Files
create/src/Mod/TechDraw/App/GeometryObject.cpp
2016-07-11 15:32:16 +02:00

741 lines
27 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Luke Parry <l.parry@warwick.ac.uk> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include "PreCompiled.h"
#ifndef _PreComp_
# include <gp_Ax2.hxx>
# include <gp_Circ.hxx>
# include <gp_Dir.hxx>
# include <gp_Elips.hxx>
# include <gp_Pln.hxx>
# include <gp_Vec.hxx>
# include <Bnd_Box.hxx>
# include <BRepBndLib.hxx>
# include <BRepBuilderAPI_Transform.hxx>
# include <BRepBuilderAPI_MakeFace.hxx>
# include <HLRTopoBRep_OutLiner.hxx>
# include <HLRBRep.hxx>
# include <HLRBRep_Algo.hxx>
# include <HLRBRep_Data.hxx>
# include <HLRBRep_EdgeData.hxx>
# include <HLRAlgo_EdgeIterator.hxx>
# include <HLRBRep_HLRToShape.hxx>
# include <HLRAlgo_Projector.hxx>
# include <HLRBRep_ShapeBounds.hxx>
# include <Poly_Polygon3D.hxx>
# include <Poly_Triangulation.hxx>
# include <Poly_PolygonOnTriangulation.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Shape.hxx>
# include <TopoDS_Vertex.hxx>
# include <TopoDS_Edge.hxx>
# include <TopoDS_Wire.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Builder.hxx>
# include <TopExp.hxx>
# include <TopExp_Explorer.hxx>
# include <TopTools_ListIteratorOfListOfShape.hxx>
# include <TopTools_IndexedMapOfShape.hxx>
# include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
# include <TopTools_ListOfShape.hxx>
# include <TColgp_Array1OfPnt2d.hxx>
# include <BRep_Tool.hxx>
# include <BRepMesh.hxx>
# include <BRepMesh_IncrementalMesh.hxx>
# include <BRep_Builder.hxx>
# include <BRepBuilderAPI_MakeEdge.hxx>
# include <BRepBuilderAPI_MakeWire.hxx>
# include <BRepTools_WireExplorer.hxx>
# include <ShapeFix_Wire.hxx>
# include <BRepProj_Projection.hxx>
#include <BRepLib.hxx>
# include <BRepAdaptor_HCurve.hxx>
# include <BRepAdaptor_CompCurve.hxx>
#include <BRepLProp_CurveTool.hxx>
#include <BRepLProp_CLProps.hxx>
// # include <BRepAdaptor_HCompCurve.hxx>
# include <Approx_Curve3d.hxx>
# include <BRepAdaptor_HCurve.hxx>
#include <HLRBRep_Algo.hxx>
#include <HLRBRep_Data.hxx>
# include <Geom_BSplineCurve.hxx>
# include <Geom_BezierCurve.hxx>
# include <GeomConvert_BSplineCurveToBezierCurve.hxx>
# include <GeomConvert_BSplineCurveKnotSplitting.hxx>
# include <Geom2d_BSplineCurve.hxx>
#include <ProjLib_Plane.hxx>
#endif // #ifndef _PreComp_
#include <algorithm>
# include <Base/Console.h>
# include <Base/Exception.h>
# include <Base/FileInfo.h>
# include <Base/Tools.h>
# include <Mod/Part/App/PartFeature.h>
#include "GeometryObject.h"
//#include <QDebug>
using namespace TechDrawGeometry;
struct EdgePoints {
gp_Pnt v1, v2;
TopoDS_Edge edge;
};
//debugging routine signatures
void _dumpEdgeData(char* label, int i, HLRBRep_EdgeData& ed);
const char* _printBool(bool b);
void _dumpEdge(char* label, int i, TopoDS_Edge e);
GeometryObject::GeometryObject() : Tolerance(0.05f), Scale(1.f)
{
}
GeometryObject::~GeometryObject()
{
clear();
}
void GeometryObject::setTolerance(double value)
{
Tolerance = value;
}
void GeometryObject::setScale(double value)
{
Scale = value;
}
void GeometryObject::clear()
{
for(std::vector<BaseGeom *>::iterator it = edgeGeom.begin(); it != edgeGeom.end(); ++it) {
delete *it;
*it = 0;
}
for(std::vector<Face *>::iterator it = faceGeom.begin(); it != faceGeom.end(); ++it) {
delete *it;
*it = 0;
}
for(std::vector<Vertex *>::iterator it = vertexGeom.begin(); it != vertexGeom.end(); ++it) {
delete *it;
*it = 0;
}
vertexGeom.clear();
faceGeom.clear();
edgeGeom.clear();
}
//!set up a hidden line remover and project a shape with it
void GeometryObject::projectShape(const TopoDS_Shape& input,
const gp_Pnt& inputCenter,
const Base::Vector3d& direction,
const Base::Vector3d& xAxis)
{
// Clear previous Geometry
clear();
Handle_HLRBRep_Algo brep_hlr = NULL;
try {
brep_hlr = new HLRBRep_Algo(); //leak? when does this get freed? handle/smart pointer?
