Files
create/src/Gui/CommandStructure.cpp
2022-08-08 10:21:44 +02:00

136 lines
5.0 KiB
C++

/***************************************************************************
* Copyright (c) 2017 Stefan Tröger <stefantroeger@gmx.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <QApplication>
#endif
#include "App/Document.h"
#include "Command.h"
#include "ActiveObjectList.h"
#include "Application.h"
#include "Document.h"
#include "ViewProviderDocumentObject.h"
using namespace Gui;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//===========================================================================
// Std_Part
//===========================================================================
DEF_STD_CMD_A(StdCmdPart)
StdCmdPart::StdCmdPart()
: Command("Std_Part")
{
sGroup = "Structure";
sMenuText = QT_TR_NOOP("Create part");
sToolTipText = QT_TR_NOOP("Create a new part and make it active");
sWhatsThis = "Std_Part";
sStatusTip = sToolTipText;
sPixmap = "Geofeaturegroup";
}
void StdCmdPart::activated(int iMsg)
{
Q_UNUSED(iMsg);
openCommand(QT_TRANSLATE_NOOP("Command", "Add a part"));
std::string FeatName = getUniqueObjectName("Part");
std::string PartName;
PartName = getUniqueObjectName("Part");
doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::Part','%s')",PartName.c_str());
// TODO We really must set label ourselves? (2015-08-17, Fat-Zer)
doCommand(Doc,"App.activeDocument().%s.Label = '%s'", PartName.c_str(),
QObject::tr(PartName.c_str()).toUtf8().data());
doCommand(Gui::Command::Gui, "Gui.activateView('Gui::View3DInventor', True)\n"
"Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
PARTKEY, PartName.c_str());
updateActive();
}
bool StdCmdPart::isActive()
{
return hasActiveDocument();
}
//===========================================================================
// Std_Group
//===========================================================================
DEF_STD_CMD_A(StdCmdGroup)
StdCmdGroup::StdCmdGroup()
: Command("Std_Group")
{
sGroup = "Structure";
sMenuText = QT_TR_NOOP("Create group");
sToolTipText = QT_TR_NOOP("Create a new group for ordering objects");
sWhatsThis = "Std_Group";
sStatusTip = sToolTipText;
sPixmap = "folder";
}
void StdCmdGroup::activated(int iMsg)
{
Q_UNUSED(iMsg);
openCommand(QT_TRANSLATE_NOOP("Command", "Add a group"));
std::string GroupName;
GroupName = getUniqueObjectName("Group");
QString label = QApplication::translate("Std_Group", "Group");
doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::DocumentObjectGroup','%s')",GroupName.c_str());
doCommand(Doc,"App.activeDocument().%s.Label = '%s'", GroupName.c_str(),
label.toUtf8().data());
commitCommand();
Gui::Document* gui = Application::Instance->activeDocument();
App::Document* app = gui->getDocument();
ViewProvider* vp = gui->getViewProvider(app->getActiveObject());
if (vp && vp->getTypeId().isDerivedFrom(ViewProviderDocumentObject::getClassTypeId()))
gui->signalScrollToObject(*static_cast<ViewProviderDocumentObject*>(vp));
}
bool StdCmdGroup::isActive()
{
return hasActiveDocument();
}
namespace Gui {
void CreateStructureCommands()
{
CommandManager &rcCmdMgr = Application::Instance->commandManager();
rcCmdMgr.addCommand(new StdCmdPart());
rcCmdMgr.addCommand(new StdCmdGroup());
}
} // namespace Gui