364 lines
12 KiB
C++
364 lines
12 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/draggers/SoDirectionalLightDragger.h>
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#include <Inventor/events/SoEvent.h>
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#include <Inventor/nodes/SoDirectionalLight.h>
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#include <Inventor/nodes/SoEventCallback.h>
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#include <Inventor/nodes/SoOrthographicCamera.h>
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#include <Inventor/nodes/SoPickStyle.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoSphere.h>
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#endif
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#include "DlgSettingsLightSources.h"
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#include "ui_DlgSettingsLightSources.h"
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#include <App/Application.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Gui/View3DSettings.h>
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using namespace Gui::Dialog;
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/* TRANSLATOR Gui::Dialog::DlgSettingsLightSources */
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DlgSettingsLightSources::DlgSettingsLightSources(QWidget* parent)
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: PreferencePage(parent)
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, ui(new Ui_DlgSettingsLightSources)
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{
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ui->setupUi(this);
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view = ui->viewer;
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createViewer();
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}
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static inline
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SbVec3f getDirectionVector(const SbRotation &rotation)
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{
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SbVec3f dir {0.0f, 0.0f, -1.0f};
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rotation.multVec(dir, dir);
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return dir;
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}
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static inline
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void setLightDirection(const SbRotation &rotation, Gui::View3DInventorViewer *viewer)
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{
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viewer->getHeadlight()->direction = getDirectionVector(rotation);
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}
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static inline
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void setLightDraggerDirection(const SbRotation &rotation, SoDirectionalLightDragger *light_dragger)
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{
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light_dragger->rotation = rotation;
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}
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static inline
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void setValueSilently(QDoubleSpinBox *spn, const float val)
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{
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Q_ASSERT_X(spn, "setValueSilently", "QDoubleSpinBox has been deleted");
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spn->blockSignals(true);
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spn->setValue(val);
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spn->blockSignals(false);
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}
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void DlgSettingsLightSources::dragMotionCallback(void *data, SoDragger *drag)
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{
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auto lightdrag = dynamic_cast <SoDirectionalLightDragger *> (drag);
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auto self = static_cast<DlgSettingsLightSources*>(data);
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const SbRotation rotation = lightdrag->rotation.getValue();
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setLightDirection(rotation, self->view);
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setValueSilently(self->ui->q0_spnBox, rotation[0]);
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setValueSilently(self->ui->q1_spnBox, rotation[1]);
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setValueSilently(self->ui->q2_spnBox, rotation[2]);
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setValueSilently(self->ui->q3_spnBox, rotation[3]);
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const SbVec3f dir = getDirectionVector(rotation);
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setValueSilently(self->ui->x_spnBox, dir[0]);
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setValueSilently(self->ui->y_spnBox, dir[1]);
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setValueSilently(self->ui->z_spnBox, dir[2]);
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}
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static inline
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SoMaterial *createMaterial(void)
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{
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const QColor ambientColor {0xff333333},
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diffuseColor {0xffd2d2ff},
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emissiveColor {0xff000000},
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specularColor {0xffcccccc};
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auto material = new SoMaterial ();
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material->ambientColor.setValue (ambientColor.redF(), ambientColor.greenF(), ambientColor.blueF());
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material->diffuseColor.setValue (diffuseColor.redF(), diffuseColor.greenF(), diffuseColor.blueF());
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material->emissiveColor.setValue(emissiveColor.redF(), emissiveColor.greenF(), emissiveColor.blueF());
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material->specularColor.setValue(specularColor.redF(), specularColor.greenF(), specularColor.blueF());
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material->shininess = 0.9f;
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return material;
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}
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static inline
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SoSphere *createSphere(void)
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{
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auto sphere = new SoSphere();
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sphere->radius = 2;
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return sphere;
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}
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void DlgSettingsLightSources::createViewer()
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{
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const QColor default_bg_color {180, 180, 180};
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const SbVec3f default_view_direction {1.0f, 1.0f, -5.0f};
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// NOLINTBEGIN
