As described in Issue 16849, the existing Tools::getUniqueName method
requires calling code to form a vector of existing names to be avoided.
This leads to poor performance both in the O(n) cost of building such a
vector and also getUniqueName's O(n) algorithm for actually generating
the unique name (where 'n' is the number of pre-existing names).
This has particularly noticeable cost in documents with large numbers
of DocumentObjects because generating both Names and Labels for each new
object incurs this cost. During an operation such as importing this
results in an O(n^2) time spent generating names.
The other major cost is in the saving of the temporary backup file,
which uses name generation for the "files" embedded in the Zip file.
Documents can easily need several such "files" for each object in the
document.
This update includes the following changes to use the newly-added
UniqueNameManager as a replacement for the old Tools::getUniqueName
method and deletes the latter to remove any temptation to use it as
its usage model breeds inefficiency:
Eliminate Tools::getUniqueName, its local functions, and its unit tests.
Make DocumentObject naming use the new UniqueNameManager class.
Make DocumentObject Label naming use the new UniqueNameManager class.
This needs to monitor DocumentObject Labels for changes since this
property is not read-only. The special handling for the Label
property, which includes optionally forcing uniqueness and updating
links in referencing objects, has been mostly moved from
PropertyString to DocumentObject.
Add Document::containsObject(DocumentObject*) for a definitive
test of an object being in a Document. This is needed because
DocumentObjects can be in a sort of limbo (e.g. when they are in the
Undo/Redo lists) where they have a parent linkage to the Document but
should not participate in Label collision checks.
Rename Document.getStandardObjectName to getStandardObjectLabel
to better represent what it does.
Use new UniqueNameManager for Writer internal filenames within the zip
file.
Eliminate unneeded Reader::FileNames collection. The file names
already exist in the FileList collection elements. The only existing
use for the FileNames collection was to determine if there were any
files at all, and with FileList and FileNames being parallel
vectors, they both had the same length so FileList could be used
for this test..
Use UniqueNameManager for document names and labels. This uses ad hoc
UniqueNameManager objects created on the spot on the assumption that
document creation is relatively rare and there are few documents, so
although the cost is O(n), n itself is small.
Use an ad hoc UniqueNameManager to name new DymanicProperty entries.
This is only done if a property of the proposed name already exists,
since such a check is more-or-less O(log(n)), almost never finds a
collision, and avoids the O(n) building of the UniqueNameManager.
If there is a collision an ad-hoc UniqueNameManager is built
and discarded after use.
The property management classes have a bit of a mess of methods
including several to populate various collection types with all
existing properties. Rather than introducing yet another such
collection-specific method to fill a UniqueNameManager, a
visitProperties method was added which calls a passed function for
each property. The existing code (e.g. getPropertyMap) would be
simpler if they all used this but the cost of calling a lambda
for each property must be considered. It would clarify the semantics
of these methods, which have a bit of variance in which properties
populate the passed collection, e.g. when there are duplicate names..
Ideally the PropertyContainer class would keep a central directory of
all properties ("static", Dynamic, and exposed by ExtensionContainer and
other derivations) and a permanent UniqueNameManager. However the
Property management is a bit of a mess making such a change a project
unto itself.
