Files
create/src/Mod/Path/PathScripts/PathUtilsGui.py
mlampert ebc1190d8b PATH: Feature/dogbone ii (#7660)
* Start of new dogbone dressup

* Added Instruction and tangents support for G2/3 moves

* Added Maneuver class to represent a set of moves and process them coherently

* Created kinks and verify their creation.

* Added dogbone detection and verification

* Simplified gcode strings

* Added horizontal t-bones generation

* Added support for vertical t-bone

* Consolidated t-bone creation

* Added support for pathLength

* Added support for tbone on short edge

* Added support for long edges

* Added support for dogbones

* Fixed dogbone for non-horizontal lead-in

* Horizontal bone adaptive length tests

* Fixed dogbone angle and adaptive length

* Some code cleanup

* Added adaptive length tests for dogbones

* Split base data classes into their own PathLanguage module.

* Splitting dogboneII implementation into its constituents

* Moved adaptive length into DogbonII module

* Separate dogboneII generator test cases and changed interface to allow for dynamic length calculations

* Unit tests for length calculation

* Initial DogboneII unit test

* Unit tests and fixes for plunge move handling

* Unit tests for the remaining styles and incision strategies

* Basic DogboneII gui

* Added support for markers

* Better color and selection scheme for markers

* Cleaned up import statements

* Added DogboneII to Path WB init

* Support for dogbone on dogbone and fixed t-bone generation

* Fixed t-bone on short leg bones

* Fixed tbone on short edge when short edge is m1

* Fixed t-bone on long edge for m0/m1 and CW/CCW

* Removed redundant code

* Removed redundant 'Dress-up' from menu entries

* black code formatting

* added generator to cmake

* Fixed typos
2022-11-02 15:25:09 -05:00

105 lines
4.4 KiB
Python

# -*- coding: utf-8 -*-
# ***************************************************************************
# * Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
import FreeCADGui
import FreeCAD
import Path
import Path.Main.Gui.JobCmd as PathJobCmd
import Path.Tool.Controller as PathToolController
import PathGui
import PathScripts.PathUtils as PathUtils
from PySide import QtGui
if False:
Path.Log.setLevel(Path.Log.Level.DEBUG, Path.Log.thisModule())
Path.Log.trackModule(Path.Log.thisModule())
else:
Path.Log.setLevel(Path.Log.Level.INFO, Path.Log.thisModule())
translate = FreeCAD.Qt.translate
class PathUtilsUserInput(object):
def selectedToolController(self):
tc = None
# check if a user has selected a tool controller in the tree.
# Return the first one and remove all from selection
for sel in FreeCADGui.Selection.getSelectionEx():
if hasattr(sel.Object, "Proxy"):
if isinstance(sel.Object.Proxy, PathToolController.ToolController):
if tc is None:
tc = sel.Object
FreeCADGui.Selection.removeSelection(sel.Object)
return tc
def chooseToolController(self, controllers):
form = FreeCADGui.PySideUic.loadUi(":/panels/DlgTCChooser.ui")
mylist = [i.Label for i in controllers]
form.uiToolController.addItems(mylist)
r = form.exec_()
if not r:
return None
return [
i for i in controllers if i.Label == form.uiToolController.currentText()
][0]
def chooseJob(self, jobs):
job = None
selected = FreeCADGui.Selection.getSelection()
if 1 == len(selected) and selected[0] in jobs:
job = selected[0]
else:
modelSelected = []
for job in jobs:
if all([o in job.Model.Group for o in selected]):
modelSelected.append(job)
if 1 == len(modelSelected):
job = modelSelected[0]
else:
modelObjectSelected = []
for job in jobs:
if all([o in job.Proxy.baseObjects(job) for o in selected]):
modelObjectSelected.append(job)
if 1 == len(modelObjectSelected):
job = modelObjectSelected[0]
else:
if modelObjectSelected:
mylist = [j.Label for j in modelObjectSelected]
else:
mylist = [j.Label for j in jobs]
jobname, result = QtGui.QInputDialog.getItem(
None, translate("Path", "Choose a Path Job"), None, mylist
)
if result is False:
return None
else:
job = [j for j in jobs if j.Label == jobname][0]
return job
def createJob(self):
return PathJobCmd.CommandJobCreate().Activated()
PathUtils.UserInput = PathUtilsUserInput()