git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
118 lines
4.0 KiB
C++
118 lines
4.0 KiB
C++
/***************************************************************************
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* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_PROPERTYUNITS_H
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#define APP_PROPERTYUNITS_H
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// Std. configurations
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#include <string>
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#include <list>
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#include <vector>
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#include <boost/filesystem/path.hpp>
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#include "PropertyStandard.h"
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namespace Base {
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class Writer;
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}
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namespace App
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{
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/** Distance property
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* This is a property for representing distances. It is basically a float
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* property. On the Gui it has a quantity like m or mm.
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*/
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class AppExport PropertyDistance: public App::PropertyFloat
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyDistance(void){}
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virtual ~PropertyDistance(){}
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virtual const char* getEditorName(void) const
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{ return "Gui::PropertyEditor::PropertyFloatItem"; }
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};
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/** Length property
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* This is a property for representing lengths. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like m or mm.
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*/
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class AppExport PropertyLength : public PropertyFloat
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyLength(void){}
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virtual ~PropertyLength(){}
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virtual const char* getEditorName(void) const;
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virtual void setPyObject(PyObject *);
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};
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/** Angle property
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* This is a property for representing angles. It basicly a float
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* property. On the Gui it has a quantity like RAD.
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*/
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class AppExport PropertyAngle: public PropertyFloatConstraint
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyAngle(void){}
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virtual ~PropertyAngle(){}
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virtual const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyAngleItem"; }
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};
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/** Speed property
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* This is a property for representing speed. It is basically a float
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* property. On the Gui it has a quantity like m/s or km/h.
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*/
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class AppExport PropertySpeed: public PropertyFloat
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{
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TYPESYSTEM_HEADER();
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public:
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PropertySpeed(void){}
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virtual ~PropertySpeed(){}
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virtual const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyFloatItem"; }
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};
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/** Acceleration property
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* This is a property for representing acceleration. It is basically a float
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* property. On the Gui it has a quantity like m/s^2.
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*/
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class AppExport PropertyAcceleration: public PropertyFloat
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{
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TYPESYSTEM_HEADER();
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public:
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PropertyAcceleration(void){}
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virtual ~PropertyAcceleration(){}
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virtual const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyFloatItem"; }
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};
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} // namespace App
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#endif // APP_PROPERTYUNITS_H
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