Files
create/src/App/PropertyGeo.cpp
Zheng, Lei f4205130ae App: Property related API changes
Property:

* Extended property status bitset. Mirror most of PropertyType and
  allow dynamic change property type.

* Cache property name and type to improve performance

* Centralize property status change signalling

* Change aboutToSetValue()/hasSetValue() to virtual

* Add new API getFullName() to obtain full quanlified name of the property

AtomicPropertyChangeInterface:

* Allow calling aboutToSetValue()/hasSetValue() when actually changed

PropertyLists:

* Refactor implementation by an abstract class PropertyListBase and a
  template class PropertyListsT, to allow better code reuse.
  PropertyListT is derived from AtomicPropertyChangeInterface to allow
  more efficient change on individual elements.

* All list type property now accept setting python value as a dictionary
  with index as key to set individual element of a list.

* Add touch list for more efficient handling of value changes. The list
  contains the index of changed value. And empty touch list should be
  treated as the entire list is changed. PropertyContainerPy expose this
  functionality with getPropertyTouchList().

PropertyPersistentObject:

* New property to allow dynamic creation of any FreeCAD object derived
  from Base::Persistence, and use it as a property.

DynamicProperty:

* Use boost multi_index_container for efficient property lookup while
  keeping order.

* Modify to be allowed to use in PropertyContainer directly

PropertyContainer:

* Use boost multi_index_container for efficient property lookup while
  keeping order.

* Allow adding/removing dynamic property on all property container

* Modify Save/Restore() to persist property status, and better handle
  transient property which can now be dynamically enabled/disabled per
  object.

* Add new API getFullName() to obtain full quanlified name of the property.
  Implemented by Document, DocumentObject, and also
  ViewProviderDocumentObject if future patch

DocumentObject and FeaturePython are modified to accommondate the
dynamic property changes.

Removed get/setCustomAttribute() implementation from DocumentObjectPy,
and rely on PropertyContainerPy for the implementation, because of the
additional dynamic property support in property container.

Gui::ViewProviderDocumentObject, which is derived from
PropertyContainer, is also modified accordingly
2019-08-17 14:52:09 +02:00

