488 lines
18 KiB
C++
488 lines
18 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/****************************************************************************
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* *
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* Copyright (c) 2023 Ondsel <development@ondsel.com> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <QMessageBox>
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#include <vector>
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#include <sstream>
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#include <iostream>
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#endif
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#include <App/Link.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/Part.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/CommandT.h>
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#include <Gui/MDIView.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Mod/Assembly/App/AssemblyObject.h>
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#include <Mod/Assembly/App/JointGroup.h>
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#include <Mod/PartDesign/App/Body.h>
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#include "ViewProviderAssembly.h"
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#include "ViewProviderAssemblyPy.h"
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using namespace Assembly;
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using namespace AssemblyGui;
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PROPERTY_SOURCE(AssemblyGui::ViewProviderAssembly, Gui::ViewProviderPart)
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ViewProviderAssembly::ViewProviderAssembly()
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: SelectionObserver(true)
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, canStartDragging(false)
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, partMoving(false)
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, enableMovement(true)
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, docsToMove({})
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{}
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ViewProviderAssembly::~ViewProviderAssembly() = default;
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QIcon ViewProviderAssembly::getIcon() const
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{
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return Gui::BitmapFactory().pixmap("Geoassembly.svg");
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}
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bool ViewProviderAssembly::doubleClicked()
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{
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if (isInEditMode()) {
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// Part is already 'Active' so we exit edit mode.
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// Gui::Command::doCommand(Gui::Command::Gui, "Gui.activeDocument().resetEdit()");
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Gui::Application::Instance->activeDocument()->resetEdit();
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}
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else {
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// Part is not 'Active' so we enter edit mode to make it so.
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Gui::Application::Instance->activeDocument()->setEdit(this);
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}
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return true;
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}
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bool ViewProviderAssembly::canDragObject(App::DocumentObject* obj) const
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{
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Base::Console().Warning("ViewProviderAssembly::canDragObject\n");
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if (!obj || obj->getTypeId() == Assembly::JointGroup::getClassTypeId()) {
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Base::Console().Warning("so should be false...\n");
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return false;
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}
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// else if a solid is removed, remove associated joints if any.
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bool prompted = false;
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auto* assemblyPart = static_cast<AssemblyObject*>(getObject());
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std::vector<App::DocumentObject*> joints = assemblyPart->getJoints();
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// Combine the joints and groundedJoints vectors into one for simplicity.
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std::vector<App::DocumentObject*> allJoints = assemblyPart->getJoints();
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std::vector<App::DocumentObject*> groundedJoints = assemblyPart->getGroundedJoints();
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allJoints.insert(allJoints.end(), groundedJoints.begin(), groundedJoints.end());
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Gui::Command::openCommand(tr("Delete associated joints").toStdString().c_str());
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for (auto joint : allJoints) {
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// Assume getLinkObjFromProp can return nullptr if the property doesn't exist.
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App::DocumentObject* obj1 = assemblyPart->getLinkObjFromProp(joint, "Part1");
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App::DocumentObject* obj2 = assemblyPart->getLinkObjFromProp(joint, "Part2");
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App::DocumentObject* obj3 = assemblyPart->getLinkObjFromProp(joint, "ObjectToGround");
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if (obj == obj1 || obj == obj2 || obj == obj3) {
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if (!prompted) {
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prompted = true;
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QMessageBox msgBox;
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msgBox.setText(tr("The object is associated to one or more joints."));
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msgBox.setInformativeText(
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tr("Do you want to move the object and delete associated joints?"));
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msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msgBox.setDefaultButton(QMessageBox::No);
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int ret = msgBox.exec();
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if (ret == QMessageBox::No) {
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return false;
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}
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}
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Gui::Command::doCommand(Gui::Command::Gui,
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"App.activeDocument().removeObject('%s')",
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joint->getNameInDocument());
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}
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}
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Gui::Command::commitCommand();
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// Remove grounded tag if any. (as it is not done in jointObject.py onDelete)
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std::string label = obj->Label.getValue();
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if (label.size() >= 4 && label.substr(label.size() - 2) == " 🔒") {
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label = label.substr(0, label.size() - 2);
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obj->Label.setValue(label.c_str());
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}
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return true;
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}
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bool ViewProviderAssembly::setEdit(int ModNum)
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{
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// Set the part as 'Activated' ie bold in the tree.
