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create/src/Mod/Points/Gui/ViewProvider.cpp

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/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoCamera.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoDrawStyle.h>
# include <Inventor/nodes/SoPointSet.h>
# include <Inventor/nodes/SoIndexedPointSet.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoMaterialBinding.h>
# include <Inventor/nodes/SoNormal.h>
# include <Inventor/errors/SoDebugError.h>
# include <Inventor/events/SoMouseButtonEvent.h>
#endif
#include <boost/math/special_functions/fpclassify.hpp>
#include <limits>
/// Here the FreeCAD includes sorted by Base,App,Gui,...
#include <Base/Console.h>
#include <Base/Parameter.h>
#include <Base/Exception.h>
#include <Base/Sequencer.h>
#include <Base/Tools2D.h>
#include <Base/Vector3D.h>
#include <App/Application.h>
#include <App/Document.h>
#include <Gui/Application.h>
#include <Gui/Document.h>
#include <Gui/SoFCSelection.h>
#include <Gui/Window.h>
#include <Gui/View3DInventorViewer.h>
#include <Mod/Points/App/PointsFeature.h>
#include "ViewProvider.h"
#include "../App/Properties.h"
using namespace PointsGui;
using namespace Points;
PROPERTY_SOURCE_ABSTRACT(PointsGui::ViewProviderPoints, Gui::ViewProviderGeometryObject)
App::PropertyFloatConstraint::Constraints ViewProviderPoints::floatRange = {1.0,64.0,1.0};
ViewProviderPoints::ViewProviderPoints()
{
ADD_PROPERTY(PointSize,(2.0f));
PointSize.setConstraints(&floatRange);
// Create the selection node
pcHighlight = createFromSettings();
pcHighlight->ref();
if (pcHighlight->selectionMode.getValue() == Gui::SoFCSelection::SEL_OFF)
Selectable.setValue(false);
pcPointsCoord = new SoCoordinate3();
pcPointsCoord->ref();
pcPointsNormal = new SoNormal();
pcPointsNormal->ref();
pcColorMat = new SoMaterial;
pcColorMat->ref();
pcPointStyle = new SoDrawStyle();
pcPointStyle->ref();
pcPointStyle->style = SoDrawStyle::POINTS;
pcPointStyle->pointSize = PointSize.getValue();
}
ViewProviderPoints::~ViewProviderPoints()
{
pcHighlight->unref();
pcPointsCoord->unref();
pcPointsNormal->unref();
pcColorMat->unref();
pcPointStyle->unref();
}
Gui::SoFCSelection* ViewProviderPoints::createFromSettings() const
{
Gui::SoFCSelection* sel = new Gui::SoFCSelection();
float transparency;
ParameterGrp::handle hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("View");
bool enablePre = hGrp->GetBool("EnablePreselection", true);
bool enableSel = hGrp->GetBool("EnableSelection", true);
if (!enablePre) {
sel->highlightMode = Gui::SoFCSelection::OFF;
}
else {
// Search for a user defined value with the current color as default
SbColor highlightColor = sel->colorHighlight.getValue();
unsigned long highlight = (unsigned long)(highlightColor.getPackedValue());
highlight = hGrp->GetUnsigned("HighlightColor", highlight);
highlightColor.setPackedValue((uint32_t)highlight, transparency);
sel->colorHighlight.setValue(highlightColor);
}
if (!enableSel || !Selectable.getValue()) {
sel->selectionMode = Gui::SoFCSelection::SEL_OFF;
}
else {
// Do the same with the selection color
SbColor selectionColor = sel->colorSelection.getValue();
unsigned long selection = (unsigned long)(selectionColor.getPackedValue());
