Continues the work of the material subsystem improvements. This merge covers the continued development of the material editor. The primary improvements are the addition of new data types, a new appearance preview UI, and changes in the array data types. New data types were added to support more advanced workflows, such as the Render Workbench.The Image datatype allows the material to embed the image in the card instead of pointing to an image in an external file. Multi-buyte strings span multiple lines as the name implies. It preserves formatting accross those lines. Also several list types are now supported, with the primary difference being the editors. List is a list of strings, FileList is a list of file path names, and ImageList is a list of embedded images. For the appearance preview, the UI now uses the same Coin library as is used in the documents, meaning the preview will look exactly the same as the material will be shown in the documents. The array data types are now more complete. The default value wasn't being used as originially envisioned and was tehrefore removed. For 3D arrays, the Python API was implemented. There were a lot of code clean ups. This involved removing logging statements used for debugging during development, reduction of lint warnings, and code refactoring. The editor can automatically convert from previous format files to the current format. This has been extended to material files generated by the Render WB. Old format files are displayed in the editor with a warning icon. Selecting one will require saving the file in the new format before it can be used.
155 lines
7.4 KiB
C++
155 lines
7.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATERIAL_MATERIALCONFIGLOADER_H
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#define MATERIAL_MATERIALCONFIGLOADER_H
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#include <memory>
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#include <QDir>
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#include <QList>
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#include <QMap>
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#include <QSettings>
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#include <QString>
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#include <QVariant>
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#include "Materials.h"
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namespace Materials
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{
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class MaterialConfigLoader
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{
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public:
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MaterialConfigLoader() = default;
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virtual ~MaterialConfigLoader() = default;
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static bool isConfigStyle(const QString& path);
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static std::shared_ptr<Material>
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getMaterialFromPath(const std::shared_ptr<MaterialLibrary>& library, const QString& path);
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private:
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static QString value(const QMap<QString, QString>& fcmat,
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const std::string& name,
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const std::string& defaultValue)
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{
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try {
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return fcmat[QString::fromStdString(name)];
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}
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catch (const std::out_of_range&) {
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}
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return QString::fromStdString(defaultValue);
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}
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static void setPhysicalValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setPhysicalValue(QString::fromStdString(name), value);
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}
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}
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static void setAppearanceValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setAppearanceValue(QString::fromStdString(name), value);
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}
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}
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static void setAppearanceValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const std::shared_ptr<QList<QVariant>>& value)
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{
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if (!value->isEmpty()) {
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finalModel->setAppearanceValue(QString::fromStdString(name), value);
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}
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}
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static bool isTexture(const QString& value)
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{
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return value.contains(QString::fromStdString("Texture"), Qt::CaseInsensitive);
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}
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static bool readFile(const QString& path, QMap<QString, QString>& map);
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static void splitTexture(const QString& value, QString* texture, QString* remain);
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static void
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splitTextureObject(const QString& value, QString* texture, QString* remain, QString* object);
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static QString getAuthorAndLicense(const QString& path);
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static void addMechanical(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addFluid(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addThermal(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addElectromagnetic(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addArchitectural(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addCosts(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRendering(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addVectorRendering(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static QString multiLineKey(QMap<QString, QString>& fcmat, const QString& prefix);
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static void addRenderAppleseed(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderCarpaint(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderCycles(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderDiffuse(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderDisney(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderEmission(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderGlass(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderLuxcore(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderLuxrender(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderMixed(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderOspray(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderPbrt(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderPovray(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderSubstancePBR(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderTexture(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderWB(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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};
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} // namespace Materials
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#endif // MATERIAL_MATERIALCONFIGLOADER_H
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