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Gui::Command::doCommand(Gui::Command::Gui,
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"Gui.ActiveDocument.ActiveView.setActiveObject('%s', "
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"App.getDocument('%s').getObject('%s'))",
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PARTKEY,
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this->getObject()->getDocument()->getName(),
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this->getObject()->getNameInDocument());
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return true;
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}
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void ViewProviderAssembly::unsetEdit(int ModNum)
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{
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Q_UNUSED(ModNum);
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canStartDragging = false;
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partMoving = false;
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docsToMove = {};
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// Check if the view is still active before trying to deactivate the assembly.
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auto activeDoc = Gui::Application::Instance->activeDocument();
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if (!activeDoc) {
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return;
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}
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auto activeView = activeDoc->getActiveView();
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if (!activeView) {
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return;
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}
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// Set the part as not 'Activated' ie not bold in the tree.
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Gui::Command::doCommand(Gui::Command::Gui,
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"Gui.ActiveDocument.ActiveView.setActiveObject('%s', None)",
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PARTKEY);
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}
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bool ViewProviderAssembly::isInEditMode()
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{
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App::DocumentObject* activePart = getActivePart();
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if (!activePart) {
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return false;
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}
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return activePart == this->getObject();
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}
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App::DocumentObject* ViewProviderAssembly::getActivePart()
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{
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App::DocumentObject* activePart = nullptr;
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auto activeDoc = Gui::Application::Instance->activeDocument();
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if (!activeDoc) {
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activeDoc = getDocument();
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}
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auto activeView = activeDoc->setActiveView(this);
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if (!activeView) {
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return nullptr;
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}
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activePart = activeView->getActiveObject<App::DocumentObject*>(PARTKEY);
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return activePart;
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}
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bool ViewProviderAssembly::mouseMove(const SbVec2s& cursorPos, Gui::View3DInventorViewer* viewer)
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{
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// Base::Console().Warning("Mouse move\n");
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// Initialize or end the dragging of parts
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if (canStartDragging) {
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canStartDragging = false;
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if (enableMovement && getSelectedObjectsWithinAssembly()) {
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SbVec3f vec = viewer->getPointOnFocalPlane(cursorPos);
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Base::Vector3d mousePosition = Base::Vector3d(vec[0], vec[1], vec[2]);
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initMove(mousePosition);
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}
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}
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// Do the dragging of parts
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if (partMoving) {
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SbVec3f vec = viewer->getPointOnFocalPlane(cursorPos);
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Base::Vector3d mousePosition = Base::Vector3d(vec[0], vec[1], vec[2]);
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for (auto& pair : docsToMove) {
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App::DocumentObject* obj = pair.first;
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auto* propPlacement =
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dynamic_cast<App::PropertyPlacement*>(obj->getPropertyByName("Placement"));
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if (propPlacement) {
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Base::Placement plc = propPlacement->getValue();
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// Base::Console().Warning("transl %f %f %f\n", pair.second.x, pair.second.y,
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// pair.second.z);
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Base::Vector3d pos = mousePosition + pair.second;
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Base::Placement newPlacement = Base::Placement(pos, plc.getRotation());
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propPlacement->setValue(newPlacement);
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}
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}
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auto* assemblyPart = static_cast<AssemblyObject*>(getObject());
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assemblyPart->solve();
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}
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return false;
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}
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bool ViewProviderAssembly::mouseButtonPressed(int Button,
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bool pressed,
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const SbVec2s& cursorPos,
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const Gui::View3DInventorViewer* viewer)
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{
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// Left Mouse button ****************************************************
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if (Button == 1) {
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if (pressed) {
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canStartDragging = true;
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}
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else { // Button 1 released
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// release event is not received when user click on a part for selection.