967 lines
31 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <assert.h>
#endif
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include <Base/Exception.h>
#include <Base/Writer.h>
#include <Base/Reader.h>
#include <Base/Stream.h>
#include <Base/Rotation.h>
#include <Base/Quantity.h>
#include <Base/Tools.h>
#include <Base/VectorPy.h>
#include <Base/MatrixPy.h>
#include <Base/PlacementPy.h>
#include "Placement.h"
#include "PropertyGeo.h"
#include "ObjectIdentifier.h"
using namespace App;
using namespace Base;
using namespace std;
//**************************************************************************
//**************************************************************************
// PropertyVector
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyVector , App::Property);
//**************************************************************************
// Construction/Destruction
PropertyVector::PropertyVector()
{
}
PropertyVector::~PropertyVector()
{
}
//**************************************************************************
// Base class implementer
void PropertyVector::setValue(const Base::Vector3d &vec)
{
aboutToSetValue();
_cVec=vec;
hasSetValue();
}
void PropertyVector::setValue(double x, double y, double z)
{
aboutToSetValue();
_cVec.Set(x,y,z);
hasSetValue();
}
const Base::Vector3d & PropertyVector::getValue(void)const
{
return _cVec;
}
PyObject *PropertyVector::getPyObject(void)
{
return new Base::VectorPy(_cVec);
}
void PropertyVector::setPyObject(PyObject *value)
{
if (PyObject_TypeCheck(value, &(Base::VectorPy::Type))) {
Base::VectorPy *pcObject = static_cast<Base::VectorPy*>(value);
Base::Vector3d* val = pcObject->getVectorPtr();
setValue(*val);
}
else if (PyTuple_Check(value)&&PyTuple_Size(value)==3) {
PyObject* item;
Base::Vector3d cVec;
// x
item = PyTuple_GetItem(value,0);
if (PyFloat_Check(item))
cVec.x = PyFloat_AsDouble(item);
#if PY_MAJOR_VERSION < 3
else if (PyInt_Check(item))
cVec.x = (double)PyInt_AsLong(item);
#else
else if (PyLong_Check(item))
cVec.x = (double)PyLong_AsLong(item);
#endif
else
throw Base::TypeError("Not allowed type used in tuple (float expected)...");
// y
item = PyTuple_GetItem(value,1);
if (PyFloat_Check(item))
cVec.y = PyFloat_AsDouble(item);
#if PY_MAJOR_VERSION < 3
else if (PyInt_Check(item))
cVec.y = (double)PyInt_AsLong(item);
#else
else if (PyLong_Check(item))
cVec.y = (double)PyLong_AsLong(item);
#endif
else
throw Base::TypeError("Not allowed type used in tuple (float expected)...");
// z
item = PyTuple_GetItem(value,2);
if (PyFloat_Check(item))
cVec.z = PyFloat_AsDouble(item);
#if PY_MAJOR_VERSION < 3
else if (PyInt_Check(item))
cVec.z = (double)PyInt_AsLong(item);
#else
else if (PyLong_Check(item))
cVec.z = (double)PyLong_AsLong(item);
#endif
else
throw Base::TypeError("Not allowed type used in tuple (float expected)...");
setValue( cVec );
}
else {
std::string error = std::string("type must be 'Vector' or tuple of three floats, not ");
error += value->ob_type->tp_name;
throw Base::TypeError(error);
}
}
void PropertyVector::Save (Base::Writer &writer) const
{
writer.Stream() << writer.ind() << "<PropertyVector valueX=\"" << _cVec.x << "\" valueY=\"" << _cVec.y << "\" valueZ=\"" << _cVec.z <<"\"/>" << endl;
}
void PropertyVector::Restore(Base::XMLReader &reader)
{
// read my Element
reader.readElement("PropertyVector");
// get the value of my Attribute
aboutToSetValue();
_cVec.x = reader.getAttributeAsFloat("valueX");
_cVec.y = reader.getAttributeAsFloat("valueY");
_cVec.z = reader.getAttributeAsFloat("valueZ");
hasSetValue();
}
Property *PropertyVector::Copy(void) const
{
PropertyVector *p= new PropertyVector();
p->_cVec = _cVec;
return p;
}
void PropertyVector::Paste(const Property &from)
{
aboutToSetValue();
_cVec = dynamic_cast<const PropertyVector&>(from)._cVec;
hasSetValue();
}
void PropertyVector::getPaths(std::vector<ObjectIdentifier> &paths) const
{
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("x")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("y")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("z")));
}
//**************************************************************************
// PropertyVectorDistance
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyVectorDistance , App::PropertyVector);
//**************************************************************************