selection = hGrp->GetUnsigned("SelectionColor", selection);
selectionColor.setPackedValue((uint32_t)selection, transparency);
sel->colorSelection.setValue(selectionColor);
}
return sel;
}
void ViewProviderPoints::onChanged(const App::Property* prop)
{
if (prop == &PointSize) {
pcPointStyle->pointSize = PointSize.getValue();
}
else {
ViewProviderGeometryObject::onChanged(prop);
}
}
void ViewProviderPoints::setVertexColorMode(App::PropertyColorList* pcProperty)
{
const std::vector<App::Color>& val = pcProperty->getValues();
pcColorMat->diffuseColor.setNum(val.size());
SbColor* col = pcColorMat->diffuseColor.startEditing();
std::size_t i=0;
for (std::vector<App::Color>::const_iterator it = val.begin(); it != val.end(); ++it) {
col[i++].setValue(it->r, it->g, it->b);
}
pcColorMat->diffuseColor.finishEditing();
}
void ViewProviderPoints::setVertexGreyvalueMode(Points::PropertyGreyValueList* pcProperty)
{
const std::vector<float>& val = pcProperty->getValues();
pcColorMat->diffuseColor.setNum(val.size());
SbColor* col = pcColorMat->diffuseColor.startEditing();
std::size_t i=0;
for (std::vector<float>::const_iterator it = val.begin(); it != val.end(); ++it) {
col[i++].setValue(*it, *it, *it);
}
pcColorMat->diffuseColor.finishEditing();
}
void ViewProviderPoints::setVertexNormalMode(Points::PropertyNormalList* pcProperty)
{
const std::vector<Base::Vector3f>& val = pcProperty->getValues();
pcPointsNormal->vector.setNum(val.size());
SbVec3f* norm = pcPointsNormal->vector.startEditing();
std::size_t i=0;
for (std::vector<Base::Vector3f>::const_iterator it = val.begin(); it != val.end(); ++it) {
norm[i++].setValue(it->x, it->y, it->z);
}
pcPointsNormal->vector.finishEditing();
}
void ViewProviderPoints::setDisplayMode(const char* ModeName)
{
int numPoints = pcPointsCoord->point.getNum();
if (strcmp("Color",ModeName) == 0) {
std::map<std::string,App::Property*> Map;
pcObject->getPropertyMap(Map);
for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
Base::Type type = it->second->getTypeId();
if (type == App::PropertyColorList::getClassTypeId()) {
App::PropertyColorList* colors = static_cast<App::PropertyColorList*>(it->second);
if (numPoints != colors->getSize()) {
#ifdef FC_DEBUG
SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
"The number of points (%d) doesn't match with the number of colors (%d).", numPoints, colors->getSize());
#endif
// fallback
setDisplayMaskMode("Point");
}
else {
setVertexColorMode(colors);
setDisplayMaskMode("Color");
}
break;
}
}
}
else if (strcmp("Intensity",ModeName) == 0) {
std::map<std::string,App::Property*> Map;
pcObject->getPropertyMap(Map);
for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
Base::Type type = it->second->getTypeId();
if (type == Points::PropertyGreyValueList::getClassTypeId()) {
Points::PropertyGreyValueList* greyValues = static_cast<Points::PropertyGreyValueList*>(it->second);
if (numPoints != greyValues->getSize()) {
#ifdef FC_DEBUG
SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
"The number of points (%d) doesn't match with the number of grey values (%d).", numPoints, greyValues->getSize());
#endif
// Intensity mode is not possible then set the default () mode instead.