704 lines
32 KiB
C++
704 lines
32 KiB
C++
/***************************************************************************
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* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef SRC_APP_DOCUMENT_H_
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#define SRC_APP_DOCUMENT_H_
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#include <CXX/Objects.hxx>
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#include <Base/Observer.h>
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#include <Base/Persistence.h>
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#include <Base/Type.h>
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#include <Base/Handle.h>
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#include "PropertyContainer.h"
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#include "PropertyLinks.h"
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#include "PropertyStandard.h"
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#include <map>
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#include <vector>
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#include <utility>
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#include <list>
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#include <string>
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#include <QString>
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namespace Base
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{
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class Writer;
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}
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namespace App
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{
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class TransactionalObject;
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class DocumentObject;
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class DocumentObjectExecReturn;
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class Document;
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class DocumentPy;
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class Application;
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class Transaction;
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class StringHasher;
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using StringHasherRef = Base::Reference<StringHasher>;
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/// The document class
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class AppExport Document: public App::PropertyContainer
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{
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PROPERTY_HEADER_WITH_OVERRIDE(App::Document);
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public:
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// clang-format off
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enum Status
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{
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SkipRecompute = 0,
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KeepTrailingDigits = 1,
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Closable = 2,
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Restoring = 3,
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Recomputing = 4,
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PartialRestore = 5,
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Importing = 6,
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PartialDoc = 7,
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AllowPartialRecompute = 8, // allow recomputing editing object if SkipRecompute is set
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TempDoc = 9, // Mark as temporary document without prompt for save
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RestoreError = 10,
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LinkStampChanged = 11, // Indicates during restore time if any linked document's time stamp has changed
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IgnoreErrorOnRecompute = 12, // Don't report errors if the recompute failed
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RecomputeOnRestore = 13, // Mark pending recompute on restore for migration purposes
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MigrateLCS = 14 // Migrate local coordinate system of older versions
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};
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// clang-format on
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// NOLINTBEGIN
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/** @name Properties */
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//@{
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/// holds the long name of the document (utf-8 coded)
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PropertyString Label;
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/// full qualified (with path) file name (utf-8 coded)
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PropertyString FileName;
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/// creators name (utf-8)
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PropertyString CreatedBy;
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PropertyString CreationDate;
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/// user last modified the document
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PropertyString LastModifiedBy;
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PropertyString LastModifiedDate;
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/// company name UTF8(optional)
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PropertyString Company;
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/// Unit System
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PropertyEnumeration UnitSystem;
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/// long comment or description (UTF8 with line breaks)
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PropertyString Comment;
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/// Id e.g. Part number
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PropertyString Id;
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/// unique identifier of the document
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PropertyUUID Uid;
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/// Full name of the licence e.g. "Creative Commons Attribution". See https://spdx.org/licenses/
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App::PropertyString License;
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/// License description/contract URL
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App::PropertyString LicenseURL;
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/// Meta descriptions
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App::PropertyMap Meta;
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/// Material descriptions, used and defined in the Material module.
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App::PropertyMap Material;
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/// read-only name of the temp dir created when the document is opened
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PropertyString TransientDir;
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/// Tip object of the document (if any)
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PropertyLink Tip;
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/// Tip object of the document (if any)
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PropertyString TipName;
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/// Whether to show hidden items in TreeView
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PropertyBool ShowHidden;
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/// Whether to use hasher on topological naming
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PropertyBool UseHasher;
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//@}
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/** @name Signals of the document */
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//@{
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// clang-format off
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/// signal before changing an doc property
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boost::signals2::signal<void(const App::Document&, const App::Property&)> signalBeforeChange;
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/// signal on changed doc property
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boost::signals2::signal<void(const App::Document&, const App::Property&)> signalChanged;
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/// signal on new Object
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boost::signals2::signal<void(const App::DocumentObject&)> signalNewObject;
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/// signal on deleted Object
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boost::signals2::signal<void(const App::DocumentObject&)> signalDeletedObject;
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/// signal before changing an Object
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boost::signals2::signal<void(const App::DocumentObject&, const App::Property&)> signalBeforeChangeObject;
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/// signal on changed Object
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boost::signals2::signal<void(const App::DocumentObject&, const App::Property&)> signalChangedObject;
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/// signal on manually called DocumentObject::touch()
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boost::signals2::signal<void(const App::DocumentObject&)> signalTouchedObject;
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/// signal on relabeled Object
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boost::signals2::signal<void(const App::DocumentObject&)> signalRelabelObject;
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/// signal on activated Object
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boost::signals2::signal<void(const App::DocumentObject&)> signalActivatedObject;
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/// signal on created object
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boost::signals2::signal<void(const App::DocumentObject&, Transaction*)> signalTransactionAppend;
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/// signal on removed object
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boost::signals2::signal<void(const App::DocumentObject&, Transaction*)> signalTransactionRemove;
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/// signal on undo
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boost::signals2::signal<void(const App::Document&)> signalUndo;
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/// signal on redo
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boost::signals2::signal<void(const App::Document&)> signalRedo;
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/** signal on load/save document
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* this signal is given when the document gets streamed.
