Files
create/src/Mod/TechDraw/Gui/QGMText.cpp
Markus Reitböck 0019739095 TechDraw: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
 should be considered an optimization, not a requirement. In particular, do not explicitly include a
 precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
 generated precompile header on the compiler command line instead. This is more portable across
 the major compilers and is likely to be easier to maintain. It will also avoid warnings being
 generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-23 00:50:59 +02:00

107 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (c) 2019 WandererFan <wandererfan@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include <QGraphicsScene>
# include <QPainter>
# include <QStyleOptionGraphicsItem>
#include "QGMText.h"
using namespace TechDrawGui;
QGMText::QGMText() :
m_showBox(false),
m_prettyState("Normal")
{
setCacheMode(QGCustomText::NoCache);
setFlag(ItemSendsGeometryChanges, true);
// setFlag(QGraphicsItem::ItemSendsScenePositionChanges, true);
setFlag(ItemIsMovable, true);
setFlag(ItemIsSelectable, true);
setAcceptHoverEvents(true);
}
QVariant QGMText::itemChange(GraphicsItemChange change, const QVariant &value)
{
//QPointF newPos(0.0, 0.0);
if(change == ItemPositionHasChanged && scene()) {
Q_EMIT dragging();
}
return QGCustomText::itemChange(change, value);
}
void QGMText::mouseReleaseEvent(QGraphicsSceneMouseEvent * event)
{
if(scene() && this == scene()->mouseGrabberItem()) {
Q_EMIT dragFinished();
}
QGCustomText::mouseReleaseEvent(event);
}
void QGMText::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
Q_EMIT hover(true);
QGCustomText::hoverEnterEvent(event);
}
void QGMText::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
Q_EMIT hover(false);
QGCustomText::hoverLeaveEvent(event);
}
void QGMText::setPrettySel()
{
m_prettyState = "Sel";
QGCustomText::setPrettySel();
}
void QGMText::setPrettyPre()
{
m_prettyState = "Pre";
QGCustomText::setPrettyPre();
}
void QGMText::setPrettyNormal()
{
m_prettyState = "Normal";
QGCustomText::setPrettyNormal();
}
void QGMText::paint ( QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget) {
QStyleOptionGraphicsItem myOption(*option);
myOption.state &= ~QStyle::State_Selected;
// painter->drawRect(boundingRect()); //good for debugging
//TODO: this should be changed to a rectItem in the parent
if (showBox()) {
painter->drawRect(boundingRect().adjusted(1, 1,-1, -1));
}
QGCustomText::paint (painter, &myOption, widget);
}
#include <Mod/TechDraw/Gui/moc_QGMText.cpp>