Files
create/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_sl.ts
2022-01-10 11:23:59 +01:00

491 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="sl" sourcelanguage="en">
<context>
<name>MeshPart_FlatteningCommand</name>
<message>
<location filename="MeshFlatteningCommand.py" line="47"/>
<source>Unwrap Mesh</source>
<translation>Razvij ploskovje</translation>
</message>
<message>
<location filename="MeshFlatteningCommand.py" line="82"/>
<source>Find a flat representation of a mesh.</source>
<translation>Iskanje ravninske predstavitve ploskovja.</translation>
</message>
<message>
<location filename="MeshFlatteningCommand.py" line="79"/>
<source>Unwrap Face</source>
<translation>Razvij ploskev</translation>
</message>
</context>
<context>
<name>CmdMeshPartCrossSections</name>
<message>
<source>MeshPart</source>
<translation>Ploskovje</translation>
</message>
<message>
<source>Cross-sections...</source>
<translation>Prečni prerezi …</translation>
</message>
<message>
<source>Cross-sections</source>
<translation>Prečni prerezi</translation>
</message>
</context>
<context>
<name>CmdMeshPartCurveOnMesh</name>
<message>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<source>Curve on mesh...</source>
<translation>Krivulja na ploskovju ...</translation>
</message>
<message>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation>Ustvari približno krivuljo po vrhu ploskovja.
Ta ukaz deluje le s "ploskovji".</translation>
</message>
</context>
<context>
<name>CmdMeshPartMesher</name>
<message>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<source>Create mesh from shape...</source>
<translation>Ustvari ploskovje iz oblike …</translation>
</message>
<message>
<source>Tessellate shape</source>
<translation>Teseliraj obliko</translation>
</message>
</context>
<context>
<name>CmdMeshPartSection</name>
<message>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<source>Create section from mesh and plane</source>
<translation>Ustvari prerez iz ploskovja in ravnine</translation>
</message>
<message>
<source>Section</source>
<translation>Presek</translation>
</message>
</context>
<context>
<name>CmdMeshPartTrimByPlane</name>
<message>
<source>Mesh</source>
<translation type="unfinished">Mesh</translation>
</message>
<message>
<source>Trim mesh with a plane</source>
<translation>Prireži ploskovje z ravnino</translation>
</message>
<message>
<source>Trims a mesh with a plane</source>
<translation>Prireže ploskovje z ravnino</translation>
</message>
</context>
<context>
<name>Command</name>
<message>
<source>Trim with plane</source>
<translation>Prireži z ravnino</translation>
</message>
<message>
<source>Section with plane</source>
<translation>Prerez z ravnino</translation>
</message>
</context>
<context>
<name>MeshPartGui::CrossSections</name>
<message>
<source>Cross sections</source>
<translation>Prečni prerezi</translation>
</message>
<message>
<source>Guiding plane</source>
<translation>Vodilna ravnina</translation>
</message>
<message>
<source>XY</source>
<translation>XY</translation>
</message>
<message>
<source>XZ</source>
<translation>XZ</translation>
</message>
<message>
<source>YZ</source>
<translation>YZ</translation>
</message>
<message>
<source>Position:</source>
<translation>Položaj:</translation>
</message>
<message>
<source>Sections</source>
<translation>Prerezi</translation>
</message>
<message>
<source>On both sides</source>
<translation>Na obeh straneh</translation>
</message>
<message>
<source>Count</source>
<translation>Število</translation>
</message>
<message>
<source>Distance:</source>
<translation>Razdalja:</translation>
</message>
<message>
<source>Options</source>
<translation>Možnosti</translation>
</message>
<message>
<source>Connect edges if distance less than</source>
<translation>Stakni robove, če je razdalja manjša od</translation>
</message>
<message>
<source>Failure</source>
<translation>Napaka</translation>
</message>
</context>
<context>
<name>MeshPartGui::CurveOnMeshHandler</name>
<message>
<source>Create</source>
<translation>Ustvari</translation>
</message>
<message>
<source>Close wire</source>
<translation>Skledni črtovje</translation>
</message>
<message>
<source>Clear</source>
<translation>Počisti</translation>
</message>
<message>
<source>Cancel</source>
<translation>Prekliči</translation>
</message>
<message>
<source>Wrong mesh picked</source>
<translation>Izbrano je napačno ploskovje</translation>
</message>
<message>
<source>No point was picked</source>
<translation>Ni izbranih točk</translation>
</message>
</context>
<context>
<name>MeshPartGui::TaskCurveOnMesh</name>
<message>
<source>Curve on mesh</source>
<translation>Krivulja na ploskovju</translation>
</message>
<message>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation>Pritisnite "Začni" in nato izberite točke na ploskovju; ko je izbranih dovolj točk, kliknite z desno miškino tipko in izberite "Ustvari". Ponavljajte ta postopek, da ustvarite več zlepkov. Za dokončanje dejanja zaprite ta opravilni pult.