// Construction/Destruction
PropertyVectorDistance::PropertyVectorDistance()
{
}
const boost::any PropertyVectorDistance::getPathValue(const ObjectIdentifier &path) const
{
std::string p = path.getSubPathStr();
if (p == ".x" || p == ".y" || p == ".z") {
// Convert double to quantity
return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
}
else
return Property::getPathValue(path);
}
PropertyVectorDistance::~PropertyVectorDistance()
{
}
//**************************************************************************
// PropertyPosition
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyPosition , App::PropertyVector);
//**************************************************************************
// Construction/Destruction
PropertyPosition::PropertyPosition()
{
}
PropertyPosition::~PropertyPosition()
{
}
const boost::any PropertyPosition::getPathValue(const ObjectIdentifier &path) const
{
std::string p = path.getSubPathStr();
if (p == ".x" || p == ".y" || p == ".z") {
// Convert double to quantity
return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
}
else
return Property::getPathValue(path);
}
//**************************************************************************
// PropertyPosition
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyDirection , App::PropertyVector);
//**************************************************************************
// Construction/Destruction
PropertyDirection::PropertyDirection()
{
}
PropertyDirection::~PropertyDirection()
{
}
const boost::any PropertyDirection::getPathValue(const ObjectIdentifier &path) const
{
std::string p = path.getSubPathStr();
if (p == ".x" || p == ".y" || p == ".z") {
// Convert double to quantity
return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
}
else
return Property::getPathValue(path);
}
//**************************************************************************
// PropertyVectorList
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyVectorList , App::PropertyLists);
//**************************************************************************
// Construction/Destruction
PropertyVectorList::PropertyVectorList()
{
}
PropertyVectorList::~PropertyVectorList()
{
}
//**************************************************************************
// Base class implementer
void PropertyVectorList::setValue(double x, double y, double z)
{
setValue(Base::Vector3d(x,y,z));
}
PyObject *PropertyVectorList::getPyObject(void)
{
PyObject* list = PyList_New( getSize() );
for (int i = 0;i<getSize(); i++)
PyList_SetItem( list, i, new VectorPy( _lValueList[i]));
return list;
}
Base::Vector3d PropertyVectorList::getPyValue(PyObject *item) const {
PropertyVector val;
val.setPyObject( item );
return val.getValue();
}
void PropertyVectorList::Save (Base::Writer &writer) const
{
if (!writer.isForceXML()) {
writer.Stream() << writer.ind() << "<VectorList file=\"" << writer.addFile(getName(), this) << "\"/>" << std::endl;
}
}
void PropertyVectorList::Restore(Base::XMLReader &reader)
{
reader.readElement("VectorList");
std::string file (reader.getAttribute("file") );
if (!file.empty()) {
// initiate a file read
reader.addFile(file.c_str(),this);
}
}
void PropertyVectorList::SaveDocFile (Base::Writer &writer) const
{
Base::OutputStream str(writer.Stream());
uint32_t uCt = (uint32_t)getSize();
str << uCt;
if (!isSinglePrecision()) {
for (std::vector<Base::Vector3d>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
str << it->x << it->y << it->z;
}
}
else {
for (std::vector<Base::Vector3d>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
float x = (float)it->x;
float y = (float)it->y;
float z = (float)it->z;
str << x << y << z;
}
}
}
void PropertyVectorList::RestoreDocFile(Base::Reader &reader)
{
Base::InputStream str(reader);
uint32_t uCt=0;
str >> uCt;
std::vector<Base::Vector3d> values(uCt);
if (!isSinglePrecision()) {
for (std::vector<Base::Vector3d>::iterator it = values.begin(); it != values.end(); ++it) {
str >> it->x >> it->y >> it->z;
}
}
else {
float x,y,z;
for (std::vector<Base::Vector3d>::iterator it = values.begin(); it != values.end(); ++it) {
str >> x >> y >> z;
it->Set(x, y, z);
}
}
setValues(values);
}
Property *PropertyVectorList::Copy(void) const
{
PropertyVectorList *p= new PropertyVectorList();
p->_lValueList = _lValueList;
return p;
}
void PropertyVectorList::Paste(const Property &from)
{