brep_hlr->Add(input);
// Project the shape into view space with the object's centroid
// at the origin.
gp_Ax2 viewAxis;
viewAxis = gp_Ax2(inputCenter,
gp_Dir(direction.x, direction.y, direction.z),
gp_Dir(xAxis.x, xAxis.y, xAxis.z));
HLRAlgo_Projector projector( viewAxis );
brep_hlr->Projector(projector);
brep_hlr->Update();
brep_hlr->Hide();
}
catch (...) {
Standard_Failure::Raise("GeometryObject::projectShape - error occurred while projecting shape");
}
try {
HLRBRep_HLRToShape hlrToShape(brep_hlr);
visHard = hlrToShape.VCompound();
visSmooth = hlrToShape.Rg1LineVCompound();
visSeam = hlrToShape.RgNLineVCompound();
visOutline = hlrToShape.OutLineVCompound();
visIso = hlrToShape.IsoLineVCompound();
hidHard = hlrToShape.HCompound();
hidSmooth = hlrToShape.Rg1LineHCompound();
hidSeam = hlrToShape.RgNLineHCompound();
hidOutline = hlrToShape.OutLineHCompound();
hidIso = hlrToShape.IsoLineHCompound();
BRepLib::BuildCurves3d(visHard);
BRepLib::BuildCurves3d(visSmooth);
BRepLib::BuildCurves3d(visSeam);
BRepLib::BuildCurves3d(visOutline);
BRepLib::BuildCurves3d(visIso);
BRepLib::BuildCurves3d(hidHard);
BRepLib::BuildCurves3d(hidSmooth);
BRepLib::BuildCurves3d(hidSeam);
BRepLib::BuildCurves3d(hidOutline);
BRepLib::BuildCurves3d(hidIso);
}
catch (...) {
Standard_Failure::Raise("GeometryObject::projectShape - error occurred while extracting edges");
}
}
//!add edges meeting filter criteria for category, visibility
void GeometryObject::extractGeometry(edgeClass category, bool visible)
{
TopoDS_Shape filtEdges;
if (visible) {
switch (category) {
case ecHARD:
filtEdges = visHard;
break;
case ecOUTLINE:
filtEdges = visOutline;
break;
case ecSMOOTH:
filtEdges = visSmooth;
break;
case ecSEAM:
filtEdges = visSeam;
break;
default:
Base::Console().Warning("GeometryObject::ExtractGeometry - unsupported visible edgeClass: %d\n",category);
return;
}
} else {
switch (category) {
case ecHARD:
filtEdges = hidHard;
break;
//more cases here?
default:
Base::Console().Warning("GeometryObject::ExtractGeometry - unsupported hidden edgeClass: %d\n",category);
return;
}
}
addGeomFromCompound(filtEdges, category, visible);
}
//! update edgeGeom and vertexGeom from Compound of edges
void GeometryObject::addGeomFromCompound(TopoDS_Shape edgeCompound, edgeClass category, bool visible)
{
if(edgeCompound.IsNull()) {
Base::Console().Log("TechDraw::GeometryObject::addGeomFromCompound edgeCompound is NULL\n");
return; // There is no OpenCascade Geometry to be calculated
}
// build a mesh to explore the shape
BRepMesh_IncrementalMesh(edgeCompound, Tolerance); //no idea why we need to mesh shape
// Explore all edges of edgeCompound and calculate base geometry representation
BaseGeom* base;
TopExp_Explorer edges(edgeCompound, TopAbs_EDGE);
for (int i = 1 ; edges.More(); edges.Next(),i++) {
const TopoDS_Edge& edge = TopoDS::Edge(edges.Current());
if (edge.IsNull()) {
Base::Console().Log("INFO - GO::addGeomFromCompound - edge: %d is NULL\n",i);
continue;
}
base = BaseGeom::baseFactory(edge);
base->classOfEdge = category;
base->visible = visible;
edgeGeom.push_back(base);
//add vertices of new edge if not already in list
if (visible) {
BaseGeom* lastAdded = edgeGeom.back();
//if (edgeGeom.empty()) {horrible_death();} //back() undefined behavior (can't happen? baseFactory always returns a Base?)