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* you can use this hook to write additional information in
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* the file (like the Gui::Document does).
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*/
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boost::signals2::signal<void(Base::Writer&)> signalSaveDocument;
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boost::signals2::signal<void(Base::XMLReader&)> signalRestoreDocument;
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boost::signals2::signal<void(const std::vector<App::DocumentObject*>&, Base::Writer&)> signalExportObjects;
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boost::signals2::signal<void(const std::vector<App::DocumentObject*>&, Base::Writer&)> signalExportViewObjects;
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boost::signals2::signal<void(const std::vector<App::DocumentObject*>&, Base::XMLReader&)> signalImportObjects;
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boost::signals2::signal<void(const std::vector<App::DocumentObject*>&, Base::Reader&,
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const std::map<std::string, std::string>&)> signalImportViewObjects;
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boost::signals2::signal<void(const std::vector<App::DocumentObject*>&)> signalFinishImportObjects;
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// signal starting a save action to a file
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boost::signals2::signal<void(const App::Document&, const std::string&)> signalStartSave;
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// signal finishing a save action to a file
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boost::signals2::signal<void(const App::Document&, const std::string&)> signalFinishSave;
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boost::signals2::signal<void(const App::Document&)> signalBeforeRecompute;
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boost::signals2::signal<void(const App::Document&, const std::vector<App::DocumentObject*>&)> signalRecomputed;
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boost::signals2::signal<void(const App::DocumentObject&)> signalRecomputedObject;
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// signal a new opened transaction
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boost::signals2::signal<void(const App::Document&, std::string)> signalOpenTransaction;
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// signal a committed transaction
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boost::signals2::signal<void(const App::Document&)> signalCommitTransaction;
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// signal an aborted transaction
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boost::signals2::signal<void(const App::Document&)> signalAbortTransaction;
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boost::signals2::signal<void(const App::Document&, const std::vector<App::DocumentObject*>&)> signalSkipRecompute;
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boost::signals2::signal<void(const App::DocumentObject&)> signalFinishRestoreObject;
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boost::signals2::signal<void(const App::Document&, const App::Property&)> signalChangePropertyEditor;
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boost::signals2::signal<void(std::string)> signalLinkXsetValue;
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// clang-format on
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//@}
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// NOLINTEND
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void clearDocument();
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/** @name File handling of the document */
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//@{
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/// Save the Document under a new Name
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// void saveAs (const char* Name);
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/// Save the document to the file in Property Path
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bool save();
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bool saveAs(const char* file);
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bool saveCopy(const char* file) const;
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/// Restore the document from the file in Property Path
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void restore(const char* filename = nullptr,
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bool delaySignal = false,
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const std::vector<std::string>& objNames = {});
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bool afterRestore(bool checkPartial = false);
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bool afterRestore(const std::vector<App::DocumentObject*>&, bool checkPartial = false);
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enum ExportStatus
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{
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NotExporting,
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Exporting,
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};
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ExportStatus isExporting(const App::DocumentObject* obj) const;
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void exportObjects(const std::vector<App::DocumentObject*>&, std::ostream&);
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void exportGraphviz(std::ostream&) const;
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std::vector<App::DocumentObject*> importObjects(Base::XMLReader& reader);
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/** Import any externally linked objects
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*
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* @param objs: input list of objects. Only objects belonging to this document will
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* be checked for external links. And all found external linked object will be imported
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* to this document. Link type properties of those input objects will be automatically
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* reassigned to the imported objects. Note that the link properties of other objects
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* in the document but not included in the input list, will not be affected even if they
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* point to some object beining imported. To import all objects, simply pass in all objects
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* of this document.
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*
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* @return the list of imported objects
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*/
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std::vector<App::DocumentObject*>
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importLinks(const std::vector<App::DocumentObject*>& objs = {});
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/// Opens the document from its file name
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// void open (void);
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/// Is the document already saved to a file?
