Also perform several improvements such as PEP8 cleanup, write complete docstring, type checking of the input arguments, accepting a full placement to modify the position, and deprecating the older call. Update the Gui Command as well.
156 lines
6.0 KiB
Python
156 lines
6.0 KiB
Python
# ***************************************************************************
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# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * Copyright (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides the make function to create Draft Text objects."""
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## @package make_text
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# \ingroup DRAFT
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# \brief Provides the make function to create Draft Text objects.
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import FreeCAD as App
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import draftutils.utils as utils
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import draftutils.gui_utils as gui_utils
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from draftutils.messages import _msg, _err
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from draftutils.translate import _tr
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from draftobjects.text import Text
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if App.GuiUp:
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from draftviewproviders.view_text import ViewProviderText
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def make_text(string, placement=None, screen=False):
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"""Create a Text object containing the given list of strings.
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The current color and text height and font specified in preferences
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are used.
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Parameters
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----------
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string: str, or list of str
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String to display on screen.
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If it is a list, each element in the list should be a string.
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In this case each element will be printed in its own line, that is,
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a newline will be added at the end of each string.
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If an empty string is passed `''` this won't cause an error
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but the text `'Label'` will be displayed in the 3D view.
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placement: Base::Placement, Base::Vector3, or Base::Rotation, optional
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It defaults to `None`.
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If it is provided, it is the placement of the new text.
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The input could be a full placement, just a vector indicating
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the translation, or just a rotation.
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screen: bool, optional
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It defaults to `False`, in which case the text is placed in 3D space
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oriented like any other object, on top of a given plane,
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by the default the XY plane.
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If it is `True`, the text will always face perpendicularly
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to the camera direction, that is, it will be flat on the screen.
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Returns
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-------
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App::FeaturePython
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A scripted object of type `'Text'`.
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This object does not have a `Shape` attribute, as the text is created
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on screen by Coin (pivy).
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None
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If there is a problem it will return `None`.
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"""
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_name = "make_text"
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utils.print_header(_name, "Text")
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found, doc = utils.find_doc(App.activeDocument())
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if not found:
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_err(_tr("No active document. Aborting."))
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return None
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_msg("string: {}".format(string))
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try:
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utils.type_check([(string, (str, list))])
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except TypeError:
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_err(_tr("Wrong input: must be a list of strings "
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"or a single string."))
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return None
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if not all(isinstance(element, str) for element in string):
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_err(_tr("Wrong input: must be a list of strings "
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"or a single string."))
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return None
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if isinstance(string, str):
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string = [string]
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_msg("placement: {}".format(placement))
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if not placement:
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placement = App.Placement()
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try:
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utils.type_check([(placement, (App.Placement,
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App.Vector,
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App.Rotation))], name=_name)
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except TypeError:
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_err(_tr("Wrong input: must be a placement, a vector, "
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"or a rotation."))
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return None
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# Convert the vector or rotation to a full placement
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if isinstance(placement, App.Vector):
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placement = App.Placement(placement, App.Rotation())
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elif isinstance(placement, App.Rotation):
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placement = App.Placement(App.Vector(), placement)
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new_obj = doc.addObject("App::FeaturePython",
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"Text")
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Text(new_obj)
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new_obj.Text = string
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new_obj.Placement = placement
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if App.GuiUp:
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ViewProviderText(new_obj.ViewObject)
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h = utils.get_param("textheight", 0.20)
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if screen:
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_msg("screen: {}".format(screen))
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new_obj.ViewObject.DisplayMode = "3D text"
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h = h*10
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new_obj.ViewObject.FontSize = h
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new_obj.ViewObject.FontName = utils.get_param("textfont", "")
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new_obj.ViewObject.LineSpacing = 1
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gui_utils.format_object(new_obj)
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gui_utils.select(new_obj)
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return new_obj
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def makeText(stringlist, point=App.Vector(0, 0, 0), screen=False):
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"""Create Text. DEPRECATED. Use 'make_text'."""
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utils.use_instead("make_text")
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return make_text(stringlist, point, screen)
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