bool v1Add = true, v2Add = true;
TechDrawGeometry::Vertex* v1 = new TechDrawGeometry::Vertex(lastAdded->getStartPoint());
TechDrawGeometry::Vertex* v2 = new TechDrawGeometry::Vertex(lastAdded->getEndPoint());
std::vector<Vertex *>::iterator itVertex = vertexGeom.begin();
for (; itVertex != vertexGeom.end(); itVertex++) {
if ((*itVertex)->isEqual(v1,Tolerance)) {
v1Add = false;
}
if ((*itVertex)->isEqual(v2,Tolerance)) {
v2Add = false;
}
}
if (v1Add) {
vertexGeom.push_back(v1);
v1->visible = true;
} else {
delete v1;
}
if (v2Add) {
vertexGeom.push_back(v2);
v2->visible = true;
} else {
delete v2;
}
}
}
}
//! empty Face geometry
void GeometryObject::clearFaceGeom()
{
faceGeom.clear();
}
//! add a Face to Face Geometry
void GeometryObject::addFaceGeom(Face* f)
{
faceGeom.push_back(f);
}
/////////////// bbox routines
Base::BoundBox3d GeometryObject::boundingBoxOfBspline(const BSpline *spline) const
{
Base::BoundBox3d bb;
for (std::vector<BezierSegment>::const_iterator segItr( spline->segments.begin() );
segItr != spline->segments.end(); ++segItr) {
switch (segItr->poles) {
case 0: // Degenerate, but safe ignore
break;
case 2: // Degenerate - straight line
bb.Add(Base::Vector3d( segItr->pnts[1].fX,
segItr->pnts[1].fY,
0 ));
// fall through
case 1: // Degenerate - just a point
bb.Add(Base::Vector3d( segItr->pnts[0].fX,
segItr->pnts[0].fY,
0 ));
break;
case 3: {
double
px[3] = { segItr->pnts[0].fX,
segItr->pnts[1].fX,
segItr->pnts[2].fX },
py[3] = { segItr->pnts[0].fY,
segItr->pnts[1].fY,
segItr->pnts[2].fY },
slns[4] = { 0, 1 }; // Consider the segment's end points
// if's are to prevent problems with divide-by-0
if ((2 * px[1] - px[0] - px[2]) == 0) {
slns[2] = -1;
} else {
slns[2] = (px[1] - px[0]) / (2 * px[1] - px[0] - px[2]);
}
if ((2 * py[1] - py[0] - py[2]) == 0) {
slns[3] = -1;
} else {
slns[3] = (py[1] - py[0]) / (2 * py[1] - py[0] - py[2]);
}
// evaluate B(t) at the endpoints and zeros
for (int s(0); s < 4; ++s) {
double t( slns[s] );
if (t < 0 || t > 1) {
continue;
}
double tx( px[0] * (1 - t) * (1 - t) +
px[1] * 2 * (1 - t) * t +
px[2] * t * t ),
ty( py[0] * (1 - t) * (1 - t) +
py[1] * 2 * (1 - t) * t +
py[2] * t * t );
bb.Add( Base::Vector3d(tx, ty, 0) );
}
} break;
case 4: {
double
px[4] = { segItr->pnts[0].fX,
segItr->pnts[1].fX,
segItr->pnts[2].fX,
segItr->pnts[3].fX },
py[4] = { segItr->pnts[0].fY,
segItr->pnts[1].fY,
segItr->pnts[2].fY,
segItr->pnts[3].fY },
// If B(t) is the cubic Bezier, find t where B'(t) == 0
//
// For control points P0-P3, B'(t) works out to be:
// B'(t) = t^2 * (-3P0 + 9P1 - 9P2 + 3P3) +
// t * (6P0 - 12P1 + 6P2) +
// 3 * (P1 - P0)
//
// So, we use the quadratic formula!