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// So we use SelectionObserver to know if something got selected.
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canStartDragging = false;
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if (partMoving) {
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endMove();
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return true;
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}
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}
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}
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return false;
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}
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bool ViewProviderAssembly::getSelectedObjectsWithinAssembly()
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{
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// check the current selection, and check if any of the selected objects are within this
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// App::Part
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// If any, put them into the vector docsToMove and return true.
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// Get the document
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Gui::Document* doc = Gui::Application::Instance->activeDocument();
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if (!doc) {
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return false;
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}
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// Get the assembly object for this ViewProvider
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AssemblyObject* assemblyPart = static_cast<AssemblyObject*>(getObject());
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if (!assemblyPart) {
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return false;
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}
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for (auto& selObj : Gui::Selection().getSelectionEx("",
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App::DocumentObject::getClassTypeId(),
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Gui::ResolveMode::NoResolve)) {
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// getSubNames() returns ["Body001.Pad.Face14", "Body002.Pad.Face7"]
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// if you have several objects within the same assembly selected.
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std::vector<std::string> objsSubNames = selObj.getSubNames();
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for (auto& subNamesStr : objsSubNames) {
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std::vector<std::string> subNames = parseSubNames(subNamesStr);
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App::DocumentObject* obj = getObjectFromSubNames(subNames);
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if (!obj) {
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continue;
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}
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// Check if the selected object is a child of the assembly
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if (assemblyPart->hasObject(obj, true)) {
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auto* propPlacement =
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dynamic_cast<App::PropertyPlacement*>(obj->getPropertyByName("Placement"));
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if (propPlacement) {
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Base::Placement plc = propPlacement->getValue();
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Base::Vector3d pos = plc.getPosition();
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docsToMove.emplace_back(obj, pos);
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}
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}
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}
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}
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// This function is called before the selection is updated. So if a user click and drag a part
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// it is not selected at that point. So we need to get the preselection too.
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if (Gui::Selection().hasPreselection()) {
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// Base::Console().Warning("Gui::Selection().getPreselection().pSubName %s\n",
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// Gui::Selection().getPreselection().pSubName);
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std::string subNamesStr = Gui::Selection().getPreselection().pSubName;
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std::vector<std::string> subNames = parseSubNames(subNamesStr);
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App::DocumentObject* preselectedObj = getObjectFromSubNames(subNames);
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if (preselectedObj) {
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if (assemblyPart->hasObject(preselectedObj, true)) {
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bool alreadyIn = false;
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for (auto& pair : docsToMove) {
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App::DocumentObject* obj = pair.first;
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if (obj == preselectedObj) {
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alreadyIn = true;
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break;
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}
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}
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if (!alreadyIn) {
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auto* propPlacement = dynamic_cast<App::PropertyPlacement*>(
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preselectedObj->getPropertyByName("Placement"));
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if (propPlacement) {
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Base::Placement plc = propPlacement->getValue();
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Base::Vector3d pos = plc.getPosition();
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docsToMove.emplace_back(preselectedObj, pos);
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}
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}
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}
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}
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}
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return !docsToMove.empty();
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}
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std::vector<std::string> ViewProviderAssembly::parseSubNames(std::string& subNamesStr)
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{
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std::vector<std::string> subNames;
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std::string subName;
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std::istringstream subNameStream(subNamesStr);
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while (std::getline(subNameStream, subName, '.')) {
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subNames.push_back(subName);
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}
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return subNames;
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}
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App::DocumentObject* ViewProviderAssembly::getObjectFromSubNames(std::vector<std::string>& subNames)
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{
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App::Document* appDoc = App::GetApplication().getActiveDocument();
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std::string objName;
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if (subNames.size() < 2) {
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return nullptr;
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}
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else if (subNames.size() == 2) {