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bool isSaved() const;
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/// Get the document name
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const char* getName() const;
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/// Get program version the project file was created with
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const char* getProgramVersion() const;
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/** Returned filename
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*
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* For saved document, this will be the content stored in property
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* 'Filename'. For unsaved temporary file, this will be the content of
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* property 'TransientDir'.
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*/
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const char* getFileName() const;
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//@}
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void Save(Base::Writer& writer) const override;
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void Restore(Base::XMLReader& reader) override;
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/// returns the complete document memory consumption, including all managed DocObjects and Undo
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/// Redo.
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unsigned int getMemSize() const override;
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/** @name Object handling */
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//@{
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/** Add a feature of sType with sName (ASCII) to this document and set it active.
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* Unicode names are set through the Label property.
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* @param sType the type of created object
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* @param pObjectName if nonNULL use that name otherwise generate a new unique name based on the
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* \a sType
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* @param isNew if false don't call the \c DocumentObject::setupObject() callback (default
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* is true)
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* @param viewType override object's view provider name
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* @param isPartial indicate if this object is meant to be partially loaded
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*/
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DocumentObject* addObject(const char* sType,
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const char* pObjectName = nullptr,
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bool isNew = true,
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const char* viewType = nullptr,
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bool isPartial = false);
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//@{
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/** Add a feature of T type with sName (ASCII) to this document and set it active.
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* Unicode names are set through the Label property.
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* @param pObjectName if nonNULL use that name otherwise generate a new unique name based on the
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* \a sType
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* @param isNew if false don't call the \c DocumentObject::setupObject() callback (default
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* is true)
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* @param viewType override object's view provider name
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* @param isPartial indicate if this object is meant to be partially loaded
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*/
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template<typename T>
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T* addObject(const char* pObjectName = nullptr,
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bool isNew = true,
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const char* viewType = nullptr,
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bool isPartial = false);
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/** Add an array of features of the given types and names.
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* Unicode names are set through the Label property.
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* @param sType The type of created object
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* @param objectNames A list of object names
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* @param isNew If false don't call the \c DocumentObject::setupObject() callback (default
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* is true)
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*/
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std::vector<DocumentObject*>
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addObjects(const char* sType, const std::vector<std::string>& objectNames, bool isNew = true);
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/// Remove a feature out of the document
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void removeObject(const char* sName);
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/** Add an existing feature with sName (ASCII) to this document and set it active.
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* Unicode names are set through the Label property.
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* This is an overloaded function of the function above and can be used to create
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* a feature outside and add it to the document afterwards.
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* \note The passed feature must not yet be added to a document, otherwise an exception
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* is raised.
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*/
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void addObject(DocumentObject*, const char* pObjectName = nullptr);
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/// returns whether this is actually contains the DocumentObject.
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/// Testing the DocumentObject's pDoc pointer is not sufficient because the object
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/// removeObject and _removeObject leave _pDoc unchanged
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bool containsObject(const DocumentObject*) const;
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/** Copy objects from another document to this document
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*
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* @param recursive: if true, then all objects this object depends on are
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* copied as well. By default \a recursive is false.
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*
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* @param returnAll: if true, return all copied objects including those
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* auto included by recursive searching. If false, then only return the
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* copied object corresponding to the input objects.
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*
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* @return Returns the list of objects copied.
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*/
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std::vector<DocumentObject*> copyObject(const std::vector<DocumentObject*>& objs,
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bool recursive = false,
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bool returnAll = false);
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/** Move an object from another document to this document
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* If \a recursive is true then all objects this object depends on
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* are moved as well. By default \a recursive is false.
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* Returns the moved object itself or 0 if the object is already part of this
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* document..
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*/
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DocumentObject* moveObject(DocumentObject* obj, bool recursive = false);
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/// Returns the active Object of this document
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DocumentObject* getActiveObject() const;
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/// Returns a Object of this document
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DocumentObject* getObject(const char* Name) const;
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/// Returns a Object of this document by its id
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DocumentObject* getObjectByID(long id) const;
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/// Returns true if the DocumentObject is contained in this document
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bool isIn(const DocumentObject* pFeat) const;
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/// Returns a Name of an Object or 0
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const char *getObjectName(DocumentObject* pFeat) const;
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/// Returns a Name for a new Object or empty if proposedName is null or empty.