ax = -3 * px[0] + 9 * px[1] - 9 * px[2] + 3 * px[3],
ay = -3 * py[0] + 9 * py[1] - 9 * py[2] + 3 * py[3],
bx = 6 * px[0] - 12 * px[1] + 6 * px[2],
by = 6 * py[0] - 12 * py[1] + 6 * py[2],
cx = 3 * px[1] - 3 * px[0],
cy = 3 * py[1] - 3 * py[0],
slns[6] = { 0, 1 }; // Consider the segment's end points
// if's are to prevent problems with divide-by-0 and NaN
if ( (2 * ax) == 0 || (bx * bx - 4 * ax * cx) < 0 ) {
slns[2] = -1;
slns[3] = -1;
} else {
slns[2] = (-bx + sqrt(bx * bx - 4 * ax * cx)) / (2 * ax);
slns[3] = (-bx - sqrt(bx * bx - 4 * ax * cx)) / (2 * ax);
}
if ((2 * ay) == 0 || (by * by - 4 * ay * cy) < 0 ) {
slns[4] = -1;
slns[5] = -1;
} else {
slns[4] = (-by + sqrt(by * by - 4 * ay * cy)) / (2 * ay);
slns[5] = (-by - sqrt(by * by - 4 * ay * cy)) / (2 * ay);
}
// evaluate B(t) at the endpoints and zeros
for (int s(0); s < 6; ++s) {
double t( slns[s] );
if (t < 0 || t > 1) {
continue;
}
double tx( px[0] * (1 - t) * (1 - t) * (1 - t) +
px[1] * 3 * (1 - t) * (1 - t) * t +
px[2] * 3 * (1 - t) * t * t +
px[3] * t * t * t ),
ty( py[0] * (1 - t) * (1 - t) * (1 - t) +
py[1] * 3 * (1 - t) * (1 - t) * t +
py[2] * 3 * (1 - t) * t * t +
py[3] * t * t * t );
bb.Add( Base::Vector3d(tx, ty, 0) );
}
} break;
default:
throw Base::Exception("Invalid degree bezier segment in GeometryObject::calcBoundingBox");
}
}
return bb;
}
Base::BoundBox3d GeometryObject::boundingBoxOfAoe(const Ellipse *aoe,
double start,
double end, bool cw) const
{
// Using the ellipse form:
// (xc, yc) = centre of ellipse
// phi = angle of ellipse major axis off X axis
// a, b = half of major, minor axes
//
// x(theta) = xc + a*cos(theta)*cos(phi) - b*sin(theta)*sin(phi)
// y(theta) = yc + a*cos(theta)*sin(phi) + b*sin(theta)*cos(phi)
double a (aoe->major / 2.0),
b (aoe->minor / 2.0),
phi (aoe->angle),
xc (aoe->center.fX),
yc (aoe->center.fY);
if (a == 0 || b == 0) {
// Degenerate case - TODO: handle as line instead of throwing
throw Base::Exception("Ellipse with invalid major axis in GeometryObject::boundingBoxOfAoe()");
}
// Calculate points of interest for the bounding box. These are points
// where d(x)/d(theta) and d(y)/d(theta) = 0 (where the x and y extremes
// of the ellipse would be if it were complete), and arc endpoints.
