Files
create/src/Mod/CAM/PathSimulator/AppGL/Texture.h
Shai Seger 778107939c Cam simulator feature update (#15597)
* remove redundant code

* Improve lighting, add ambient occlusion

* Add cleanup code. Dialog is now deleted when cloesd.

* change back to ambient occlusion

* Fix G8x drill sequence bug.  issue #14369

* fix bad simulation artifacts under Linux and QT. Issue #14369

* fix merge issue

* fix border artifact on buttons

* support showing path lines. revise the gui.

* add option for arbitrary solids. wip

* use vectors instead of mallocs

* Handle arbitrary stock shapes + show base shape.

* Complete the base shape display feature. eliminate co-planar artifacts.

* support window scaling. upstream issue #14334

* Apply lint fixes

* some missing lints.

* Attend pylint issues

* Apply code fixes based on @kadet1090 review

* fix some clang-tidy warnings.

* CAM: Linter cleanup round 1

---------

Co-authored-by: Chris Hennes <chennes@gmail.com>
2024-08-21 15:18:52 -05:00

62 lines
2.2 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __texture_h__
#define __texture_h__
#include "OpenGlWrapper.h"
namespace MillSim
{
class Texture
{
public:
Texture()
{}
~Texture();
void DestroyTexture();
bool LoadImage(unsigned int* image, int x, int y);
bool Activate();
bool unbind();
float getTexX(int imgX)
{
return (float)imgX / (float)width;
}
float getTexY(int imgY)
{
return (float)imgY / (float)height;
}
public:
int width = 0;
int height = 0;
protected:
unsigned int mTextureId = 0;
};
} // namespace MillSim
#endif // !__texture_h__