setValues(dynamic_cast<const PropertyVectorList&>(from)._lValueList);
}
unsigned int PropertyVectorList::getMemSize (void) const
{
return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3d));
}
//**************************************************************************
//**************************************************************************
// PropertyMatrix
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyMatrix , App::Property);
//**************************************************************************
// Construction/Destruction
PropertyMatrix::PropertyMatrix()
{
}
PropertyMatrix::~PropertyMatrix()
{
}
//**************************************************************************
// Base class implementer
void PropertyMatrix::setValue(const Base::Matrix4D &mat)
{
aboutToSetValue();
_cMat=mat;
hasSetValue();
}
const Base::Matrix4D & PropertyMatrix::getValue(void)const
{
return _cMat;
}
PyObject *PropertyMatrix::getPyObject(void)
{
return new Base::MatrixPy(_cMat);
}
void PropertyMatrix::setPyObject(PyObject *value)
{
if (PyObject_TypeCheck(value, &(Base::MatrixPy::Type))) {
Base::MatrixPy *pcObject = (Base::MatrixPy*)value;
setValue( pcObject->value() );
}
else if (PyTuple_Check(value)&&PyTuple_Size(value)==16) {
PyObject* item;
Base::Matrix4D cMatrix;
for (int x=0; x<4;x++) {
for (int y=0; y<4;y++) {
item = PyTuple_GetItem(value,x+y*4);
if (PyFloat_Check(item))
cMatrix[x][y] = PyFloat_AsDouble(item);
#if PY_MAJOR_VERSION < 3
else if (PyInt_Check(item))
cMatrix[x][y] = (double)PyInt_AsLong(item);
#else
else if (PyLong_Check(item))
cMatrix[x][y] = (double)PyLong_AsLong(item);
#endif
else
throw Base::TypeError("Not allowed type used in matrix tuple (a number expected)...");
}
}
setValue( cMatrix );
}
else {
std::string error = std::string("type must be 'Matrix' or tuple of 16 float or int, not ");
error += value->ob_type->tp_name;
throw Base::TypeError(error);
}
}
void PropertyMatrix::Save (Base::Writer &writer) const
{
writer.Stream() << writer.ind() << "<PropertyMatrix";
writer.Stream() << " a11=\"" << _cMat[0][0] << "\" a12=\"" << _cMat[0][1] << "\" a13=\"" << _cMat[0][2] << "\" a14=\"" << _cMat[0][3] << "\"";
writer.Stream() << " a21=\"" << _cMat[1][0] << "\" a22=\"" << _cMat[1][1] << "\" a23=\"" << _cMat[1][2] << "\" a24=\"" << _cMat[1][3] << "\"";
writer.Stream() << " a31=\"" << _cMat[2][0] << "\" a32=\"" << _cMat[2][1] << "\" a33=\"" << _cMat[2][2] << "\" a34=\"" << _cMat[2][3] << "\"";
writer.Stream() << " a41=\"" << _cMat[3][0] << "\" a42=\"" << _cMat[3][1] << "\" a43=\"" << _cMat[3][2] << "\" a44=\"" << _cMat[3][3] << "\"";
writer.Stream() <<"/>" << endl;
}
void PropertyMatrix::Restore(Base::XMLReader &reader)
{
// read my Element
reader.readElement("PropertyMatrix");
// get the value of my Attribute
aboutToSetValue();
_cMat[0][0] = reader.getAttributeAsFloat("a11");
_cMat[0][1] = reader.getAttributeAsFloat("a12");
_cMat[0][2] = reader.getAttributeAsFloat("a13");
_cMat[0][3] = reader.getAttributeAsFloat("a14");
_cMat[1][0] = reader.getAttributeAsFloat("a21");
_cMat[1][1] = reader.getAttributeAsFloat("a22");
_cMat[1][2] = reader.getAttributeAsFloat("a23");
_cMat[1][3] = reader.getAttributeAsFloat("a24");
_cMat[2][0] = reader.getAttributeAsFloat("a31");
_cMat[2][1] = reader.getAttributeAsFloat("a32");
_cMat[2][2] = reader.getAttributeAsFloat("a33");
_cMat[2][3] = reader.getAttributeAsFloat("a34");
_cMat[3][0] = reader.getAttributeAsFloat("a41");
_cMat[3][1] = reader.getAttributeAsFloat("a42");
_cMat[3][2] = reader.getAttributeAsFloat("a43");
_cMat[3][3] = reader.getAttributeAsFloat("a44");
hasSetValue();
}
Property *PropertyMatrix::Copy(void) const
{
PropertyMatrix *p= new PropertyMatrix();
p->_cMat = _cMat;
return p;
}
void PropertyMatrix::Paste(const Property &from)
{
aboutToSetValue();
_cMat = dynamic_cast<const PropertyMatrix&>(from)._cMat;
hasSetValue();
}
//**************************************************************************
//**************************************************************************
// PropertyPlacement
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyPlacement , App::Property);
//**************************************************************************
// Construction/Destruction
PropertyPlacement::PropertyPlacement()
{
}
PropertyPlacement::~PropertyPlacement()
{
}
//**************************************************************************