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view->setRedirectToSceneGraph(true);
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view->setViewing(true);
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view->setPopupMenuEnabled(false);
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view->setBackgroundColor(default_bg_color);
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view->setGradientBackground(Gui::View3DInventorViewer::NoGradient);
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view->setEnabledNaviCube(false);
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auto root = static_cast<SoSeparator*>(view->getSceneGraph());
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root->addChild(createDragger());
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root->addChild(createMaterial());
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root->addChild(createSphere());
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auto callback = new SoEventCallback();
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root->addChild(callback);
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callback->addEventCallback(SoEvent::getClassTypeId(),
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[] (void* ud, SoEventCallback* cb) {
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Q_UNUSED(ud)
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cb->setHandled();
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});
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view->setCameraType(SoOrthographicCamera::getClassTypeId());
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view->setViewDirection(default_view_direction);
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view->viewAll();
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camera = dynamic_cast <SoOrthographicCamera *> (view->getCamera());
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const float camera_height = camera->height.getValue() * 2.0f;
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camera->height = camera_height;
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cam_step = camera_height / 14.0f;
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// NOLINTEND
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}
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SoDirectionalLightDragger* DlgSettingsLightSources::createDragger()
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{
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// NOLINTBEGIN
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lightDragger = new SoDirectionalLightDragger();
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if (SoDragger* translator = dynamic_cast<SoDragger *>(lightDragger->getPart("translator", false))) {
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translator->setPartAsDefault("xTranslator.translatorActive", nullptr);
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translator->setPartAsDefault("yTranslator.translatorActive", nullptr);
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translator->setPartAsDefault("zTranslator.translatorActive", nullptr);
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translator->setPartAsDefault("xTranslator.translator", nullptr);
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translator->setPartAsDefault("yTranslator.translator", nullptr);
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translator->setPartAsDefault("zTranslator.translator", nullptr);
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SoNode* node = translator->getPart("yzTranslator.translator", false);
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if (node && node->isOfType(SoGroup::getClassTypeId())) {
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auto ps = new SoPickStyle();
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ps->style = SoPickStyle::UNPICKABLE;
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static_cast<SoGroup*>(node)->insertChild(ps, 0);
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}
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}
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lightDragger->addMotionCallback(dragMotionCallback, this);
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return lightDragger;
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// NOLINTEND
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}
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void DlgSettingsLightSources::saveSettings()
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{
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ui->checkBoxLight1->onSave();
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ui->light1Color->onSave();
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ui->sliderIntensity1->onSave();
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saveDirection();
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}
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void DlgSettingsLightSources::loadSettings()
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{
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ui->checkBoxLight1->onRestore();
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ui->light1Color->onRestore();
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ui->sliderIntensity1->onRestore();
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loadDirection();
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lightColor();
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}
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void DlgSettingsLightSources::resetSettingsToDefaults()
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{
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ParameterGrp::handle grp = ui->sliderIntensity1->getWindowParameter();
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grp->SetFloat("HeadlightRotationX", 0.0);
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grp->SetFloat("HeadlightRotationY", 0.0);
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grp->SetFloat("HeadlightRotationZ", 0.0);
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grp->SetFloat("HeadlightRotationW", 1.0);
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grp->SetASCII("HeadlightDirection", "(0.0,0.0,-1.0)");
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PreferencePage::resetSettingsToDefaults();
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}
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void DlgSettingsLightSources::saveDirection()
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{
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if (lightDragger) {
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const SbRotation rotation = lightDragger->rotation.getValue();
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const SbVec3f dir = getDirectionVector(rotation);
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const QString headlightDir = QString::fromLatin1("(%1,%2,%3)").arg(dir[0]).arg(dir[1]).arg(dir[2]);
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ParameterGrp::handle grp = ui->sliderIntensity1->getWindowParameter();
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grp->SetFloat("HeadlightRotationX", rotation[0]);
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grp->SetFloat("HeadlightRotationY", rotation[1]);
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grp->SetFloat("HeadlightRotationZ", rotation[2]);
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grp->SetFloat("HeadlightRotationW", rotation[3]);
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grp->SetASCII("HeadlightDirection", qPrintable(headlightDir));
