Files
create/src/Gui/ViewProviderBuilder.cpp
Kacper Donat a72a63232a Base: Move App::Color to Base
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
2025-02-17 21:10:26 +01:00

114 lines
4.6 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoMaterial.h>
#endif
#include <App/PropertyStandard.h>
#include "ViewProviderBuilder.h"
#include "SoFCSelection.h"
#include "Window.h"
using namespace Gui;
std::map<Base::Type, Base::Type> ViewProviderBuilder::_prop_to_view;
ViewProviderBuilder::ViewProviderBuilder() = default;
ViewProviderBuilder::~ViewProviderBuilder() = default;
void ViewProviderBuilder::add(const Base::Type& prop, const Base::Type& view)
{
_prop_to_view[prop] = view;
}
ViewProvider* ViewProviderBuilder::create(const Base::Type& type)
{
std::map<Base::Type, Base::Type>::iterator it = _prop_to_view.find(type);
if (it != _prop_to_view.end())
return static_cast<ViewProvider*>(it->second.createInstance());
return nullptr;
}
Gui::SoFCSelection* ViewProviderBuilder::createSelection()
{
auto sel = new Gui::SoFCSelection();
float transparency;
ParameterGrp::handle hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("View");
bool enablePre = hGrp->GetBool("EnablePreselection", true);
bool enableSel = hGrp->GetBool("EnableSelection", true);
if (!enablePre) {
sel->preselectionMode = Gui::SoFCSelection::OFF;
}
else {
// Search for a user defined value with the current color as default
SbColor highlightColor = sel->colorHighlight.getValue();
auto highlight = (unsigned long)(highlightColor.getPackedValue());
highlight = hGrp->GetUnsigned("HighlightColor", highlight);
highlightColor.setPackedValue((uint32_t)highlight, transparency);
sel->colorHighlight.setValue(highlightColor);
}
if (!enableSel) {
sel->selectionMode = Gui::SoFCSelection::SEL_OFF;
}
else {
// Do the same with the selection color
SbColor selectionColor = sel->colorSelection.getValue();
auto selection = (unsigned long)(selectionColor.getPackedValue());
selection = hGrp->GetUnsigned("SelectionColor", selection);
selectionColor.setPackedValue((uint32_t)selection, transparency);
sel->colorSelection.setValue(selectionColor);
}
return sel;
}
// --------------------------------------
ViewProviderColorBuilder::ViewProviderColorBuilder() = default;
ViewProviderColorBuilder::~ViewProviderColorBuilder() = default;
void ViewProviderColorBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& node) const
{
const auto color = static_cast<const App::PropertyColorList*>(prop);
const std::vector<Base::Color>& val = color->getValues();
unsigned long i=0;
auto material = new SoMaterial();
material->diffuseColor.setNum(val.size());
SbColor* colors = material->diffuseColor.startEditing();
for (const auto & it : val) {
colors[i].setValue(it.r, it.g, it.b);
i++;
}
material->diffuseColor.finishEditing();
node.push_back(material);
}