// Base class implementer
void PropertyPlacement::setValue(const Base::Placement &pos)
{
aboutToSetValue();
_cPos=pos;
hasSetValue();
}
bool PropertyPlacement::setValueIfChanged(const Base::Placement &pos,double tol,double atol)
{
if(_cPos.getPosition().IsEqual(pos.getPosition(),tol)
&& _cPos.getRotation().isSame(pos.getRotation(),atol))
{
return false;
}
setValue(pos);
return true;
}
const Base::Placement & PropertyPlacement::getValue(void)const
{
return _cPos;
}
void PropertyPlacement::getPaths(std::vector<ObjectIdentifier> &paths) const
{
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Base"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("x")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Base"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("y")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Base"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("z")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Angle")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Axis"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("x")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Axis"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("y")));
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Axis"))
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("z")));
}
void PropertyPlacement::setPathValue(const ObjectIdentifier &path, const boost::any &value)
{
if (path.getSubPathStr() == ".Rotation.Angle") {
double avalue;
if (value.type() == typeid(Base::Quantity))
avalue = boost::any_cast<Base::Quantity>(value).getValue();
else if (value.type() == typeid(double))
avalue = boost::any_cast<double>(value);
else if (value.type() == typeid(int))
avalue = boost::any_cast<int>(value);
else if (value.type() == typeid(unsigned int))
avalue = boost::any_cast<unsigned int >(value);
else if (value.type() == typeid(short))
avalue = boost::any_cast<short>(value);
else if (value.type() == typeid(unsigned short))
avalue = boost::any_cast<unsigned short>(value);
else
throw std::bad_cast();
Property::setPathValue(path, Base::toRadians(avalue));
}
else
Property::setPathValue(path, value);
}
const boost::any PropertyPlacement::getPathValue(const ObjectIdentifier &path) const
{
std::string p = path.getSubPathStr();
if (p == ".Rotation.Angle") {
// Convert angle to degrees
return Base::Quantity(Base::toDegrees(boost::any_cast<double>(Property::getPathValue(path))), Unit::Angle);
}
else if (p == ".Base.x" || p == ".Base.y" || p == ".Base.z") {
// Convert double to quantity
return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
}
else
return Property::getPathValue(path);
}
PyObject *PropertyPlacement::getPyObject(void)
{
return new Base::PlacementPy(new Base::Placement(_cPos));
}
void PropertyPlacement::setPyObject(PyObject *value)
{
if (PyObject_TypeCheck(value, &(Base::MatrixPy::Type))) {
Base::MatrixPy *pcObject = (Base::MatrixPy*)value;
Base::Matrix4D mat = pcObject->value();
Base::Placement p;
p.fromMatrix(mat);
setValue(p);
}
else if (PyObject_TypeCheck(value, &(Base::PlacementPy::Type))) {
setValue(*static_cast<Base::PlacementPy*>(value)->getPlacementPtr());
}
else {
std::string error = std::string("type must be 'Matrix' or 'Placement', not ");
error += value->ob_type->tp_name;
throw Base::TypeError(error);
}
}
void PropertyPlacement::Save (Base::Writer &writer) const
{
writer.Stream() << writer.ind() << "<PropertyPlacement";
writer.Stream() << " Px=\"" << _cPos.getPosition().x
<< "\" Py=\"" << _cPos.getPosition().y
<< "\" Pz=\"" << _cPos.getPosition().z << "\"";
writer.Stream() << " Q0=\"" << _cPos.getRotation()[0]
<< "\" Q1=\"" << _cPos.getRotation()[1]
<< "\" Q2=\"" << _cPos.getRotation()[2]
<< "\" Q3=\"" << _cPos.getRotation()[3] << "\"";
Vector3d axis;
double rfAngle;
_cPos.getRotation().getValue(axis, rfAngle);
writer.Stream() << " A=\"" << rfAngle
<< "\" Ox=\"" << axis.x
<< "\" Oy=\"" << axis.y
<< "\" Oz=\"" << axis.z << "\"";
writer.Stream() <<"/>" << endl;
}
void PropertyPlacement::Restore(Base::XMLReader &reader)
{
// read my Element
reader.readElement("PropertyPlacement");
// get the value of my Attribute
aboutToSetValue();
if (reader.hasAttribute("A")) {
_cPos = Base::Placement(Vector3d(reader.getAttributeAsFloat("Px"),
reader.getAttributeAsFloat("Py"),
reader.getAttributeAsFloat("Pz")),