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}
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}
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void DlgSettingsLightSources::loadDirection()
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{
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ParameterGrp::handle grp = ui->sliderIntensity1->getWindowParameter();
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SbRotation rotation = lightDragger->rotation.getValue();
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auto get_q = [&grp](const char *name, const float def){return static_cast <float> (grp->GetFloat(name, def));};
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const float q0 = get_q("HeadlightRotationX", rotation[0]),
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q1 = get_q("HeadlightRotationY", rotation[1]),
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q2 = get_q("HeadlightRotationZ", rotation[2]),
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q3 = get_q("HeadlightRotationW", rotation[3]);
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rotation.setValue(q0, q1, q2, q3);
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setLightDirection(rotation, ui->viewer);
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setLightDraggerDirection(rotation, lightDragger);
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setValueSilently(ui->q0_spnBox, rotation[0]);
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setValueSilently(ui->q1_spnBox, rotation[1]);
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setValueSilently(ui->q2_spnBox, rotation[2]);
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setValueSilently(ui->q3_spnBox, rotation[3]);
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const SbVec3f dir = getDirectionVector(rotation);
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setValueSilently(ui->x_spnBox, dir[0]);
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setValueSilently(ui->y_spnBox, dir[1]);
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setValueSilently(ui->z_spnBox, dir[2]);
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}
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void DlgSettingsLightSources::toggleLight(bool on)
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{
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if (view) {
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view->setHeadlightEnabled(on);
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}
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}
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void DlgSettingsLightSources::lightIntensity(int value)
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{
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if (view) {
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view->getHeadlight()->intensity = static_cast <float> (value) / 100.0f;
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}
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}
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void DlgSettingsLightSources::lightColor()
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{
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if (view) {
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const QColor color = ui->light1Color->color();
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view->getHeadlight()->color.setValue(color.redF(),
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color.greenF(),
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color.blueF());
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}
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}
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void DlgSettingsLightSources::pushIn(void)
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{
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if (camera == nullptr)
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return;
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camera->height = camera->height.getValue() - cam_step;
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}
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void DlgSettingsLightSources::pullOut(void)
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{
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if (camera == nullptr)
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return;
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camera->height = camera->height.getValue() + cam_step;
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}
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void DlgSettingsLightSources::changeEvent(QEvent* event)
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{
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if (event->type() == QEvent::LanguageChange) {
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ui->retranslateUi(this);
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}
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PreferencePage::changeEvent(event);
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}
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void DlgSettingsLightSources::updateDraggerQS()
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{
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const float q0 = ui->q0_spnBox->value(),
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q1 = ui->q1_spnBox->value(),
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q2 = ui->q2_spnBox->value(),
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q3 = ui->q3_spnBox->value();
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const SbRotation rotation {q0, q1, q2, q3};
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setLightDirection(rotation, view);
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setLightDraggerDirection(rotation, lightDragger);
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const SbVec3f dir = getDirectionVector(rotation);
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setValueSilently(ui->x_spnBox, dir[0]);
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setValueSilently(ui->y_spnBox, dir[1]);
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setValueSilently(ui->z_spnBox, dir[2]);
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}
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void DlgSettingsLightSources::updateDraggerXYZ()
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{
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const float x = ui->x_spnBox->value(),
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y = ui->y_spnBox->value(),
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z = ui->z_spnBox->value();
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const SbRotation rotation {SbVec3f{0.0f, 0.0f, -1.0f}, SbVec3f{x, y, z}};
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setLightDirection(rotation, view);
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setLightDraggerDirection(rotation, lightDragger);
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setValueSilently(ui->q0_spnBox, rotation[0]);
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setValueSilently(ui->q1_spnBox, rotation[1]);
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setValueSilently(ui->q2_spnBox, rotation[2]);
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setValueSilently(ui->q3_spnBox, rotation[3]);
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}
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#include "moc_DlgSettingsLightSources.cpp"
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