setDisplayMaskMode("Point");
}
else {
setVertexGreyvalueMode((Points::PropertyGreyValueList*)it->second);
setDisplayMaskMode("Color");
}
break;
}
}
}
else if (strcmp("Shaded",ModeName) == 0) {
std::map<std::string,App::Property*> Map;
pcObject->getPropertyMap(Map);
for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
Base::Type type = it->second->getTypeId();
if (type == Points::PropertyNormalList::getClassTypeId()) {
Points::PropertyNormalList* normals = static_cast<Points::PropertyNormalList*>(it->second);
if (numPoints != normals->getSize()) {
#ifdef FC_DEBUG
SoDebugError::postWarning("ViewProviderPoints::setDisplayMode",
"The number of points (%d) doesn't match with the number of normals (%d).", numPoints, normals->getSize());
#endif
// fallback
setDisplayMaskMode("Point");
}
else {
setVertexNormalMode(normals);
setDisplayMaskMode("Shaded");
}
break;
}
}
}
else if (strcmp("Points",ModeName) == 0) {
setDisplayMaskMode("Point");
}
ViewProviderGeometryObject::setDisplayMode(ModeName);
}
std::vector<std::string> ViewProviderPoints::getDisplayModes(void) const
{
std::vector<std::string> StrList;
StrList.push_back("Points");
if (pcObject) {
std::map<std::string,App::Property*> Map;
pcObject->getPropertyMap(Map);
for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
Base::Type type = it->second->getTypeId();
if (type == Points::PropertyNormalList::getClassTypeId())
StrList.push_back("Shaded");
else if (type == Points::PropertyGreyValueList::getClassTypeId())
StrList.push_back("Intensity");
else if (type == App::PropertyColorList::getClassTypeId())
StrList.push_back("Color");
}
}
return StrList;
}
QIcon ViewProviderPoints::getIcon() const
{
static const char * const Points_Feature_xpm[] = {
"16 16 4 1",
". c none",
"s c #000000",
"b c #FFFF00",
"r c #FF0000",
"ss.....ss.....bb",
"ss..ss.ss.....bb",
"....ss..........",
"...........bb...",
".ss..ss....bb...",
".ss..ss.........",
"........bb....bb",
"ss......bb....bb",
"ss..rr......bb..",
"....rr......bb..",
"........bb......",
"..rr....bb..bb..",
"..rr........bb..",
".....rr.........",
"rr...rr..rr..rr.",
"rr.......rr..rr."};
QPixmap px(Points_Feature_xpm);
return px;
}
bool ViewProviderPoints::setEdit(int)
{
return true;
}
void ViewProviderPoints::unsetEdit(int)
{
}
void ViewProviderPoints::clipPointsCallback(void * ud, SoEventCallback * n)
{
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), clipPointsCallback);
n->setHandled();
std::vector<SbVec2f> clPoly = view->getGLPolygon();
if (clPoly.size() < 3)
return;
if (clPoly.front() != clPoly.back())
clPoly.push_back(clPoly.front());
std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderPoints::getClassTypeId());
for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
ViewProviderPoints* that = static_cast<ViewProviderPoints*>(*it);
if (that->getEditingMode() > -1) {
that->finishEditing();
that->cut(clPoly, *view);
}
}
view->redraw();
}
// -------------------------------------------------
PROPERTY_SOURCE(PointsGui::ViewProviderScattered, PointsGui::ViewProviderPoints)
ViewProviderScattered::ViewProviderScattered()
{
pcPoints = new SoPointSet();
pcPoints->ref();
}
ViewProviderScattered::~ViewProviderScattered()
{
pcPoints->unref();
}
void ViewProviderScattered::attach(App::DocumentObject* pcObj)
{
// call parent's attach to define display modes
ViewProviderGeometryObject::attach(pcObj);
pcHighlight->objectName = pcObj->getNameInDocument();
pcHighlight->documentName = pcObj->getDocument()->getName();
pcHighlight->subElementName = "Main";
// Hilight for selection
pcHighlight->addChild(pcPointsCoord);
pcHighlight->addChild(pcPoints);
std::vector<std::string> modes = getDisplayModes();
// points part ---------------------------------------------
SoGroup* pcPointRoot = new SoGroup();
pcPointRoot->addChild(pcPointStyle);