Ta ukaz deluje le na "ploskovjih" in ne na pravilnih ploskvah ali površjih. Če želite pretvoriti predmet v ploskovje, uporabi orodja delovnega okolja Ploskovje.</translation>
</message>
<message>
<source>Wire</source>
<translation>Črtovje</translation>
</message>
<message>
<source>Snap tolerance to vertices</source>
<translation>Dopustno odstopanje pri pripenjanju na oglišča</translation>
</message>
<message>
<source> px</source>
<translation> px</translation>
</message>
<message>
<source>Split threshold</source>
<translation>Prag razdelitve</translation>
</message>
<message>
<source>Spline Approximation</source>
<translation>Približek zlepku</translation>
</message>
<message>
<source>Tolerance to mesh</source>
<translation>Dopustna odstopanja ploskovja</translation>
</message>
<message>
<source>Continuity</source>
<translation>Zveznost</translation>
</message>
<message>
<source>Maximum curve degree</source>
<translation>Najvišja stopnja krivulje</translation>
</message>
<message>
<source>Start</source>
<translation>Začni</translation>
</message>
</context>
<context>
<name>MeshPartGui::Tessellation</name>
<message>
<source>Tessellation</source>
<translation>Tlakovanje</translation>
</message>
<message>
<source>Meshing options</source>
<translation>Možnosti ploskovjenja</translation>
</message>
<message>
<source>Standard</source>
<translation>Običajno</translation>
</message>
<message>
<source>Use the standard mesher</source>
<translation>Uporabi običajni ploskovjevalnik</translation>
</message>
<message>
<source>Surface deviation:</source>
<translation>Odstopanje površja:</translation>
</message>
<message>
<source>Maximal linear deflection of a mesh section from the surface of the object</source>
<translation>Največje premo odstopanje odsekov ploskovja od površja predmeta</translation>
</message>
<message>
<source>Angular deviation:</source>
<translation>Kotno odstopanje:</translation>
</message>
<message>
<source>Maximal angular deflection of a mesh section to the next section</source>
<translation>Največje odklon kota odseka ploskovja glede na sosednje ploskovje</translation>
</message>
<message>
<source>The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</source>
<translation>Določeno bo največje premo odstopanje odseka ploskovja
Odstopanje površja pomnoženo z dolžino trenutnega odseka ploskovja (rob)</translation>
</message>
<message>
<source>Relative surface deviation</source>
<translation>Relativno odstopanje površja</translation>
</message>
<message>
<source>Mesh will get face colors of the object</source>
<translation>Ploskovje bo prevzelo barve ploskev predmeta</translation>
</message>
<message>
<source>Apply face colors to mesh</source>
<translation>Uporabi barve ploskev za ploskovje</translation>
</message>
<message>
<source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
<translation>Odseki ploskovja podo zbrani glede na barvo ploskev predmeta.
Skupine se bodo izvozile za izhodne zapise, ki podpirajo te značilnosti (npr. zapis OBJ).</translation>
</message>
<message>
<source>Define segments by face colors</source>
<translation>Določi odseke po barvi ploskve</translation>
</message>
<message>
<source>Mefisto</source>
<translation>Mefisto</translation>
</message>
<message>
<source>Use the Mefisto mesher</source>
<translation>Uporabi ploskovjevalnik Mefisto</translation>
</message>
<message>
<source>Maximum edge length:</source>
<translation>Največja dolžina roba:</translation>
</message>
<message>
<source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
<translation>Manjša kot je številka, gostejše je ploskovje.
