Files
create/src/Base/Sequencer.cpp
Markus Reitböck f0eca551b3 Base: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:01 +02:00

282 lines
7.5 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <mutex>
#include <vector>
#include <algorithm>
#include <cstdio>
#include "Sequencer.h"
using namespace Base;
namespace Base
{
struct SequencerP
{
// members
static std::vector<SequencerBase*> _instances; /**< A vector of all created instances */
static SequencerLauncher* _topLauncher; /**< The outermost launcher */
static std::recursive_mutex mutex; /**< A mutex-locker for the launcher */
/** Sets a global sequencer object.
* Access to the last registered object is performed by @see Sequencer().
*/
static void appendInstance(SequencerBase* sb)
{
_instances.push_back(sb);
}
static void removeInstance(SequencerBase* sb)
{
const auto it = std::ranges::find(_instances, sb);
_instances.erase(it);
}
static SequencerBase& getInstance()
{
return *_instances.back();
}
};
/**
* The _instances member just stores the pointer of the
* all instantiated SequencerBase objects.
*/
std::vector<SequencerBase*> SequencerP::_instances;
SequencerLauncher* SequencerP::_topLauncher = nullptr;
std::recursive_mutex SequencerP::mutex;
} // namespace Base
SequencerBase& SequencerBase::Instance()
{
// not initialized?
if (SequencerP::_instances.empty()) {
new ConsoleSequencer();
}
return SequencerP::getInstance();
}
SequencerBase::SequencerBase()
{
SequencerP::appendInstance(this);
}
SequencerBase::~SequencerBase()
{
SequencerP::removeInstance(this);
}
bool SequencerBase::start(const char* pszStr, size_t steps)
{
// reset current state of progress (in percent)
this->_nLastPercentage = -1;
this->nTotalSteps = steps;
this->nProgress = 0;
this->_bCanceled = false;
setText(pszStr);
// reimplemented in sub-classes
if (!this->_bLocked) {
startStep();
}
return true;
}
size_t SequencerBase::numberOfSteps() const
{
return this->nTotalSteps;
}
void SequencerBase::startStep()
{}
bool SequencerBase::next(bool canAbort)
{
this->nProgress++;
float fDiv = this->nTotalSteps > 0 ? static_cast<float>(this->nTotalSteps) : 1000.0F;
int perc = int((float(this->nProgress) * (100.0F / fDiv)));
// do only an update if we have increased by one percent
if (perc > this->_nLastPercentage) {
this->_nLastPercentage = perc;
// if not locked
if (!this->_bLocked) {
nextStep(canAbort);
}
}
return this->nProgress < this->nTotalSteps;
}
void SequencerBase::nextStep(bool /*next*/)
{}
void SequencerBase::setProgress(size_t /*value*/)
{}
bool SequencerBase::stop()
{
resetData();
return true;
}
void SequencerBase::pause()
{}
void SequencerBase::resume()
{}
bool SequencerBase::isBlocking() const
{
return true;
}
bool SequencerBase::setLocked(bool bLocked)
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
bool old = this->_bLocked;
this->_bLocked = bLocked;
return old;
}
bool SequencerBase::isLocked() const
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
return this->_bLocked;
}
bool SequencerBase::isRunning() const
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
return (SequencerP::_topLauncher != nullptr);
}
bool SequencerBase::wasCanceled() const
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
return this->_bCanceled;
}
void SequencerBase::tryToCancel()
{
this->_bCanceled = true;
}
void SequencerBase::rejectCancel()
{
this->_bCanceled = false;
}
int SequencerBase::progressInPercent() const
{
return this->_nLastPercentage;
}
void SequencerBase::resetData()
{
this->_bCanceled = false;
}
void SequencerBase::setText(const char* /*text*/)
{}
// ---------------------------------------------------------
using Base::ConsoleSequencer;
void ConsoleSequencer::setText(const char* pszTxt)
{
printf("%s...\n", pszTxt);
}
void ConsoleSequencer::startStep()
{}
void ConsoleSequencer::nextStep(bool /*canAbort*/)
{
if (this->nTotalSteps != 0) {
printf("\t\t\t\t\t\t(%d %%)\t\r", progressInPercent());
}
}
void ConsoleSequencer::resetData()
{
SequencerBase::resetData();
printf("\t\t\t\t\t\t\t\t\r");
}
// ---------------------------------------------------------
SequencerLauncher::SequencerLauncher(const char* pszStr, size_t steps)
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
// Have we already an instance of SequencerLauncher created?
if (!SequencerP::_topLauncher) {
SequencerBase::Instance().start(pszStr, steps);
SequencerP::_topLauncher = this;
}
}
SequencerLauncher::~SequencerLauncher()
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
if (SequencerP::_topLauncher == this) {
SequencerBase::Instance().stop();
SequencerP::_topLauncher = nullptr;
}
}
void SequencerLauncher::setText(const char* pszTxt)
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
SequencerBase::Instance().setText(pszTxt);
}
bool SequencerLauncher::next(bool canAbort)
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
if (SequencerP::_topLauncher != this) {
return true; // ignore
}
return SequencerBase::Instance().next(canAbort);
}
void SequencerLauncher::setProgress(size_t pos)
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
SequencerBase::Instance().setProgress(pos);
}
size_t SequencerLauncher::numberOfSteps() const
{
std::lock_guard<std::recursive_mutex> locker(SequencerP::mutex);
return SequencerBase::Instance().numberOfSteps();
}
bool SequencerLauncher::wasCanceled() const
{
return SequencerBase::Instance().wasCanceled();
}