pcPointRoot->addChild(pcShapeMaterial);
pcPointRoot->addChild(pcHighlight);
addDisplayMaskMode(pcPointRoot, "Point");
// points shaded ---------------------------------------------
if (std::find(modes.begin(), modes.end(), std::string("Shaded")) != modes.end()) {
SoGroup* pcPointShadedRoot = new SoGroup();
pcPointShadedRoot->addChild(pcPointStyle);
pcPointShadedRoot->addChild(pcShapeMaterial);
pcPointShadedRoot->addChild(pcPointsNormal);
pcPointShadedRoot->addChild(pcHighlight);
addDisplayMaskMode(pcPointShadedRoot, "Shaded");
}
// color shaded ------------------------------------------
if (std::find(modes.begin(), modes.end(), std::string("Color")) != modes.end() ||
std::find(modes.begin(), modes.end(), std::string("Intensity")) != modes.end()) {
SoGroup* pcColorShadedRoot = new SoGroup();
pcColorShadedRoot->addChild(pcPointStyle);
SoMaterialBinding* pcMatBinding = new SoMaterialBinding;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
pcColorShadedRoot->addChild(pcColorMat);
pcColorShadedRoot->addChild(pcMatBinding);
pcColorShadedRoot->addChild(pcHighlight);
addDisplayMaskMode(pcColorShadedRoot, "Color");
}
}
void ViewProviderScattered::updateData(const App::Property* prop)
{
ViewProviderPoints::updateData(prop);
if (prop->getTypeId() == Points::PropertyPointKernel::getClassTypeId()) {
ViewProviderPointsBuilder builder;
builder.createPoints(prop, pcPointsCoord, pcPoints);
// The number of points might have changed, so force also a resize of the Inventor internals
setActiveMode();
}
else if (prop->getTypeId() == Points::PropertyNormalList::getClassTypeId()) {
setActiveMode();
}
else if (prop->getTypeId() == Points::PropertyGreyValueList::getClassTypeId()) {
setActiveMode();
}
else if (prop->getTypeId() == App::PropertyColorList::getClassTypeId()) {
setActiveMode();
}
}
void ViewProviderScattered::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
{
// create the polygon from the picked points
Base::Polygon2D cPoly;
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
}
// get a reference to the point feature
Points::Feature* fea = static_cast<Points::Feature*>(pcObject);
const Points::PointKernel& points = fea->Points.getValue();
SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();
SbViewVolume vol = pCam->getViewVolume();
// search for all points inside/outside the polygon
std::vector<unsigned long> removeIndices;
removeIndices.reserve(points.size());
unsigned long index = 0;
for (Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt, ++index) {
SbVec3f pt(jt->x,jt->y,jt->z);
// project from 3d to 2d
vol.projectToScreen(pt, pt);
if (cPoly.Contains(Base::Vector2D(pt[0],pt[1])))
removeIndices.push_back(index);
}
if (removeIndices.empty())
return; // nothing needs to be done
//Remove the points from the cloud and open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand("Cut points");
// sets the points outside the polygon to update the Inventor node
fea->Points.removeIndices(removeIndices);
std::map<std::string,App::Property*> Map;
pcObject->getPropertyMap(Map);
for (std::map<std::string,App::Property*>::iterator it = Map.begin(); it != Map.end(); ++it) {
Base::Type type = it->second->getTypeId();
if (type == Points::PropertyNormalList::getClassTypeId()) {
static_cast<Points::PropertyNormalList*>(it->second)->removeIndices(removeIndices);
}
else if (type == Points::PropertyGreyValueList::getClassTypeId()) {
static_cast<Points::PropertyGreyValueList*>(it->second)->removeIndices(removeIndices);
}
else if (type == App::PropertyColorList::getClassTypeId()) {
//static_cast<App::PropertyColorList*>(it->second)->removeIndices(removeIndices);
const std::vector<App::Color>& colors = static_cast<App::PropertyColorList*>(it->second)->getValues();
if (removeIndices.size() > colors.size())
break;
std::vector<App::Color> remainValue;
