* BIM: Implement smart base removal for Walls Previously, removing the Base object from an Arch Wall would cause the wall to reset its position to the document origin and could lead to unintended geometric changes for complex walls. This commit introduces a "smart debasing" mechanism integrated into the Component Task Panel's "Remove" button: - For walls based on a single straight line, the operation now preserves the wall's global position and parametric `Length`, making it an independent object. - For walls with complex bases (multi-segment, curved), a warning dialog is now presented to the user, explaining the consequences (shape alteration and position reset) before allowing the operation to proceed. This is supported by new API functions `Arch.is_debasable()` and `Arch.debaseWall()`, which contain the core logic for the feature. Fixes: https://github.com/FreeCAD/FreeCAD/issues/24453 * BIM: Move wall debasing logic into ArchWall proxy The logic for handling the removal of a wall's base object was previously implemented directly within the generic `ComponentTaskPanel` in `ArchComponent.py`. This created a tight coupling, forcing the generic component UI to have specific knowledge about the `ArchWall` type. This commit refactors the implementation to follow a more object-oriented and polymorphic design: 1. A new overridable method, `handleComponentRemoval(subobject)`, has been added to the base `ArchComponent` proxy class. Its default implementation maintains the standard removal behavior. 2. The `_Wall` proxy class in `ArchWall.py` now overrides this method. All wall-specific debasing logic, including the eligibility check and the user-facing warning dialog, now resides entirely within this override. 3. The `ComponentTaskPanel.removeElement` method has been simplified. It is now a generic dispatcher that calls `handleComponentRemoval` on the proxy of the object being edited, with no specific knowledge of object types. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * BIM: Add interactive creation of baseless walls Introduce a new workflow for creating Arch Walls without a dependency on a baseline object (e.g., a Draft Line). - The `Arch_Wall` command is enhanced with a "No baseline" mode, controlled by a new "Walls baseline" preference, allowing users to create placement-driven walls directly in the 3D view. - The existing `debaseWall` function has been refactored for correctness and consistency with the new baseless wall geometry. Co-authored-by: Yorik van Havre <yorik@uncreated.net> * BIM: Refactor structure of the Arch Wall command Refactor the `Arch_Wall` GUI command (`BimWall.py`) for improved readability, maintainability, and architectural clarity. - A `WallBaselineMode` Enum is introduced to replace the original integer values, making the code self-documenting. - The monolithic `create_wall` method is broken down into smaller, single-responsibility helper functions for each creation mode. - The `addDefault` method has been removed, with its logic integrated into the new structure. * BIM: Add Draft Stretch support for baseless walls This commit makes the new baseless Arch Walls graphically editable using the `Draft_Stretch` tool. - An API for stretching (`calc_endpoints` and `set_from_endpoints`) has been added to the `ArchWall` proxy. - The `Draft_Stretch` tool is now aware of baseless walls and calls this new proxy API to perform the stretch operation, enabling users to stretch them. Co-authored-by: Yorik van Havre <yorik@uncreated.net> * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * BIM: address CodeQL warnings * BIM: Fix wall alignment for GUI creation of baseless walls Fixes an issue whereby creating a baseless wall from the GUI would ignore the selected `Align` property, always resulting in a center-aligned wall. - The underlying geometry generation for baseless walls now correctly honors the `Align` property passed by the GUI and API. - To ensure predictable behavior, the implementation uses the same geometric convention as walls built from a base object, making the `Align` property work uniformly for all wall types. - This also corrects the behavior of the `Arch.makeWall` function for baseless walls. - Update unit tests to test wall alignment. * BIM: Refactor wall geometry generation for improved clarity and maintainability Improves the internal logic for wall geometry creation, addressing CodeQL warnings and enhancing overall maintainability without changing external behavior. - The `build_base_from_scratch` method is refactored to unify the separate logic paths for single- and multi-layer walls, reducing code duplication. - A local helper function is introduced to create face geometry, for better modularity and readability. - In the `_Wall.execute` method, the control flow that relied on implicit type checking is replaced with an explicit strategy pattern for fusing solids, making the logic more robust. - Variable names are made more descriptive. - A NumPy-style docstring is added to better document the function. * Draft: fix stretching of rotated baseless walls * BIM: add unit test for stretching baseless walls * BIM: add regression tests for working-plane-relative coordinates and reuse of base sketches * BIM: Fix baseless wall creation to respect the working plane Corrects an issue where baseless walls were created using global coordinates instead of being relative to the active Draft working plane. The calculated local placement of the wall is now correctly transformed into the global coordinate system by multiplying it with the working plane's placement. * BIM: Ensure unique baselines for subsequent wall creation Fixes a bug where creating multiple walls with baselines would incorrectly reuse the same underlying Sketch or Draft Line object. The object retrieval logic after the `doCommand` call now correctly uses `ActiveObject` to get a reliable reference to the new object instead of relying on a hardcoded name. * BIM: Make the wall's base object label translatable * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * BIM: use singular for consistency with other labels Co-authored-by: Roy-043 <70520633+Roy-043@users.noreply.github.com> * Fix typo * BIM: address reviewer's comments about improving object reference passing between Python and FreeCAD contexts, and functions * BIM: remove defensive programming: the callback is only executed as a result of a user's GUI action * BIM: use the params API to define WallBaseline parameter * BIM: add Arch Wall tests for joining wall logic * BIM: add joining logic * BIM: re-add ArchSketch support * BIM: re-add multimaterial support on wall creation * BIM: address CodeQL warning, remove module duplication * BIM: fix check for SketchArch module when creating sketch-based walls --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Yorik van Havre <yorik@uncreated.net> Co-authored-by: Roy-043 <70520633+Roy-043@users.noreply.github.com>
2020 May
These files provide auxiliary functions used by the Draft workbench.
Previously most of these functions were defined in Draft.py,
DraftTools.py, and DraftGui.py. However, due to being defined in these
big modules, it was impossible to use them individually without importing
the entire modules. So a decision was made to split the functions
into smaller modules.
In here we want modules with generic functions that can be used everywhere in the workbench. We want these tools to depend only on standard Python modules and basic FreeCAD methods so that there are no circular dependencies, and so that they can be used by all functions and graphical commands in this workbench, and others if possible.
utils: basic functionsmessages: used to print messagestranslate: used to translate textsinit_tools: used to initialize the workbench (toolbars and menus)todo: used to delay execution of certain graphical commands
Some auxiliary functions require that the graphical interface is loaded as they deal with scripted objects' view providers or the 3D view.
gui_utils: basic functions dealing with the graphical interfaceinit_draft_statusbar: functions to initialize the status bar
For more information see the thread: [Discussion] Splitting Draft tools into their own modules