Files
create/src/Mod/Material/Gui/ListDelegate.cpp
David Carter b331a9f7a2 Material: Problems editing Quantity properties
There were several issues here, not just one. The following are fixed:

Incorrect display of Quantity items (NaN)
Editing and updating quantity items
Editing and updating items on the first row.

There are still issues with editing lists, but these were known issues at the time of initial merge. This has been split out into issue #13435

fixes #13020
2024-04-18 23:48:05 -05:00

111 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
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**************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <QColorDialog>
#include <QDesktopServices>
#include <QIODevice>
#include <QItemSelectionModel>
#include <QPainter>
#include <QString>
#include <QStringList>
#include <QTextStream>
#include <QVariant>
#include <limits>
#endif
#include <App/Application.h>
#include <Base/Interpreter.h>
#include <Base/Quantity.h>
#include <Gui/Application.h>
#include <Gui/Command.h>
#include <Gui/InputField.h>
#include <Gui/PrefWidgets.h>
#include <Gui/SpinBox.h>
#include <Gui/WaitCursor.h>
// #include <Gui/FileDialog.h>
#include <Mod/Material/App/Exceptions.h>
#include <Mod/Material/App/ModelManager.h>
#include "ListDelegate.h"
#include "ListModel.h"
#include "MaterialSave.h"
using namespace MatGui;
ListDelegate::ListDelegate(Materials::MaterialValue::ValueType type,
const QString& units,
QObject* parent)
: BaseDelegate(parent)
, _type(type)
, _units(units)
{}
QVariant ListDelegate::getValue(const QModelIndex& index) const
{
auto model = index.model();
auto item = model->data(index);
return item;
}
void ListDelegate::setValue(QAbstractItemModel* model,
const QModelIndex& index,
const QVariant& value) const
{
auto matModel = dynamic_cast<ListModel*>(model);
if (matModel) {
matModel->setData(index, value);
notifyChanged(model, index);
}
}
void ListDelegate::notifyChanged(const QAbstractItemModel* model, const QModelIndex& index) const
{
Q_UNUSED(model)
Q_UNUSED(index)
}
void ListDelegate::paint(QPainter* painter,
const QStyleOptionViewItem& option,
const QModelIndex& index) const
{
auto type = getType(index);
if (type == Materials::MaterialValue::Quantity) {
paintQuantity(painter, option, index);
return;
}
if (type == Materials::MaterialValue::Image || type == Materials::MaterialValue::ImageList) {
paintImage(painter, option, index);
return;
}
QStyledItemDelegate::paint(painter, option, index);
}
#include "moc_ListDelegate.cpp"