remainValue.reserve(colors.size() - removeIndices.size());
std::vector<unsigned long>::iterator pos = removeIndices.begin();
for (std::vector<App::Color>::const_iterator jt = colors.begin(); jt != colors.end(); ++jt) {
unsigned long index = jt - colors.begin();
if (pos == removeIndices.end())
remainValue.push_back( *jt );
else if (index != *pos)
remainValue.push_back( *jt );
else
++pos;
}
static_cast<App::PropertyColorList*>(it->second)->setValues(remainValue);
}
}
// unset the modified flag because we don't need the features' execute() to be called
Gui::Application::Instance->activeDocument()->commitCommand();
fea->purgeTouched();
}
// -------------------------------------------------
PROPERTY_SOURCE(PointsGui::ViewProviderStructured, PointsGui::ViewProviderPoints)
ViewProviderStructured::ViewProviderStructured()
{
pcPoints = new SoIndexedPointSet();
pcPoints->ref();
}
ViewProviderStructured::~ViewProviderStructured()
{
pcPoints->unref();
}
void ViewProviderStructured::attach(App::DocumentObject* pcObj)
{
// call parent's attach to define display modes
ViewProviderGeometryObject::attach(pcObj);
pcHighlight->objectName = pcObj->getNameInDocument();
pcHighlight->documentName = pcObj->getDocument()->getName();
pcHighlight->subElementName = "Main";
// Hilight for selection
pcHighlight->addChild(pcPointsCoord);
pcHighlight->addChild(pcPoints);
std::vector<std::string> modes = getDisplayModes();
// points part ---------------------------------------------
SoGroup* pcPointRoot = new SoGroup();
pcPointRoot->addChild(pcPointStyle);
pcPointRoot->addChild(pcShapeMaterial);
pcPointRoot->addChild(pcHighlight);
addDisplayMaskMode(pcPointRoot, "Point");
// points shaded ---------------------------------------------
if (std::find(modes.begin(), modes.end(), std::string("Shaded")) != modes.end()) {
SoGroup* pcPointShadedRoot = new SoGroup();
pcPointShadedRoot->addChild(pcPointStyle);
pcPointShadedRoot->addChild(pcShapeMaterial);
pcPointShadedRoot->addChild(pcPointsNormal);
pcPointShadedRoot->addChild(pcHighlight);
addDisplayMaskMode(pcPointShadedRoot, "Shaded");
}
// color shaded ------------------------------------------
if (std::find(modes.begin(), modes.end(), std::string("Color")) != modes.end() ||
std::find(modes.begin(), modes.end(), std::string("Intensity")) != modes.end()) {
SoGroup* pcColorShadedRoot = new SoGroup();
pcColorShadedRoot->addChild(pcPointStyle);
SoMaterialBinding* pcMatBinding = new SoMaterialBinding;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
pcColorShadedRoot->addChild(pcColorMat);
pcColorShadedRoot->addChild(pcMatBinding);
pcColorShadedRoot->addChild(pcHighlight);
addDisplayMaskMode(pcColorShadedRoot, "Color");
}
}
void ViewProviderStructured::updateData(const App::Property* prop)
{
ViewProviderPoints::updateData(prop);
if (prop->getTypeId() == Points::PropertyPointKernel::getClassTypeId()) {
ViewProviderPointsBuilder builder;
builder.createPoints(prop, pcPointsCoord, pcPoints);
// The number of points might have changed, so force also a resize of the Inventor internals
setActiveMode();
}
}
void ViewProviderStructured::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
{
// create the polygon from the picked points
Base::Polygon2D cPoly;
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
}
// get a reference to the point feature
Points::Feature* fea = static_cast<Points::Feature*>(pcObject);
const Points::PointKernel& points = fea->Points.getValue();
SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();
SbViewVolume vol = pCam->getViewVolume();
// search for all points inside/outside the polygon
Points::PointKernel newKernel;
newKernel.reserve(points.size());
bool invalidatePoints = false;
double nan = std::numeric_limits<double>::quiet_NaN();
for (Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt) {
// valid point?