double testAngles[6] = { atan(tan(phi) * (-b / a)),
testAngles[0] + M_PI };
if (tan(phi) == 0) {
testAngles[2] = M_PI / 2.0;
testAngles[3] = 3.0 * M_PI / 2.0;
} else {
testAngles[2] = atan((1.0 / tan(phi)) * (b / a));
testAngles[3] = testAngles[2] + M_PI;
}
testAngles[4] = start;
testAngles[5] = end;
// Add extremes to bounding box, if they are within the arc
Base::BoundBox3d bb;
for (int ai(0); ai < 6; ++ai) {
double theta(testAngles[ai]);
if (isWithinArc(theta, start, end, cw) ) {
bb.Add( Base::Vector3d(xc + a*cos(theta)*cos(phi) - b*sin(theta)*sin(phi),
yc + a*cos(theta)*sin(phi) - b*sin(theta)*cos(phi),
0) );
}
}
return bb;
}
bool GeometryObject::isWithinArc(double theta, double first,
double last, bool cw) const
{
if (fabs(last - first) >= 2 * M_PI) {
return true;
}
// Put params within [0, 2*pi) - not totally sure this is necessary
theta = fmod(theta, 2 * M_PI);
if (theta < 0) {
theta += 2 * M_PI;
}
first = fmod(first, 2 * M_PI);
if (first < 0) {
first += 2 * M_PI;
}
last = fmod(last, 2 * M_PI);
if (last < 0) {
last += 2 * M_PI;
}
if (cw) {
if (first > last) {
return theta <= first && theta >= last;
} else {
return theta <= first || theta >= last;
}
} else {
if (first > last) {
return theta >= first || theta <= last;
} else {
return theta >= first && theta <= last;
}
}
}
Base::BoundBox3d GeometryObject::calcBoundingBox() const
{
Base::BoundBox3d bbox;
// First calculate bounding box based on vertices
for(std::vector<Vertex *>::const_iterator it( vertexGeom.begin() );
it != vertexGeom.end(); ++it) {
bbox.Add( Base::Vector3d((*it)->pnt.fX, (*it)->pnt.fY, 0.) );
}
// Now, consider geometry where vertices don't define bounding box eg circles
for (std::vector<BaseGeom *>::const_iterator it( edgeGeom.begin() );
it != edgeGeom.end(); ++it) {
switch ((*it)->geomType) {
case CIRCLE: {
Circle *c = static_cast<Circle *>(*it);
bbox.Add( Base::BoundBox3d(-c->radius + c->center.fX,
-c->radius + c->center.fY,
0,
c->radius + c->center.fX,
c->radius + c->center.fY,
0) );
} break;
case ARCOFCIRCLE: {
AOC *arc = static_cast<AOC *>(*it);
// Endpoints of arc
bbox.Add( Base::Vector3d(arc->radius * cos(arc->startAngle),
arc->radius * sin(arc->startAngle),
0.0) );
bbox.Add( Base::Vector3d(arc->radius * cos(arc->endAngle),
arc->radius * sin(arc->endAngle),
0.0) );
// Extreme X and Y values if they're within the arc
for (double theta = 0.0; theta < 6.5; theta += M_PI / 2.0) {
if (isWithinArc(theta, arc->startAngle, arc->endAngle, arc->cw)) {
bbox.Add( Base::Vector3d(arc->radius * cos(theta),
arc->radius * sin(theta),
0.0) );
}
}
} break;
case ELLIPSE: {
bbox.Add( boundingBoxOfAoe(static_cast<Ellipse *>(*it)) );
} break;
case ARCOFELLIPSE: {
AOE *aoe = static_cast<AOE *>(*it);
double start = aoe->startAngle,
end = aoe->endAngle;
bool cw = aoe->cw;
bbox.Add( boundingBoxOfAoe(static_cast<Ellipse *>(*it), start, end, cw) );
} break;
case BSPLINE: {
bbox.Add( boundingBoxOfBspline(static_cast<BSpline *>(*it)) );
} break;
case GENERIC: {
// this case ends up just drawing line segments between points
Generic *gen = static_cast<Generic *>(*it);
for (std::vector<Base::Vector2D>::const_iterator segIt = gen->points.begin();
segIt != gen->points.end(); ++segIt) {
bbox.Add( Base::Vector3d(segIt->fX, segIt->fY, 0) );
}
} break;
default:
throw Base::Exception("Unknown geomType in GeometryObject::calcBoundingBox()");
}
}
return bbox;
}
//! does this GeometryObject already have this vertex
bool GeometryObject::findVertex(Base::Vector2D v)
{
bool found = false;
std::vector<Vertex*>::iterator it = vertexGeom.begin();
for (; it != vertexGeom.end(); it++) {
double dist = (v - (*it)->pnt).Length();
if (dist < Precision::Confusion()) {
found = true;
break;
}
}
return found;
}
/// utility non-class member functions
//! Returns the centroid of shape, as viewed according to direction and xAxis
gp_Pnt TechDrawGeometry::findCentroid(const TopoDS_Shape &shape,
const Base::Vector3d &direction,
const Base::Vector3d &xAxis)
{
gp_Ax2 viewAxis;
viewAxis = gp_Ax2(gp_Pnt(0, 0, 0),
gp_Dir(direction.x, -direction.y, direction.z),
gp_Dir(xAxis.x, -xAxis.y, xAxis.z)); // Y invert warning!
