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create/src/Mod/TechDraw/App/GeometryObject.h

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/***************************************************************************
* Copyright (c) 2013 Luke Parry <l.parry@warwick.ac.uk> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef _TECHDRAW_GEOMETRYOBJECT_H
#define _TECHDRAW_GEOMETRYOBJECT_H
#include <TopoDS_Shape.hxx>
#include <TopoDS_Compound.hxx>
#include <gp_Pnt.hxx>
#include <Base/Vector3D.h>
#include <string>
#include <vector>
#include "Geometry.h"
namespace TechDraw
{
class DrawViewPart;
class DrawView;
}
namespace TechDrawGeometry
{
//! scales & mirrors a shape about a center
TopoDS_Shape TechDrawExport mirrorShape(const TopoDS_Shape &input,
const gp_Pnt& inputCenter,
double scale);
TopoDS_Shape TechDrawExport scaleShape(const TopoDS_Shape &input,
double scale);
//! Returns the centroid of shape, as viewed according to direction
gp_Pnt TechDrawExport findCentroid(const TopoDS_Shape &shape,
const Base::Vector3d &direction);
gp_Ax2 TechDrawExport getViewAxis(const Base::Vector3d origin,
const Base::Vector3d& direction,
const bool flip=true);
class TechDrawExport GeometryObject
{
public:
/// Constructor
GeometryObject(const std::string& parent);
virtual ~GeometryObject();
void clear();
void setScale(double value);
//! Returns 2D bounding box
Base::BoundBox3d calcBoundingBox() const;
const std::vector<Vertex *> & getVertexGeometry() const { return vertexGeom; };
const std::vector<BaseGeom *> & getEdgeGeometry() const { return edgeGeom; };
const std::vector<BaseGeom *> getVisibleFaceEdges(bool smooth, bool seam) const;
const std::vector<Face *> & getFaceGeometry() const { return faceGeom; };
void projectShape(const TopoDS_Shape &input,
const gp_Pnt& inputCenter,
const Base::Vector3d &direction);
void extractGeometry(edgeClass category, bool visible);
void addFaceGeom(Face * f);
void clearFaceGeom();
void setIsoCount(int i) { m_isoCount = i; }
void setParentName(std::string n); //for debug messages
protected:
//HLR output
TopoDS_Shape visHard;
TopoDS_Shape visOutline;
TopoDS_Shape visSmooth;
TopoDS_Shape visSeam;
TopoDS_Shape visIso;
TopoDS_Shape hidHard;
TopoDS_Shape hidOutline;
TopoDS_Shape hidSmooth;
TopoDS_Shape hidSeam;
TopoDS_Shape hidIso;
void addGeomFromCompound(TopoDS_Shape edgeCompound, edgeClass category, bool visible);
//similar function in Geometry?
/*!
* Returns true iff angle theta is in [first, last], where the arc goes
* clockwise (cw=true) or counterclockwise (cw=false) from first to last.
*/
bool isWithinArc(double theta, double first, double last, bool cw) const;
// Geometry
std::vector<BaseGeom *> edgeGeom;
std::vector<Vertex *> vertexGeom;
std::vector<Face *> faceGeom;
bool findVertex(Base::Vector2d v);
double Scale;
std::string m_parentName;
int m_isoCount;
};
} //namespace TechDrawGeometry
#endif