* remove redundant code * Improve lighting, add ambient occlusion * Add cleanup code. Dialog is now deleted when cloesd. * change back to ambient occlusion * Fix G8x drill sequence bug. issue #14369 * fix bad simulation artifacts under Linux and QT. Issue #14369 * fix merge issue * fix border artifact on buttons * support showing path lines. revise the gui. * add option for arbitrary solids. wip * use vectors instead of mallocs * Handle arbitrary stock shapes + show base shape. * Complete the base shape display feature. eliminate co-planar artifacts. * support window scaling. upstream issue #14334 * Apply lint fixes * some missing lints. * Attend pylint issues * Apply code fixes based on @kadet1090 review * fix some clang-tidy warnings. * CAM: Linter cleanup round 1 --------- Co-authored-by: Chris Hennes <chennes@gmail.com>
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef __texture_h__
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#define __texture_h__
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#include "OpenGlWrapper.h"
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namespace MillSim
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{
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class Texture
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{
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public:
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Texture()
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{}
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~Texture();
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void DestroyTexture();
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bool LoadImage(unsigned int* image, int x, int y);
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bool Activate();
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bool unbind();
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float getTexX(int imgX)
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{
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return (float)imgX / (float)width;
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}
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float getTexY(int imgY)
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{
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return (float)imgY / (float)height;
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}
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public:
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int width = 0;
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int height = 0;
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protected:
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unsigned int mTextureId = 0;
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};
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} // namespace MillSim
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#endif // !__texture_h__
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