Files
create/src/Mod/Draft/draftmake/make_text.py
vocx-fc 565f2b35b4 Draft: move make_text function to its own module
Also perform several improvements such as PEP8 cleanup,
write complete docstring, type checking of the input arguments,
accepting a full placement to modify the position,
and deprecating the older call.

Update the Gui Command as well.
2020-06-05 13:20:35 +02:00

156 lines
6.0 KiB
Python

# ***************************************************************************
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
# * *
# * This file is part of the FreeCAD CAx development system. *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * FreeCAD is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with FreeCAD; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provides the make function to create Draft Text objects."""
## @package make_text
# \ingroup DRAFT
# \brief Provides the make function to create Draft Text objects.
import FreeCAD as App
import draftutils.utils as utils
import draftutils.gui_utils as gui_utils
from draftutils.messages import _msg, _err
from draftutils.translate import _tr
from draftobjects.text import Text
if App.GuiUp:
from draftviewproviders.view_text import ViewProviderText
def make_text(string, placement=None, screen=False):
"""Create a Text object containing the given list of strings.
The current color and text height and font specified in preferences
are used.
Parameters
----------
string: str, or list of str
String to display on screen.
If it is a list, each element in the list should be a string.
In this case each element will be printed in its own line, that is,
a newline will be added at the end of each string.
If an empty string is passed `''` this won't cause an error
but the text `'Label'` will be displayed in the 3D view.
placement: Base::Placement, Base::Vector3, or Base::Rotation, optional
It defaults to `None`.
If it is provided, it is the placement of the new text.
The input could be a full placement, just a vector indicating
the translation, or just a rotation.
screen: bool, optional
It defaults to `False`, in which case the text is placed in 3D space
oriented like any other object, on top of a given plane,
by the default the XY plane.
If it is `True`, the text will always face perpendicularly
to the camera direction, that is, it will be flat on the screen.
Returns
-------
App::FeaturePython
A scripted object of type `'Text'`.
This object does not have a `Shape` attribute, as the text is created
on screen by Coin (pivy).
None
If there is a problem it will return `None`.
"""
_name = "make_text"
utils.print_header(_name, "Text")
found, doc = utils.find_doc(App.activeDocument())
if not found:
_err(_tr("No active document. Aborting."))
return None
_msg("string: {}".format(string))
try:
utils.type_check([(string, (str, list))])
except TypeError:
_err(_tr("Wrong input: must be a list of strings "
"or a single string."))
return None
if not all(isinstance(element, str) for element in string):
_err(_tr("Wrong input: must be a list of strings "
"or a single string."))
return None
if isinstance(string, str):
string = [string]
_msg("placement: {}".format(placement))
if not placement:
placement = App.Placement()
try:
utils.type_check([(placement, (App.Placement,
App.Vector,
App.Rotation))], name=_name)
except TypeError:
_err(_tr("Wrong input: must be a placement, a vector, "
"or a rotation."))
return None
# Convert the vector or rotation to a full placement
if isinstance(placement, App.Vector):
placement = App.Placement(placement, App.Rotation())
elif isinstance(placement, App.Rotation):
placement = App.Placement(App.Vector(), placement)
new_obj = doc.addObject("App::FeaturePython",
"Text")
Text(new_obj)
new_obj.Text = string
new_obj.Placement = placement
if App.GuiUp:
ViewProviderText(new_obj.ViewObject)
h = utils.get_param("textheight", 0.20)
if screen:
_msg("screen: {}".format(screen))
new_obj.ViewObject.DisplayMode = "3D text"
h = h*10
new_obj.ViewObject.FontSize = h
new_obj.ViewObject.FontName = utils.get_param("textfont", "")
new_obj.ViewObject.LineSpacing = 1
gui_utils.format_object(new_obj)
gui_utils.select(new_obj)
return new_obj
def makeText(stringlist, point=App.Vector(0, 0, 0), screen=False):
"""Create Text. DEPRECATED. Use 'make_text'."""
utils.use_instead("make_text")
return make_text(stringlist, point, screen)