183 lines
6.6 KiB
C++
183 lines
6.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Jürgen Riegel <FreeCAD@juergen-riegel.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef FEM_VIEWPROVIDERFEMMESH_H
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#define FEM_VIEWPROVIDERFEMMESH_H
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#include <Gui/ViewProviderBuilder.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Gui/ViewProviderPythonFeature.h>
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#include <Mod/Fem/FemGlobal.h>
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class SoCoordinate3;
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class SoDrawStyle;
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class SoIndexedFaceSet;
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class SoIndexedLineSet;
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class SoShapeHints;
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class SoMaterialBinding;
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namespace FemGui
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{
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class ViewProviderFEMMeshBuilder: public Gui::ViewProviderBuilder
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{
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public:
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ViewProviderFEMMeshBuilder() = default;
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~ViewProviderFEMMeshBuilder() override = default;
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void buildNodes(const App::Property*, std::vector<SoNode*>&) const override;
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void createMesh(const App::Property*,
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SoCoordinate3*,
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SoIndexedFaceSet*,
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SoIndexedLineSet*,
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std::vector<unsigned long>&,
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std::vector<unsigned long>&,
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bool& edgeOnly,
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bool ShowInner,
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int MaxFacesShowInner) const;
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};
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class FemGuiExport ViewProviderFemMesh: public Gui::ViewProviderGeometryObject
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{
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PROPERTY_HEADER_WITH_OVERRIDE(FemGui::ViewProviderFemMesh);
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public:
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/// constructor.
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ViewProviderFemMesh();
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/// destructor.
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~ViewProviderFemMesh() override;
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// Display properties
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App::PropertyColor PointColor;
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App::PropertyFloatConstraint PointSize;
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App::PropertyFloatConstraint LineWidth;
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App::PropertyBool BackfaceCulling;
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App::PropertyBool ShowInner;
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App::PropertyInteger MaxFacesShowInner;
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void attach(App::DocumentObject* pcObject) override;
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void setDisplayMode(const char* ModeName) override;
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std::vector<std::string> getDisplayModes() const override;
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void updateData(const App::Property*) override;
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/** @name Selection handling
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* This group of methods do the selection handling.
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* Here you can define how the selection for your ViewProvider
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* works.
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*/
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//@{
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/// indicates if the ViewProvider use the new Selection model
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bool useNewSelectionModel() const override
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{
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return true;
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}
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/// return a hit element to the selection path or 0
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std::string getElement(const SoDetail*) const override;
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SoDetail* getDetail(const char*) const override;
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/// return the highlight lines for a given element or the whole shape
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std::vector<Base::Vector3d> getSelectionShape(const char* Element) const override;
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//@}
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// interface methods
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void setHighlightNodes(const std::set<long>&);
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std::set<long> getHighlightNodes() const;
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void resetHighlightNodes();
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/** @name Postprocessing
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* this interfaces apply post processing stuff to the View-
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* Provider. They can override the positioning and the color
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* color or certain elements.
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*/
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//@{
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/// set the color for each node
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void setColorByNodeId(const std::map<long, App::Color>& NodeColorMap);
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void setColorByNodeId(const std::vector<long>& NodeIds,
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const std::vector<App::Color>& NodeColors);
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/// reset the view of the node colors
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void resetColorByNodeId();
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/// set the displacement for each node
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void setDisplacementByNodeId(const std::map<long, Base::Vector3d>& NodeDispMap);
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void setDisplacementByNodeId(const std::vector<long>& NodeIds,
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const std::vector<Base::Vector3d>& NodeDisps);
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/// reset the view of the node displacement
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void resetDisplacementByNodeId();
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/// reaply the node displacement with a certain factor and do a redraw
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void applyDisplacementToNodes(double factor);
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/// set the color for each element
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void setColorByElementId(const std::map<long, App::Color>& ElementColorMap);
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/// reset the view of the element colors
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void resetColorByElementId();
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//@}
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const std::vector<unsigned long>& getVisibleElementFaces() const
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{
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return vFaceElementIdx;
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}
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PyObject* getPyObject() override;
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private:
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static App::PropertyFloatConstraint::Constraints floatRange;
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Py::Object PythonObject;
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protected:
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/// get called by the container whenever a property has been changed
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void onChanged(const App::Property* prop) override;
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void setColorByNodeIdHelper(const std::vector<App::Color>&);
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void setDisplacementByNodeIdHelper(const std::vector<Base::Vector3d>& DispVector, long startId);
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/// index of elements to their triangles
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std::vector<unsigned long> vFaceElementIdx;
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std::vector<unsigned long> vNodeElementIdx;
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std::vector<unsigned long> vHighlightedIdx;
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std::vector<Base::Vector3d> DisplacementVector;
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double DisplacementFactor;
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SoMaterial* pcPointMaterial;
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SoDrawStyle* pcPointStyle;
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SoDrawStyle* pcDrawStyle;
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SoShapeHints* pShapeHints;
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SoMaterialBinding* pcMatBinding;
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SoCoordinate3* pcCoords;
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SoCoordinate3* pcAnoCoords;
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SoIndexedFaceSet* pcFaces;
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SoIndexedLineSet* pcLines;
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bool onlyEdges;
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private:
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class Private;
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};
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using ViewProviderFemMeshPython = Gui::ViewProviderPythonFeatureT<ViewProviderFemMesh>;
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} // namespace FemGui
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#endif // FEM_VIEWPROVIDERFEMMESH_H
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