"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
238 lines
7.7 KiB
C++
238 lines
7.7 KiB
C++
/****************************************************************************
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* Copyright (c) 2022 Zheng Lei (realthunder) <realthunder.dev@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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****************************************************************************/
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# include <QApplication>
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# include <QKeyEvent>
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# include <QLineEdit>
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# include <QAbstractItemView>
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#include "Application.h"
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#include "ShortcutManager.h"
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#include "Command.h"
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#include "Action.h"
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#include "BitmapFactory.h"
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#include "CommandCompleter.h"
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using namespace Gui;
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namespace {
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struct CmdInfo {
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Command *cmd = nullptr;
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QIcon icon;
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bool iconChecked = false;
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};
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std::vector<CmdInfo> _Commands;
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int _CommandRevision;
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const int CommandNameRole = Qt::UserRole;
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bool _ShortcutSignalConnected = false;
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class CommandModel : public QAbstractItemModel
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{
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int revision = 0;
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public:
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explicit CommandModel(QObject* parent)
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: QAbstractItemModel(parent)
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{
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update();
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if (!_ShortcutSignalConnected) {
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_ShortcutSignalConnected = true;
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QObject::connect(ShortcutManager::instance(), &ShortcutManager::shortcutChanged, []{_CommandRevision = 0;});
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}
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}
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void update()
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{
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auto &manager = Application::Instance->commandManager();
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if (revision == _CommandRevision && _CommandRevision == manager.getRevision())
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return;
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beginResetModel();
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revision = manager.getRevision();
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if (revision != _CommandRevision) {
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_CommandRevision = revision;
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_CommandRevision = manager.getRevision();
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_Commands.clear();
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for (auto &v : manager.getCommands()) {
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_Commands.emplace_back();
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auto &info = _Commands.back();
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info.cmd = v.second;
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}
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}
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endResetModel();
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}
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QModelIndex parent(const QModelIndex &) const override
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{
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return {};
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}
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QVariant data(const QModelIndex & index, int role) const override
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{
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if (index.row() < 0 || index.row() >= (int)_Commands.size())
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return {};
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auto &info = _Commands[index.row()];
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switch(role) {
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case Qt::DisplayRole:
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case Qt::EditRole: {
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QString title = QStringLiteral("%1 (%2)").arg(
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Action::commandMenuText(info.cmd),
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QString::fromUtf8(info.cmd->getName()));
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QString shortcut = info.cmd->getShortcut();
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if (!shortcut.isEmpty())
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title += QStringLiteral(" (%1)").arg(shortcut);
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return title;
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}
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case Qt::ToolTipRole:
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return Action::commandToolTip(info.cmd);
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case Qt::DecorationRole:
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if (!info.iconChecked) {
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info.iconChecked = true;
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if(info.cmd->getPixmap())
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info.icon = BitmapFactory().iconFromTheme(info.cmd->getPixmap());
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}
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return info.icon;
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case CommandNameRole:
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return QByteArray(info.cmd->getName());
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default:
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break;
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}
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return {};
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}
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QModelIndex index(int row, int, const QModelIndex &) const override
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{
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return this->createIndex(row, 0);
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}
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int rowCount(const QModelIndex &) const override
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{
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return (int)(_Commands.size());
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}
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int columnCount(const QModelIndex &) const override
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{
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return 1;
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}
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};
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} // anonymous namespace
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// --------------------------------------------------------------------
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CommandCompleter::CommandCompleter(QLineEdit *lineedit, QObject *parent)
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: QCompleter(parent)
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{
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this->setModel(new CommandModel(this));
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this->setFilterMode(Qt::MatchContains);
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this->setCaseSensitivity(Qt::CaseInsensitive);
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this->setCompletionMode(QCompleter::PopupCompletion);
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this->setWidget(lineedit);
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connect(lineedit, &QLineEdit::textEdited, this, &CommandCompleter::onTextChanged);
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connect(this, qOverload<const QModelIndex&>(&CommandCompleter::activated),
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this, &CommandCompleter::onCommandActivated);
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connect(this, qOverload<const QString&>(&CommandCompleter::highlighted),
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lineedit, &QLineEdit::setText);
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}
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bool CommandCompleter::eventFilter(QObject *o, QEvent *ev)
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{
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if (ev->type() == QEvent::KeyPress
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&& (o == this->widget() || o == this->popup()))
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{
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QKeyEvent * ke = static_cast<QKeyEvent*>(ev);
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switch(ke->key()) {
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case Qt::Key_Escape: {
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auto edit = qobject_cast<QLineEdit*>(this->widget());
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if (edit && edit->text().size()) {
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edit->setText(QString());
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popup()->hide();
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return true;
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} else if (popup()->isVisible()) {
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popup()->hide();
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return true;
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}
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break;
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}
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case Qt::Key_Tab: {
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if (this->popup()->isVisible()) {
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QKeyEvent kevent(ke->type(), Qt::Key_Down, Qt::NoModifier);
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qApp->sendEvent(this->popup(), &kevent);
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return true;
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}
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break;
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}
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case Qt::Key_Backtab: {
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if (this->popup()->isVisible()) {
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QKeyEvent kevent(ke->type(), Qt::Key_Up, Qt::NoModifier);
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qApp->sendEvent(this->popup(), &kevent);
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return true;
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}
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break;
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}
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case Qt::Key_Enter:
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case Qt::Key_Return:
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if (o == this->widget()) {
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auto index = currentIndex();
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if (index.isValid())
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onCommandActivated(index);
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else
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complete();
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ev->setAccepted(true);
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return true;
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}
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default:
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break;
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}
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}
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return QCompleter::eventFilter(o, ev);
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}
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void CommandCompleter::onCommandActivated(const QModelIndex &index)
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{
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QByteArray name = completionModel()->data(index, CommandNameRole).toByteArray();
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Q_EMIT commandActivated(name);
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}
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void CommandCompleter::onTextChanged(const QString &txt)
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{
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// Do not activate completer if less than 3 characters for better
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// performance.
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if (txt.size() < 3 || !widget())
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return;
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static_cast<CommandModel*>(this->model())->update();
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this->setCompletionPrefix(txt);
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QRect rect = widget()->rect();
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if (rect.width() < 300)
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rect.setWidth(300);
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this->complete(rect);
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}
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#include "moc_CommandCompleter.cpp"
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