gp_Trsf tempTransform;
tempTransform.SetTransformation(viewAxis);
BRepBuilderAPI_Transform builder(shape, tempTransform);
Bnd_Box tBounds;
BRepBndLib::Add(builder.Shape(), tBounds);
tBounds.SetGap(0.0);
Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
tBounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
Standard_Real x = (xMin + xMax) / 2.0,
y = (yMin + yMax) / 2.0,
z = (zMin + zMax) / 2.0;
// Get centroid back into object space
tempTransform.Inverted().Transforms(x, y, z);
return gp_Pnt(x, y, z);
}
//!scales & mirrors a shape about a center
TopoDS_Shape TechDrawGeometry::mirrorShape(const TopoDS_Shape &input,
const gp_Pnt& inputCenter,
double scale)
{
TopoDS_Shape transShape;
try {
// Make tempTransform scale the object around it's centre point and
// mirror about the Y axis
// TODO: is this really always Y axis? sb whatever is vertical direction in projection?
gp_Trsf tempTransform;
tempTransform.SetScale(inputCenter, scale);
gp_Trsf mirrorTransform;
mirrorTransform.SetMirror( gp_Ax2(inputCenter, gp_Dir(0, 1, 0)) );
tempTransform.Multiply(mirrorTransform);
// Apply that transform to the shape. This should preserve the centre.
BRepBuilderAPI_Transform mkTrf(input, tempTransform);
transShape = mkTrf.Shape();
}
catch (...) {
Base::Console().Log("GeometryObject::mirrorShape - mirror/scale failed.\n");
return transShape;
}
return transShape;
}
/// debug functions
void _dumpEdgeData(char* label, int i, HLRBRep_EdgeData& ed)
{
Base::Console().Message("Dump of EdgeData for %s Edge: %d\n",label,i);
Base::Console().Message("Selected:%s Smooth(Rg1):%s Sewn(RgN):%s OutSta:%s OutEnd:%s\n",
_printBool(ed.Selected()),_printBool(ed.Rg1Line()),_printBool(ed.RgNLine()),_printBool(ed.OutLVSta()),_printBool(ed.OutLVEnd()));
Base::Console().Message("Vertical:%s Simple:%s Used:%s HideCount:%d\n",
_printBool(ed.Vertical()),_printBool(ed.Simple()),_printBool(ed.Used()),ed.HideCount());
}
/* TODO: Clean this up when faces are actually working properly...
void debugEdge(const TopoDS_Edge &e)
{
gp_Pnt p0 = BRep_Tool::Pnt(TopExp::FirstVertex(e));
gp_Pnt p1 = BRep_Tool::Pnt(TopExp::LastVertex(e));
qDebug()<<p0.X()<<','<<p0.Y()<<','<<p0.Z()<<"\t - \t"<<p1.X()<<','<<p1.Y()<<','<<p1.Z();
}*/
void _dumpEdge(char* label, int i, TopoDS_Edge e)
{
BRepAdaptor_Curve adapt(e);
double start = BRepLProp_CurveTool::FirstParameter(adapt);
double end = BRepLProp_CurveTool::LastParameter(adapt);
BRepLProp_CLProps propStart(adapt,start,0,Precision::Confusion());
const gp_Pnt& vStart = propStart.Value();
BRepLProp_CLProps propEnd(adapt,end,0,Precision::Confusion());
const gp_Pnt& vEnd = propEnd.Value();
Base::Console().Message("%s edge:%d start:(%.3f,%.3f,%.3f)/%0.3f end:(%.2f,%.3f,%.3f)/%.3f\n",label,i,
vStart.X(),vStart.Y(),vStart.Z(),start,vEnd.X(),vEnd.Y(),vEnd.Z(),end);
}
const char* _printBool(bool b)
{
return (b ? "True" : "False");
}