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std::string getUniqueObjectName(const char* proposedName) const;
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/// Returns a name different from any of the Labels of any objects in this document, based on the given modelName.
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std::string getStandardObjectLabel(const char* modelName, int d) const;
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/// Determine if a given DocumentObject Name and a proposed Label are based on the same base name
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bool haveSameBaseName(const std::string& name, const std::string& label);
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/// Returns a list of document's objects including the dependencies
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std::vector<DocumentObject*> getDependingObjects() const;
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/// Returns a list of all Objects
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const std::vector<DocumentObject*>& getObjects() const;
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std::vector<DocumentObject*> getObjectsOfType(const Base::Type& typeId) const;
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/// Returns all object with given extensions. If derived=true also all objects with extensions
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/// derived from the given one
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std::vector<DocumentObject*> getObjectsWithExtension(const Base::Type& typeId,
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bool derived = true) const;
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std::vector<DocumentObject*>
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findObjects(const Base::Type& typeId, const char* objname, const char* label) const;
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/// Returns an array with the correct types already.
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template<typename T>
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inline std::vector<T*> getObjectsOfType() const;
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template<typename T>
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inline int countObjectsOfType() const;
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int countObjectsOfType(const char* typeName) const;
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/// get the number of objects in the document
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int countObjects() const;
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//@}
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/** @name methods for modification and state handling
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*/
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//@{
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/// Remove all modifications. After this call The document becomes Valid again.
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void purgeTouched();
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/// check if there is any touched object in this document
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bool isTouched() const;
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/// check if there is any object must execute in this document
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bool mustExecute() const;
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/// returns all touched objects
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std::vector<App::DocumentObject*> getTouched() const;
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/// set the document to be closable, this is on by default.
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void setClosable(bool);
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/// check whether the document can be closed
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bool isClosable() const;
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/** Recompute touched features and return the number of recalculated features
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*
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* @param objs: specify a sub set of objects to recompute. If empty, then
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* all object in this document is checked for recompute
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*/
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int recompute(const std::vector<App::DocumentObject*>& objs = {},
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bool force = false,
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bool* hasError = nullptr,
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int options = 0);
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/// Recompute only one feature
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bool recomputeFeature(DocumentObject* Feat, bool recursive = false);
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/// get the text of the error of a specified object
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const char* getErrorDescription(const App::DocumentObject*) const;
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/// return the status bits
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bool testStatus(Status pos) const;
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/// set the status bits
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void setStatus(Status pos, bool on);
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//@}
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/** @name methods for the UNDO REDO and Transaction handling
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*
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* Introduce a new concept of transaction ID. Each transaction must be
|
|
* unique inside the document. Multiple transactions from different
|
|
* documents can be grouped together with the same transaction ID.
|
|
*
|
|
* When undo, Gui component can query getAvailableUndo(id) to see if it is
|
|
* possible to undo with a given ID. If there more than one undo
|
|
* transactions, meaning that there are other transactions before the given
|
|
* ID. The Gui component shall ask user if they want to undo multiple steps.
|
|
* And if the user agrees, call undo(id) to unroll all transaction before
|
|
* and including the one with the given ID. Same applies for redo.
|
|
*
|
|
* The new transaction ID describe here is fully backward compatible.
|
|
* Calling the APIs with a default id=0 gives the original behavior.
|
|
*/
|
|
//@{
|
|
/// switch the level of Undo/Redo
|
|
void setUndoMode(int iMode);
|
|
/// switch the level of Undo/Redo
|
|
int getUndoMode() const;
|
|
/// switch the transaction mode
|
|
void setTransactionMode(int iMode);
|
|
/** Open a new command Undo/Redo, an UTF-8 name can be specified
|
|
*
|
|
* @param name: transaction name
|
|
*
|
|
* This function calls App::Application::setActiveTransaction(name) instead
|
|
* to setup a potential transaction which will only be created if there is
|
|
* actual changes.
