Files
create/src/Mod/Part/Gui/DlgPrimitives.h
wmayer ed5fbb876b Part: [skip ci] simplifications in primitives location dialog
- do not use a QSignalMapper if the slot doesn't take care of the emitting widget
- to set the placement only check for the base class GeoFeature, i.e. no need to step through all primitive types
- fix compiler warning of unused variable
2020-11-10 20:20:33 +01:00

166 lines
4.7 KiB
C++

/***************************************************************************
* Copyright (c) 2007 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTGUI_DLGPRIMITIVES_H
#define PARTGUI_DLGPRIMITIVES_H
#include <QEventLoop>
#include <QPointer>
#include <App/DocumentObserver.h>
#include <Gui/TaskView/TaskDialog.h>
#include <Mod/Part/Gui/ui_DlgPrimitives.h>
#include <Mod/Part/Gui/ui_Location.h>
class gp_Ax2;
class SoPickedPoint;
class SoEventCallback;
class QSignalMapper;
namespace App { class Document; }
namespace Gui { class Document; }
namespace Part {
class Feature;
class Primitive;
}
namespace PartGui {
class Picker
{
public:
Picker() : exitCode(-1)
{
}
virtual ~Picker()
{
}
virtual bool pickedPoint(const SoPickedPoint * point) = 0;
virtual QString command(App::Document*) const = 0;
void createPrimitive(QWidget* widget, const QString&, Gui::Document*);
QString toPlacement(const gp_Ax2&) const;
int exitCode;
QEventLoop loop;
};
class DlgPrimitives : public QWidget
{
Q_OBJECT
public:
DlgPrimitives(QWidget* parent = nullptr, Part::Primitive* feature = nullptr);
~DlgPrimitives();
void createPrimitive(const QString&);
void accept(const QString&);
void reject();
private Q_SLOTS:
void on_buttonCircleFromThreePoints_clicked();
void onChangePlane(QWidget*);
void onChangeBox(QWidget*);
void onChangeCylinder(QWidget*);
void onChangeCone(QWidget*);
void onChangeSphere(QWidget*);
void onChangeEllipsoid(QWidget*);
void onChangeTorus(QWidget*);
void onChangePrism(QWidget*);
void onChangeWedge(QWidget*);
void onChangeHelix(QWidget*);
void onChangeSpiral(QWidget*);
void onChangeCircle(QWidget*);
void onChangeEllipse(QWidget*);
void onChangeVertex(QWidget*);
void onChangeLine(QWidget*);
void onChangeRegularPolygon(QWidget*);
private:
static void pickCallback(void * ud, SoEventCallback * n);
void executeCallback(Picker*);
void connectSignalMapper(QWidget *sender, const char *signal, QSignalMapper* mapper);
private:
Ui_DlgPrimitives ui;
App::DocumentObjectWeakPtrT featurePtr;
};
class Location : public QWidget
{
Q_OBJECT
public:
Location(QWidget* parent = nullptr, Part::Feature* feature = nullptr);
~Location();
QString toPlacement() const;
private Q_SLOTS:
void onChangePosRot();
void on_viewPositionButton_clicked();
private:
static void pickCallback(void * ud, SoEventCallback * n);
int mode;
QPointer<QWidget> activeView;
Ui_Location ui;
App::DocumentObjectWeakPtrT featurePtr;
};
class TaskPrimitives : public Gui::TaskView::TaskDialog
{
Q_OBJECT
public:
TaskPrimitives();
~TaskPrimitives();
public:
bool accept();
bool reject();
QDialogButtonBox::StandardButtons getStandardButtons() const;
void modifyStandardButtons(QDialogButtonBox*);
private:
DlgPrimitives* widget;
Location* location;
};
class TaskPrimitivesEdit : public Gui::TaskView::TaskDialog
{
Q_OBJECT
public:
TaskPrimitivesEdit(Part::Primitive* feature);
~TaskPrimitivesEdit();
public:
bool accept();
bool reject();
QDialogButtonBox::StandardButtons getStandardButtons() const;
private:
DlgPrimitives* widget;
Location* location;
};
} // namespace PartGui
#endif // PARTGUI_DLGPRIMITIVES_H