Base::Vector3d vec(*jt);
if (!(boost::math::isnan(jt->x) || boost::math::isnan(jt->y) || boost::math::isnan(jt->z))) {
SbVec3f pt(jt->x,jt->y,jt->z);
// project from 3d to 2d
vol.projectToScreen(pt, pt);
if (cPoly.Contains(Base::Vector2D(pt[0],pt[1]))) {
invalidatePoints = true;
vec.Set(nan, nan, nan);
}
}
newKernel.push_back(vec);
}
if (invalidatePoints) {
//Remove the points from the cloud and open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand("Cut points");
// sets the points outside the polygon to update the Inventor node
fea->Points.setValue(newKernel);
// unset the modified flag because we don't need the features' execute() to be called
Gui::Application::Instance->activeDocument()->commitCommand();
fea->purgeTouched();
}
}
// -------------------------------------------------
namespace Gui {
/// @cond DOXERR
PROPERTY_SOURCE_TEMPLATE(PointsGui::ViewProviderPython, PointsGui::ViewProviderScattered)
/// @endcond
// explicit template instantiation
template class PointsGuiExport ViewProviderPythonFeatureT<PointsGui::ViewProviderScattered>;
}
// -------------------------------------------------
void ViewProviderPointsBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
{
SoCoordinate3 *pcPointsCoord=0;
SoPointSet *pcPoints=0;
if (nodes.empty()) {
pcPointsCoord = new SoCoordinate3();
nodes.push_back(pcPointsCoord);
pcPoints = new SoPointSet();
nodes.push_back(pcPoints);
}
else if (nodes.size() == 2) {
if (nodes[0]->getTypeId() == SoCoordinate3::getClassTypeId())
pcPointsCoord = static_cast<SoCoordinate3*>(nodes[0]);
if (nodes[1]->getTypeId() == SoPointSet::getClassTypeId())
pcPoints = static_cast<SoPointSet*>(nodes[1]);
}
if (pcPointsCoord && pcPoints)
createPoints(prop, pcPointsCoord, pcPoints);
}
void ViewProviderPointsBuilder::createPoints(const App::Property* prop, SoCoordinate3* coords, SoPointSet* points) const
{
const Points::PropertyPointKernel* prop_points = static_cast<const Points::PropertyPointKernel*>(prop);
const Points::PointKernel& cPts = prop_points->getValue();
coords->point.setNum(cPts.size());
SbVec3f* vec = coords->point.startEditing();
// get all points
std::size_t idx=0;
const std::vector<Points::PointKernel::value_type>& kernel = cPts.getBasicPoints();
for (std::vector<Points::PointKernel::value_type>::const_iterator it = kernel.begin(); it != kernel.end(); ++it, idx++) {
vec[idx].setValue(it->x, it->y, it->z);
}
points->numPoints = cPts.size();
coords->point.finishEditing();
}
void ViewProviderPointsBuilder::createPoints(const App::Property* prop, SoCoordinate3* coords, SoIndexedPointSet* points) const
{
const Points::PropertyPointKernel* prop_points = static_cast<const Points::PropertyPointKernel*>(prop);
const Points::PointKernel& cPts = prop_points->getValue();
coords->point.setNum(cPts.size());
SbVec3f* vec = coords->point.startEditing();
// get all points
std::size_t idx=0;
std::vector<int32_t> indices;
indices.reserve(cPts.size());
const std::vector<Points::PointKernel::value_type>& kernel = cPts.getBasicPoints();
for (std::vector<Points::PointKernel::value_type>::const_iterator it = kernel.begin(); it != kernel.end(); ++it, idx++) {
vec[idx].setValue(it->x, it->y, it->z);
// valid point?
if (!(boost::math::isnan(it->x) || boost::math::isnan(it->y) || boost::math::isnan(it->z))) {
indices.push_back(idx);
}
}
coords->point.finishEditing();
// get all point indices
idx=0;
points->coordIndex.setNum(indices.size());
int32_t* pos = points->coordIndex.startEditing();
for (std::vector<int32_t>::iterator it = indices.begin(); it != indices.end(); ++it) {
pos[idx++] = *it;
}
points->coordIndex.finishEditing();
}