Files
create/src/Mod/Material/Gui/WorkbenchManipulator.cpp
wmayer dfc74591cc Material: add workbench manipulator
Implement a workbench manipulator to inject Std_Material and Std_Appearance to (context) menu.
2024-04-05 10:08:06 +02:00

78 lines
3.1 KiB
C++

// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "PreCompiled.h"
#include "WorkbenchManipulator.h"
#include <Gui/MenuManager.h>
#include <Gui/ToolBarManager.h>
using namespace MatGui;
void WorkbenchManipulator::modifyMenuBar([[maybe_unused]] Gui::MenuItem* menuBar)
{
addCommands(menuBar, "Std_ToggleNavigation");
}
void WorkbenchManipulator::modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar)
{
if (strcmp(recipient, "View") == 0) {
addCommands(menuBar, "Std_TreeSelection");
}
else if (strcmp(recipient, "Tree") == 0) {
addCommandsToTree(menuBar);
}
}
void WorkbenchManipulator::addCommands(Gui::MenuItem* menuBar, const char* reference)
{
auto par = menuBar->findParentOf(reference);
if (par) {
auto item = par->findItem(reference);
item = par->afterItem(item);
auto cmd1 = new Gui::MenuItem();
cmd1->setCommand("Std_SetMaterial");
par->insertItem(item, cmd1);
auto cmd2 = new Gui::MenuItem();
cmd2->setCommand("Std_SetAppearance");
par->insertItem(item, cmd2);
}
}
void WorkbenchManipulator::addCommandsToTree(Gui::MenuItem* menuBar)
{
const char* randomColor = "Std_RandomColor";
auto par = menuBar->findParentOf(randomColor);
if (par) {
auto item = par->findItem(randomColor);
auto cmd1 = new Gui::MenuItem();
cmd1->setCommand("Std_SetMaterial");
par->insertItem(item, cmd1);
auto cmd2 = new Gui::MenuItem();
cmd2->setCommand("Std_SetAppearance");
par->insertItem(item, cmd2);
}
}