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create/src/Mod/Fem/Gui/ViewProviderFemMesh.h
2023-09-25 14:50:43 +02:00

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6.6 KiB
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/***************************************************************************
* Copyright (c) 2013 Jürgen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef FEM_VIEWPROVIDERFEMMESH_H
#define FEM_VIEWPROVIDERFEMMESH_H
#include <Gui/ViewProviderBuilder.h>
#include <Gui/ViewProviderGeometryObject.h>
#include <Gui/ViewProviderPythonFeature.h>
#include <Mod/Fem/FemGlobal.h>
class SoCoordinate3;
class SoDrawStyle;
class SoIndexedFaceSet;
class SoIndexedLineSet;
class SoShapeHints;
class SoMaterialBinding;
namespace FemGui
{
class ViewProviderFEMMeshBuilder: public Gui::ViewProviderBuilder
{
public:
ViewProviderFEMMeshBuilder() = default;
~ViewProviderFEMMeshBuilder() override = default;
void buildNodes(const App::Property*, std::vector<SoNode*>&) const override;
void createMesh(const App::Property*,
SoCoordinate3*,
SoIndexedFaceSet*,
SoIndexedLineSet*,
std::vector<unsigned long>&,
std::vector<unsigned long>&,
bool& edgeOnly,
bool ShowInner,
int MaxFacesShowInner) const;
};
class FemGuiExport ViewProviderFemMesh: public Gui::ViewProviderGeometryObject
{
PROPERTY_HEADER_WITH_OVERRIDE(FemGui::ViewProviderFemMesh);
public:
/// constructor.
ViewProviderFemMesh();
/// destructor.
~ViewProviderFemMesh() override;
// Display properties
App::PropertyColor PointColor;
App::PropertyFloatConstraint PointSize;
App::PropertyFloatConstraint LineWidth;
App::PropertyBool BackfaceCulling;
App::PropertyBool ShowInner;
App::PropertyInteger MaxFacesShowInner;
void attach(App::DocumentObject* pcObject) override;
void setDisplayMode(const char* ModeName) override;
std::vector<std::string> getDisplayModes() const override;
void updateData(const App::Property*) override;
/** @name Selection handling
* This group of methods do the selection handling.
* Here you can define how the selection for your ViewProvider
* works.
*/
//@{
/// indicates if the ViewProvider use the new Selection model
bool useNewSelectionModel() const override
{
return true;
}
/// return a hit element to the selection path or 0
std::string getElement(const SoDetail*) const override;
SoDetail* getDetail(const char*) const override;
/// return the highlight lines for a given element or the whole shape
std::vector<Base::Vector3d> getSelectionShape(const char* Element) const override;
//@}
// interface methods
void setHighlightNodes(const std::set<long>&);
std::set<long> getHighlightNodes() const;
void resetHighlightNodes();
/** @name Postprocessing
* this interfaces apply post processing stuff to the View-
* Provider. They can override the positioning and the color
* color or certain elements.
*/
//@{
/// set the color for each node
void setColorByNodeId(const std::map<long, App::Color>& NodeColorMap);
void setColorByNodeId(const std::vector<long>& NodeIds,
const std::vector<App::Color>& NodeColors);
/// reset the view of the node colors
void resetColorByNodeId();
/// set the displacement for each node
void setDisplacementByNodeId(const std::map<long, Base::Vector3d>& NodeDispMap);
void setDisplacementByNodeId(const std::vector<long>& NodeIds,
const std::vector<Base::Vector3d>& NodeDisps);
/// reset the view of the node displacement
void resetDisplacementByNodeId();
/// reaply the node displacement with a certain factor and do a redraw
void applyDisplacementToNodes(double factor);
/// set the color for each element
void setColorByElementId(const std::map<long, App::Color>& ElementColorMap);
/// reset the view of the element colors
void resetColorByElementId();
//@}
const std::vector<unsigned long>& getVisibleElementFaces() const
{
return vFaceElementIdx;
}
PyObject* getPyObject() override;
private:
static App::PropertyFloatConstraint::Constraints floatRange;
Py::Object PythonObject;
protected:
/// get called by the container whenever a property has been changed
void onChanged(const App::Property* prop) override;
void setColorByNodeIdHelper(const std::vector<App::Color>&);
void setDisplacementByNodeIdHelper(const std::vector<Base::Vector3d>& DispVector, long startId);
/// index of elements to their triangles
std::vector<unsigned long> vFaceElementIdx;
std::vector<unsigned long> vNodeElementIdx;
std::vector<unsigned long> vHighlightedIdx;
std::vector<Base::Vector3d> DisplacementVector;
double DisplacementFactor;
SoMaterial* pcPointMaterial;
SoDrawStyle* pcPointStyle;
SoDrawStyle* pcDrawStyle;
SoShapeHints* pShapeHints;
SoMaterialBinding* pcMatBinding;
SoCoordinate3* pcCoords;
SoCoordinate3* pcAnoCoords;
SoIndexedFaceSet* pcFaces;
SoIndexedLineSet* pcLines;
bool onlyEdges;
private:
class Private;
};
using ViewProviderFemMeshPython = Gui::ViewProviderPythonFeatureT<ViewProviderFemMesh>;
} // namespace FemGui
#endif // FEM_VIEWPROVIDERFEMMESH_H