"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2016 WandererFan <wandererfan@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <Base/Parameter.h>
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#include <Mod/TechDraw/App/Preferences.h>
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#include "Rez.h"
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using namespace TechDraw;
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using namespace TechDrawGui;
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//*** initial static var outside methods!
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double Rez::m_rezFactor = Rez::getParameter();
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//***
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double Rez::getRezFactor()
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{
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return Rez::m_rezFactor;
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}
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void Rez::setRezFactor(double f)
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{
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Rez::m_rezFactor = f;
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}
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//turn App side value to Gui side value
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double Rez::guiX(double x)
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{
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return getRezFactor() * x;
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}
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Base::Vector3d Rez::guiX(Base::Vector3d v)
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{
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return Base::Vector3d(guiX(v.x), guiX(v.y), guiX(v.z));
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}
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Base::Vector2d Rez::guiX(Base::Vector3d v, bool planar)
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{
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Q_UNUSED(planar);
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return Base::Vector2d(guiX(v.x), guiX(v.y));
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}
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QPointF Rez::guiX(QPointF p)
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{
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return Rez::guiPt(p);
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}
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//turn Gui side value to App side value
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double Rez::appX(double x)
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{
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return x / getRezFactor();
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}
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Base::Vector3d Rez::appX(Base::Vector3d v)
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{
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return Base::Vector3d(appX(v.x), appX(v.y), appX(v.z));
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}
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QPointF Rez::appX(QPointF p)
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{
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return appPt(p);
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}
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//Misc conversions
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QPointF Rez::guiPt(QPointF p)
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{
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return p * getRezFactor();
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}
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QPointF Rez::appPt(QPointF p)
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{
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return QPointF(appX(p.x()), appX(p.y()));
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}
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QRectF Rez::guiRect(QRectF r)
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{
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return QRectF(guiX(r.left()),
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guiX(r.top()),
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guiX(r.width()),
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guiX(r.height()));
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}
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QSize Rez::guiSize(QSize s)
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{
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return QSize((int)guiX(s.width()), (int)guiX(s.height()));
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}
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QSize Rez::appSize(QSize s)
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{
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return QSize((int)appX(s.width()), (int)appX(s.height()));
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}
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double Rez::getParameter()
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{
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return Preferences::getPreferenceGroup("Rez")->GetFloat("Resolution", 10.0);
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}
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