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// If two subnames then it can't be a body and the object we want is the first one
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// For example we want box in "box.face1"
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return appDoc->getObject(subNames[0].c_str());
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}
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// From here subnames is at least 3 and can be more. There are several cases to consider :
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// bodyOrLink.pad.face1 -> bodyOrLink should be the moving
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// entity partOrLink.bodyOrLink.pad.face1 -> partOrLink should be the
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// moving entity partOrLink.box.face1 -> partOrLink should
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// be the moving entity partOrLink1...ParOrLinkn.bodyOrLink.pad.face1 -> partOrLink1
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// should be the moving entity assembly1.partOrLink1...ParOrLinkn.bodyOrLink.pad.face1 ->
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// partOrLink1 should be the moving entity assembly1.boxOrLink1.face1 -> boxOrLink1 should be
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// the moving entity
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for (auto objName : subNames) {
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App::DocumentObject* obj = appDoc->getObject(objName.c_str());
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if (!obj) {
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continue;
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}
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if (obj->getTypeId().isDerivedFrom(AssemblyObject::getClassTypeId())) {
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continue;
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}
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else if (obj->getTypeId().isDerivedFrom(App::Part::getClassTypeId())
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|| obj->getTypeId().isDerivedFrom(PartDesign::Body::getClassTypeId())) {
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return obj;
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}
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else if (obj->getTypeId().isDerivedFrom(App::Link::getClassTypeId())) {
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App::Link* link = dynamic_cast<App::Link*>(obj);
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App::DocumentObject* linkedObj = link->getLinkedObject(true);
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if (!linkedObj) {
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continue;
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}
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if (linkedObj->getTypeId().isDerivedFrom(App::Part::getClassTypeId())
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|| linkedObj->getTypeId().isDerivedFrom(PartDesign::Body::getClassTypeId())) {
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return obj;
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}
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}
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}
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// then its neither a part or body or a link to a part or body. So it is something like
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// assembly.box.face1
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objName = subNames[subNames.size() - 2];
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return appDoc->getObject(objName.c_str());
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}
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void ViewProviderAssembly::initMove(Base::Vector3d& mousePosition)
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{
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Gui::Command::openCommand(tr("Move part").toStdString().c_str());
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partMoving = true;
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// prevent selection while moving
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auto* view = dynamic_cast<Gui::View3DInventor*>(
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Gui::Application::Instance->editDocument()->getActiveView());
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if (view) {
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Gui::View3DInventorViewer* viewerNotConst;
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viewerNotConst = static_cast<Gui::View3DInventor*>(view)->getViewer();
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viewerNotConst->setSelectionEnabled(false);
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}
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objectMasses.clear();
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for (auto& pair : docsToMove) {
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pair.second = pair.second - mousePosition;
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objectMasses.push_back({pair.first, 10.0});
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}
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auto* assemblyPart = static_cast<AssemblyObject*>(getObject());
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assemblyPart->setObjMasses(objectMasses);
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}
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void ViewProviderAssembly::endMove()
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{
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docsToMove = {};
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partMoving = false;
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canStartDragging = false;
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// enable selection after the move
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auto* view = dynamic_cast<Gui::View3DInventor*>(
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Gui::Application::Instance->editDocument()->getActiveView());
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if (view) {
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Gui::View3DInventorViewer* viewerNotConst;
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viewerNotConst = static_cast<Gui::View3DInventor*>(view)->getViewer();
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viewerNotConst->setSelectionEnabled(true);
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}
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auto* assemblyPart = static_cast<AssemblyObject*>(getObject());
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assemblyPart->setObjMasses({});
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Gui::Command::commitCommand();
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}
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void ViewProviderAssembly::onSelectionChanged(const Gui::SelectionChanges& msg)
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{
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if (msg.Type == Gui::SelectionChanges::AddSelection
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|| msg.Type == Gui::SelectionChanges::ClrSelection
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|| msg.Type == Gui::SelectionChanges::RmvSelection) {
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canStartDragging = false;
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}
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}
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PyObject* ViewProviderAssembly::getPyObject()
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{
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if (!pyViewObject) {
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pyViewObject = new ViewProviderAssemblyPy(this);
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}
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pyViewObject->IncRef();
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return pyViewObject;
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}
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