|
|
*/
|
|
void openTransaction(const char* name = nullptr);
|
|
/// Rename the current transaction if the id matches
|
|
void renameTransaction(const char* name, int id);
|
|
/// Commit the Command transaction. Do nothing If there is no Command transaction open.
|
|
void commitTransaction();
|
|
/// Abort the actually running transaction.
|
|
void abortTransaction();
|
|
/// Check if a transaction is open
|
|
bool hasPendingTransaction() const;
|
|
/// Return the undo/redo transaction ID starting from the back
|
|
int getTransactionID(bool undo, unsigned pos = 0) const;
|
|
/// Check if a transaction is open and its list is empty.
|
|
/// If no transaction is open true is returned.
|
|
bool isTransactionEmpty() const;
|
|
/// Set the Undo limit in Byte!
|
|
void setUndoLimit(unsigned int UndoMemSize = 0);
|
|
/// Returns the actual memory consumption of the Undo redo stuff.
|
|
unsigned int getUndoMemSize() const;
|
|
/// Set the Undo limit as stack size
|
|
void setMaxUndoStackSize(unsigned int UndoMaxStackSize = 20); // NOLINT
|
|
/// Set the Undo limit as stack size
|
|
unsigned int getMaxUndoStackSize() const;
|
|
/// Remove all stored Undos and Redos
|
|
void clearUndos();
|
|
/// Returns the number of stored Undos. If greater than 0 Undo will be effective.
|
|
int getAvailableUndos(int id = 0) const;
|
|
/// Returns a list of the Undo names
|
|
std::vector<std::string> getAvailableUndoNames() const;
|
|
/// Will UNDO one step, returns False if no undo was done (Undos == 0).
|
|
bool undo(int id = 0);
|
|
/// Returns the number of stored Redos. If greater than 0 Redo will be effective.
|
|
int getAvailableRedos(int id = 0) const;
|
|
/// Returns a list of the Redo names.
|
|
std::vector<std::string> getAvailableRedoNames() const;
|
|
/// Will REDO one step, returns False if no redo was done (Redos == 0).
|
|
bool redo(int id = 0);
|
|
/// returns true if the document is in an Transaction phase, e.g. currently performing a
|
|
/// redo/undo or rollback
|
|
bool isPerformingTransaction() const;
|
|
/// \internal add or remove property from a transactional object
|
|
void addOrRemovePropertyOfObject(TransactionalObject*, Property* prop, bool add);
|
|
//@}
|
|
|
|
/** @name dependency stuff */
|
|
//@{
|
|
/// write GraphViz file
|
|
void writeDependencyGraphViz(std::ostream& out);
|
|
/// checks if the graph is directed and has no cycles
|
|
bool checkOnCycle();
|
|
/// get a list of all objects linking to the given object
|
|
std::vector<App::DocumentObject*> getInList(const DocumentObject* me) const;
|
|
|
|
/// Option bit flags used by getDepenencyList()
|
|
enum DependencyOption
|
|
{
|
|
/// Return topological sorted list
|
|
DepSort = 1,
|
|
/// Do no include object linked by PropertyXLink, as it can handle external link
|
|
DepNoXLinked = 2,
|
|
/// Raise exception on cycles
|
|
DepNoCycle = 4,
|
|
};
|
|
/** Get a complete list of all objects the given objects depend on.
|
|
*
|
|
* This function is defined as static because it accepts objects from
|
|
* different documents, and the returned list will contain dependent
|
|
* objects from all relevant documents
|
|
*
|
|
* @param objs: input objects to query for dependency.
