* Start of new dogbone dressup * Added Instruction and tangents support for G2/3 moves * Added Maneuver class to represent a set of moves and process them coherently * Created kinks and verify their creation. * Added dogbone detection and verification * Simplified gcode strings * Added horizontal t-bones generation * Added support for vertical t-bone * Consolidated t-bone creation * Added support for pathLength * Added support for tbone on short edge * Added support for long edges * Added support for dogbones * Fixed dogbone for non-horizontal lead-in * Horizontal bone adaptive length tests * Fixed dogbone angle and adaptive length * Some code cleanup * Added adaptive length tests for dogbones * Split base data classes into their own PathLanguage module. * Splitting dogboneII implementation into its constituents * Moved adaptive length into DogbonII module * Separate dogboneII generator test cases and changed interface to allow for dynamic length calculations * Unit tests for length calculation * Initial DogboneII unit test * Unit tests and fixes for plunge move handling * Unit tests for the remaining styles and incision strategies * Basic DogboneII gui * Added support for markers * Better color and selection scheme for markers * Cleaned up import statements * Added DogboneII to Path WB init * Support for dogbone on dogbone and fixed t-bone generation * Fixed t-bone on short leg bones * Fixed tbone on short edge when short edge is m1 * Fixed t-bone on long edge for m0/m1 and CW/CCW * Removed redundant code * Removed redundant 'Dress-up' from menu entries * black code formatting * added generator to cmake * Fixed typos
105 lines
4.4 KiB
Python
105 lines
4.4 KiB
Python
# -*- coding: utf-8 -*-
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# ***************************************************************************
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# * Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * This program is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with this program; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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import FreeCADGui
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import FreeCAD
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import Path
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import Path.Main.Gui.JobCmd as PathJobCmd
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import Path.Tool.Controller as PathToolController
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import PathGui
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import PathScripts.PathUtils as PathUtils
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from PySide import QtGui
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if False:
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Path.Log.setLevel(Path.Log.Level.DEBUG, Path.Log.thisModule())
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Path.Log.trackModule(Path.Log.thisModule())
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else:
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Path.Log.setLevel(Path.Log.Level.INFO, Path.Log.thisModule())
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translate = FreeCAD.Qt.translate
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class PathUtilsUserInput(object):
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def selectedToolController(self):
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tc = None
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# check if a user has selected a tool controller in the tree.
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# Return the first one and remove all from selection
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for sel in FreeCADGui.Selection.getSelectionEx():
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if hasattr(sel.Object, "Proxy"):
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if isinstance(sel.Object.Proxy, PathToolController.ToolController):
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if tc is None:
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tc = sel.Object
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FreeCADGui.Selection.removeSelection(sel.Object)
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return tc
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def chooseToolController(self, controllers):
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form = FreeCADGui.PySideUic.loadUi(":/panels/DlgTCChooser.ui")
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mylist = [i.Label for i in controllers]
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form.uiToolController.addItems(mylist)
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r = form.exec_()
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if not r:
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return None
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return [
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i for i in controllers if i.Label == form.uiToolController.currentText()
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][0]
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def chooseJob(self, jobs):
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job = None
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selected = FreeCADGui.Selection.getSelection()
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if 1 == len(selected) and selected[0] in jobs:
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job = selected[0]
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else:
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modelSelected = []
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for job in jobs:
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if all([o in job.Model.Group for o in selected]):
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modelSelected.append(job)
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if 1 == len(modelSelected):
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job = modelSelected[0]
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else:
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modelObjectSelected = []
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for job in jobs:
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if all([o in job.Proxy.baseObjects(job) for o in selected]):
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modelObjectSelected.append(job)
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if 1 == len(modelObjectSelected):
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job = modelObjectSelected[0]
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else:
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if modelObjectSelected:
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mylist = [j.Label for j in modelObjectSelected]
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else:
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mylist = [j.Label for j in jobs]
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jobname, result = QtGui.QInputDialog.getItem(
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None, translate("Path", "Choose a Path Job"), None, mylist
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)
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if result is False:
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return None
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else:
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job = [j for j in jobs if j.Label == jobname][0]
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return job
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def createJob(self):
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return PathJobCmd.CommandJobCreate().Activated()
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PathUtils.UserInput = PathUtilsUserInput()
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