Files
create/src/Mod/Mesh/App/Core/KDTree.h
wmayer 3998eb964e add kd tree class
add mesh decimation algorithm
2017-11-14 14:17:19 +01:00

61 lines
2.4 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_KDTREE_H
#define MESH_KDTREE_H
#include "Elements.h"
namespace MeshCore
{
class MeshExport MeshKDTree
{
public:
MeshKDTree(const std::vector<Base::Vector3f>& points);
MeshKDTree(const MeshPointArray& points);
~MeshKDTree();
bool IsEmpty() const;
void Clear();
void Optimize();
unsigned long FindNearest(const Base::Vector3f& p, Base::Vector3f& n, float&) const;
unsigned long FindNearest(const Base::Vector3f& p, float max_dist,
Base::Vector3f& n, float&) const;
unsigned long FindExact(const Base::Vector3f& p) const;
void FindInRange(const Base::Vector3f&, float, std::vector<unsigned long>&) const;
private:
class Private;
Private* d;
MeshKDTree(const MeshKDTree&);
void operator= (const MeshKDTree&);
};
} // namespace MeshCore
#endif // MESH_KDTREE_H