|
|
* @param options: See DependencyOption
|
|
*/
|
|
static std::vector<App::DocumentObject*>
|
|
getDependencyList(const std::vector<App::DocumentObject*>& objs, int options = 0);
|
|
|
|
std::vector<App::Document*> getDependentDocuments(bool sort = true);
|
|
static std::vector<App::Document*> getDependentDocuments(std::vector<App::Document*> docs,
|
|
bool sort);
|
|
|
|
// set Changed
|
|
// void setChanged(DocumentObject* change);
|
|
/// get a list of topological sorted objects (https://en.wikipedia.org/wiki/Topological_sorting)
|
|
std::vector<App::DocumentObject*> topologicalSort() const;
|
|
/// get all root objects (objects no other one reference too)
|
|
std::vector<App::DocumentObject*> getRootObjects() const;
|
|
/// get all tree root objects (objects that are at the root of the object tree)
|
|
std::vector<App::DocumentObject*> getRootObjectsIgnoreLinks() const;
|
|
/// get all possible paths from one object to another following the OutList
|
|
std::vector<std::list<App::DocumentObject*>>
|
|
getPathsByOutList(const App::DocumentObject* from, const App::DocumentObject* to) const;
|
|
//@}
|
|
|
|
/** Called by a property during save to store its StringHasher
|
|
*
|
|
* @param hasher: the input hasher
|
|
* @return Returns a pair<bool,int>. The boolean indicates if the
|
|
* StringHasher has been added before. The integer is the hasher index.
|
|
*
|
|
* The StringHasher object is designed to be shared among multiple objects.
|
|
* We must not save duplicate copies of the same hasher, and must be
|
|
* able to restore with the same sharing relationship. This function returns
|
|
* whether the hasher has been added before by other objects, and the index
|
|
* of the hasher. If the hasher has not been added before, the object must
|
|
* save the hasher by calling StringHasher::Save
|
|
*/
|
|
std::pair<bool, int> addStringHasher(const StringHasherRef& hasher) const;
|
|
|
|
/** Called by property to restore its StringHasher
|
|
*
|
|
* @param index: the index previously returned by calling addStringHasher()
|
|
* during save. Or if is negative, then return document's own string hasher.
|
|
*
|
|
* @return Return the resulting string hasher.
|
|
*
|
|
* The caller is responsible for restoring the hasher if the caller is the first
|
|
* owner of the hasher, i.e. if addStringHasher() returns true during save.
|
|
*/
|
|
StringHasherRef getStringHasher(int index = -1) const;
|
|
|
|
/** Return the links to a given object
|
|
*
|
|
* @param links: holds the links found
|
|
* @param obj: the linked object. If NULL, then all links are returned.
|
|
* @param option: @sa App::GetLinkOption
|
|
* @param maxCount: limit the number of links returned, 0 means no limit
|
|
* @param objs: optional objects to search for, if empty, then all objects
|
|
* of this document are searched.
|
|
*/
|
|
void getLinksTo(std::set<DocumentObject*>& links,
|
|
const DocumentObject* obj,
|
|
int options,
|
|
int maxCount = 0,
|
|
const std::vector<DocumentObject*>& objs = {}) const;
|
|
|
|
/// Check if there is any link to the given object
|
|
bool hasLinksTo(const DocumentObject* obj) const;
|
|
|
|
/// Called by objects during restore to ask for recompute
|
|
void addRecomputeObject(DocumentObject* obj);
|
|
|
|
const std::string& getOldLabel() const
|
|
{
|
|
return oldLabel;
|
|
}
|
|
|
|
/// Function called to signal that an object identifier has been renamed
|
|
void renameObjectIdentifiers(
|
|
const std::map<App::ObjectIdentifier, App::ObjectIdentifier>& paths,
|
|
const std::function<bool(const App::DocumentObject*)>& selector =
|
|
[](const App::DocumentObject*) {
|
|
return true;
|
|
});
|
|
|
|
PyObject* getPyObject() override;
|
|
|
|
std::string getFullName() const override;
|
|
|
|
/// Indicate if there is any document restoring/importing
|
|
static bool isAnyRestoring();
|
|
|
|
void registerLabel(const std ::string& newLabel);
|
|
void unregisterLabel(const std::string& oldLabel);
|
|
bool containsLabel(const std::string& label);
