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create/src/Gui/SceneInspector.h

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/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_SCENEINSPECTOR_H
#define GUI_SCENEINSPECTOR_H
#include <QStandardItemModel>
#include <QDialog>
#include <QHash>
class SoNode;
namespace Gui {
class Document;
namespace Dialog {
class Ui_SceneInspector;
/// Stores data representing scenegraph nodes.
class SceneModel : public QStandardItemModel
{
Q_OBJECT
public:
SceneModel(QObject* parent);
virtual ~SceneModel();
/// Tree structure: column count is 1.
int columnCount (const QModelIndex & parent = QModelIndex()) const;
/** returns empty QVariant, unless orientation == Qt::Horizontal,
* role == Qt::DisplayRole and section == 0 where it returns
* "Inventor Tree"
*/
QVariant headerData (int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
/// header data not used: returns false
bool setHeaderData (int section, Qt::Orientation orientation, const QVariant & value, int role = Qt::EditRole);
/// insert the first node in tree
void setNode(SoNode* node);
/// set names per node
void setNodeNames(const QHash<SoNode*, QString>& names);
/// returns standard parent's flags
Qt::ItemFlags flags (const QModelIndex & index) const;
private:
void setNode(QModelIndex, SoNode*);
QHash<SoNode*, QString> nodeNames;
};
/// Dialog window to display scenegraph model as a tree
class DlgInspector : public QDialog
{
Q_OBJECT
public:
DlgInspector(QWidget* parent = 0, Qt::WindowFlags fl = 0);
~DlgInspector();
void setDocument(Gui::Document* doc);
private Q_SLOTS:
void on_refreshButton_clicked();
protected:
void changeEvent(QEvent *e);
void setNode(SoNode* node);
void setNodeNames(Gui::Document*);
private:
Ui_SceneInspector* ui;
};
} // namespace Dialog
} // namespace Gui
#endif // GUI_SCENEINSPECTOR_H