Najmanjša vrednost je 0.</translation>
</message>
<message>
<source>Estimate</source>
<translation>Ocena</translation>
</message>
<message>
<source>Netgen</source>
<translation>Netgen</translation>
</message>
<message>
<source>Use the Netgen mesher</source>
<translation>Uporabi NetGAN ploskovjevalnik</translation>
</message>
<message>
<source>Fineness:</source>
<translation>Podrobnost:</translation>
</message>
<message>
<source>Very coarse</source>
<translation>Zelo grobo</translation>
</message>
<message>
<source>Coarse</source>
<translation>Groba</translation>
</message>
<message>
<source>Moderate</source>
<translation>Zmerna</translation>
</message>
<message>
<source>Fine</source>
<translation>Podroben</translation>
</message>
<message>
<source>Very fine</source>
<translation>Zelo drobno</translation>
</message>
<message>
<source>User defined</source>
<translation>Uporabniško določeno</translation>
</message>
<message>
<source>Mesh size grading:</source>
<translation>Velikost gradnikov ploskovja:</translation>
</message>
<message>
<source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
<translation>Če je ta določilka manjša, postane ploskvje drobnajše.
Razpon vrednosti je 0.1-1.</translation>
</message>
<message>
<source>Elements per edge:</source>
<translation>Število elementov na rob:</translation>
</message>
<message>
<source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
<translation>Le je ta določilka večja, postane ploskovje redkejše.
Razpon vrednosti je 0.2-10.</translation>
</message>
<message>
<source>Elements per curvature radius:</source>
<translation>Število elementov na polmer krivulje:</translation>
</message>
<message>
<source>Whether optimization of surface shape will be done</source>
<translation>Bodisi bo izvedena optimizacija površja oblike</translation>
</message>
<message>
<source>Optimize surface</source>
<translation>Optimiziraj površje</translation>
</message>
<message>
<source>Whether second order elements will be generated</source>
<translation>Bodisi bodo ustvarjene prvine drugega reda</translation>
</message>
<message>
<source>Second order elements</source>
<translation>Prvine drugega reda</translation>
</message>
<message>
<source>Whether meshes will be arranged preferably using quadrilateral faces</source>
<translation>Bodisi bodo ploskovja raje prirejena s pomočjo štirikotnih ploskev</translation>
</message>
<message>
<source>Quad dominated</source>
<translation>Prevladujoče štirikotno</translation>
</message>
<message>
<source>Leave panel open</source>
<translation>Pusti ploščo odprto</translation>
</message>
<message>
<source>gmsh</source>
<translation>gmsh</translation>
</message>
<message>
<source>No active document</source>
<translation>Ni dejavnega dokumenta</translation>
</message>
<message>
<source>You have selected a body without tip.
Either set the tip of the body or select a different shape, please.</source>
<translation>Izbrali ste telo brez konice.
Ali določite telesu konico ali pa izberite drugo obliko.</translation>
</message>
<message>
<source>You have selected a shape without faces.
Select a different shape, please.</source>
<translation>Izbrali ste lik brez ploskev.
Izberite drugi lik.</translation>
</message>
<message>
<source>Select a shape for meshing, first.</source>
<translation>Najprej izberite obliko za ploskovjenje.</translation>
</message>
</context>
<context>
<name>MeshPart_Section</name>
<message>
<source>Select plane</source>
<translation>Izberite ravnino</translation>
</message>
<message>
<source>Please select a plane at which you section the mesh.</source>
<translation>Izberite ravnino s katero želite prerezati ploskovje.</translation>
</message>
</context>
<context>
<name>MeshPart_TrimByPlane</name>
<message>
<source>Select plane</source>
<translation>Izberite ravnino</translation>
</message>
<message>
<source>Please select a plane at which you trim the mesh.</source>
<translation>Izberite ravnino, s katero želite prirezati ploskovje.</translation>
</message>
<message>
<source>Trim by plane</source>
<translation>Prereži z ravnino</translation>
</message>
<message>
<source>Select the side you want to keep.</source>
<translation>Izberite stran, ki jo želite obdržati.</translation>
</message>
<message>
<source>Below</source>
<translation>Pod</translation>
</message>
<message>
<source>Above</source>
<translation>Nad</translation>
</message>
<message>
<source>Split</source>
<translation>Razdeli</translation>
</message>
</context>
<context>
<name>Workbench</name>
<message>
<source>MeshPart</source>
<translation>Ploskovje</translation>
</message>
</context>
</TS>