|
|
std::string makeUniqueLabel(const std::string& modelLabel);
|
|
|
|
friend class Application;
|
|
/// because of transaction handling
|
|
friend class TransactionalObject;
|
|
friend class DocumentObject;
|
|
friend class Transaction;
|
|
friend class TransactionDocumentObject;
|
|
|
|
/// Destruction
|
|
~Document() override;
|
|
|
|
protected:
|
|
/// Construction
|
|
explicit Document(const char* documentName = "");
|
|
|
|
void _removeObject(DocumentObject* pcObject);
|
|
void _addObject(DocumentObject* pcObject, const char* pObjectName);
|
|
/// checks if a valid transaction is open
|
|
void _checkTransaction(DocumentObject* pcDelObj, const Property* What, int line);
|
|
void breakDependency(DocumentObject* pcObject, bool clear);
|
|
std::vector<App::DocumentObject*> readObjects(Base::XMLReader& reader);
|
|
void writeObjects(const std::vector<App::DocumentObject*>&, Base::Writer& writer) const;
|
|
bool saveToFile(const char* filename) const;
|
|
int countObjectsOfType(const Base::Type& typeId) const;
|
|
|
|
void onBeforeChange(const Property* prop) override;
|
|
void onChanged(const Property* prop) override;
|
|
/// callback from the Document objects before property will be changed
|
|
void onBeforeChangeProperty(const TransactionalObject* Who, const Property* What);
|
|
/// callback from the Document objects after property was changed
|
|
void onChangedProperty(const DocumentObject* Who, const Property* What);
|
|
/// helper which Recompute only this feature
|
|
/// @return 0 if succeeded, 1 if failed, -1 if aborted by user.
|
|
int _recomputeFeature(DocumentObject* Feat);
|
|
void _clearRedos();
|
|
|
|
/// refresh the internal dependency graph
|
|
void _rebuildDependencyList(
|
|
const std::vector<App::DocumentObject*>& objs = std::vector<App::DocumentObject*>());
|
|
|
|
std::string getTransientDirectoryName(const std::string& uuid,
|
|
const std::string& filename) const;
|
|
|
|
/** Open a new command Undo/Redo, an UTF-8 name can be specified
|
|
*
|
|
* @param name: transaction name
|
|
* @param id: transaction ID, if 0 then the ID is auto generated.
|
|
*
|
|
* @return: Return the ID of the new transaction.
|
|
*
|
|
* This function creates an actual transaction regardless of Application
|
|
* AutoTransaction setting.
|
|
*/
|
|
int _openTransaction(const char* name = nullptr, int id = 0);
|
|
/// Internally called by App::Application to commit the Command transaction.
|
|
void _commitTransaction(bool notify = false);
|
|
/// Internally called by App::Application to abort the running transaction.
|
|
void _abortTransaction();
|
|
|
|
private:
|
|
// # Data Member of the document
|
|
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
std::list<Transaction*> mUndoTransactions;
|
|
std::map<int, Transaction*> mUndoMap;
|
|
std::list<Transaction*> mRedoTransactions;
|
|
std::map<int, Transaction*> mRedoMap;
|
|
|
|
struct DocumentP* d;
|
|
|
|
std::string oldLabel;
|
|
std::string myName;
|
|
};
|
|
|
|
template<typename T>
|
|
inline std::vector<T*> Document::getObjectsOfType() const
|
|
{
|
|
std::vector<T*> type;
|
|
std::vector<App::DocumentObject*> obj = this->getObjectsOfType(T::getClassTypeId());
|
|
type.reserve(obj.size());
|
|
for (auto it : obj) {
|
|
type.push_back(static_cast<T*>(it));
|
|
}
|
|
return type;
|
|
}
|
|
|
|
template<typename T>
|
|
inline int Document::countObjectsOfType() const
|
|
{
|
|
static_assert(std::is_base_of<App::DocumentObject, T>::value,
|
|
"T must be derived from App::DocumentObject");
|
|
return this->countObjectsOfType(T::getClassTypeId());
|
|
}
|
|
|
|
template<typename T>
|
|
T* Document::addObject(const char* pObjectName, bool isNew, const char* viewType, bool isPartial)
|
|
{
|
|
static_assert(std::is_base_of<DocumentObject, T>::value, "T must be derived from DocumentObject");
|
|
return static_cast<T*>(addObject(T::getClassName(), pObjectName, isNew, viewType, isPartial));
|
|
}
|
|
|
|
} // namespace App
|
|
|
|
#endif // SRC_APP_DOCUMENT_H_
|