Files
create/src/Mod/Part/App/FeatureRevolution.h
Markus Reitböck 68114945fa Part: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-24 20:08:56 +02:00

95 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PART_FEATUREREVOLUTION_H
#define PART_FEATUREREVOLUTION_H
#include <App/PropertyStandard.h>
#include <Base/Vector3D.h>
#include <Mod/Part/PartGlobal.h>
#include "PartFeature.h"
namespace Part
{
class PartExport Revolution : public Part::Feature
{
PROPERTY_HEADER_WITH_OVERRIDE(Part::Revolution);
public:
Revolution();
App::PropertyLink Source;
App::PropertyVector Base;
App::PropertyVector Axis;
App::PropertyLinkSub AxisLink;
App::PropertyFloatConstraint Angle;
App::PropertyBool Symmetric; //like "Midplane" in PartDesign
App::PropertyBool Solid;
App::PropertyString FaceMakerClass;
/** @name methods override feature */
//@{
/// recalculate the feature
App::DocumentObjectExecReturn *execute() override;
short mustExecute() const override;
void onChanged(const App::Property* prop) override;
/// returns the type name of the view provider
const char* getViewProviderName() const override{
return "PartGui::ViewProviderRevolution";
}
//@}
/**
* @brief fetchAxisLink: read AxisLink to obtain the axis parameters and
* angle span. Note: this routine is reused in Revolve dialog, hence it
* is static.
* @param axisLink (input): the link
* @param center (output): base point of axis
* @param dir (output): direction of axis
* @param angle (output): if edge is an arc of circle, this argument is
* used to return the angle span of the arc.
* @return true if link was fetched. false if link was empty. Throws if the
* link is wrong.
*/
static bool fetchAxisLink(const App::PropertyLinkSub& axisLink,
Base::Vector3d &center,
Base::Vector3d &dir,
double &angle);
private:
static App::PropertyFloatConstraint::Constraints angleRangeU;
protected:
void setupObject() override;
};
} //namespace Part
#endif // PART_FEATUREREVOLUTION_H