"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_PropertyGeometryList_H
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#define APP_PropertyGeometryList_H
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#include <vector>
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#include <App/Property.h>
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#include <Mod/Part/PartGlobal.h>
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#include "Geometry.h"
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namespace Base {
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class Writer;
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}
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namespace Part
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{
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class Geometry;
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class PartExport PropertyGeometryList: public App::PropertyLists
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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/**
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* A constructor.
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* A more elaborate description of the constructor.
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*/
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PropertyGeometryList();
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/**
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* A destructor.
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* A more elaborate description of the destructor.
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*/
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~PropertyGeometryList() override;
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void setSize(int newSize) override;
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int getSize() const override;
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/** Sets the property
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*/
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void setValue(const Geometry*);
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void setValues(const std::vector<Geometry*>&);
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void setValues(std::vector<Geometry*>&&);
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void moveValues(PropertyGeometryList &&other);
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/// index operator
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Geometry *operator[] (const int idx) const {
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return _lValueList[idx];
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}
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const std::vector<Geometry*> &getValues() const {
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return _lValueList;
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}
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void set1Value(int idx, std::unique_ptr<Geometry> &&);
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PyObject *getPyObject() override;
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void setPyObject(PyObject *) override;
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void Save(Base::Writer &writer) const override;
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void Restore(Base::XMLReader &reader) override;
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App::Property *Copy() const override;
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void Paste(const App::Property &from) override;
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unsigned int getMemSize() const override;
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private:
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void trySaveGeometry(Geometry * geom, Base::Writer &writer) const;
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void tryRestoreGeometry(Geometry * geom, Base::XMLReader &reader);
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private:
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std::vector<Geometry*> _lValueList;
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};
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} // namespace Part
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#endif // APP_PropertyGeometryList_H
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