Rotation(Vector3d(reader.getAttributeAsFloat("Ox"),
reader.getAttributeAsFloat("Oy"),
reader.getAttributeAsFloat("Oz")),
reader.getAttributeAsFloat("A")));
}
else {
_cPos = Base::Placement(Vector3d(reader.getAttributeAsFloat("Px"),
reader.getAttributeAsFloat("Py"),
reader.getAttributeAsFloat("Pz")),
Rotation(reader.getAttributeAsFloat("Q0"),
reader.getAttributeAsFloat("Q1"),
reader.getAttributeAsFloat("Q2"),
reader.getAttributeAsFloat("Q3")));
}
hasSetValue();
}
Property *PropertyPlacement::Copy(void) const
{
PropertyPlacement *p= new PropertyPlacement();
p->_cPos = _cPos;
return p;
}
void PropertyPlacement::Paste(const Property &from)
{
aboutToSetValue();
_cPos = dynamic_cast<const PropertyPlacement&>(from)._cPos;
hasSetValue();
}
//**************************************************************************
// PropertyPlacementList
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyPlacementList , App::PropertyLists);
//**************************************************************************
// Construction/Destruction
PropertyPlacementList::PropertyPlacementList()
{
}
PropertyPlacementList::~PropertyPlacementList()
{
}
//**************************************************************************
// Base class implementer
PyObject *PropertyPlacementList::getPyObject(void)
{
PyObject* list = PyList_New( getSize() );
for (int i = 0;i<getSize(); i++)
PyList_SetItem( list, i, new Base::PlacementPy(new Base::Placement(_lValueList[i])));
return list;
}
Base::Placement PropertyPlacementList::getPyValue(PyObject *item) const {
PropertyPlacement val;
val.setPyObject( item );
return val.getValue();
}
void PropertyPlacementList::Save (Base::Writer &writer) const
{
if (!writer.isForceXML()) {
writer.Stream() << writer.ind() << "<PlacementList file=\"" << writer.addFile(getName(), this) << "\"/>" << std::endl;
}
}
void PropertyPlacementList::Restore(Base::XMLReader &reader)
{
reader.readElement("PlacementList");
std::string file (reader.getAttribute("file") );
if (!file.empty()) {
// initiate a file read
reader.addFile(file.c_str(),this);
}
}
void PropertyPlacementList::SaveDocFile (Base::Writer &writer) const
{
Base::OutputStream str(writer.Stream());
uint32_t uCt = (uint32_t)getSize();
str << uCt;
if (!isSinglePrecision()) {
for (std::vector<Base::Placement>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
str << it->getPosition().x << it->getPosition().y << it->getPosition().z
<< it->getRotation()[0] << it->getRotation()[1] << it->getRotation()[2] << it->getRotation()[3] ;
}
}
else {
for (std::vector<Base::Placement>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
float x = (float)it->getPosition().x;
float y = (float)it->getPosition().y;
float z = (float)it->getPosition().z;
float q0 = (float)it->getRotation()[0];
float q1 = (float)it->getRotation()[1];
float q2 = (float)it->getRotation()[2];
float q3 = (float)it->getRotation()[3];
str << x << y << z << q0 << q1 << q2 << q3;
}
}
}
void PropertyPlacementList::RestoreDocFile(Base::Reader &reader)
{
Base::InputStream str(reader);
uint32_t uCt=0;
str >> uCt;
std::vector<Base::Placement> values(uCt);
if (!isSinglePrecision()) {
for (std::vector<Base::Placement>::iterator it = values.begin(); it != values.end(); ++it) {
Base::Vector3d pos;
double q0, q1, q2, q3;
str >> pos.x >> pos.y >> pos.z >> q0 >> q1 >> q2 >> q3;
Base::Rotation rot(q0,q1,q2,q3);
it->setPosition(pos);
it->setRotation(rot);
}
}
else {
float x,y,z,q0,q1,q2,q3;
for (std::vector<Base::Placement>::iterator it = values.begin(); it != values.end(); ++it) {
str >> x >> y >> z >> q0 >> q1 >> q2 >> q3;
Base::Vector3d pos(x, y, z);
Base::Rotation rot(q0,q1,q2,q3);
it->setPosition(pos);
it->setRotation(rot);
}
}
setValues(values);
}
Property *PropertyPlacementList::Copy(void) const
{
PropertyPlacementList *p= new PropertyPlacementList();
p->_lValueList = _lValueList;
return p;
}
void PropertyPlacementList::Paste(const Property &from)
{
setValues(dynamic_cast<const PropertyPlacementList&>(from)._lValueList);
}
unsigned int PropertyPlacementList::getMemSize (void) const
{
return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3d));
}
//**************************************************************************
//**************************************************************************
// PropertyPlacement
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyPlacementLink , App::PropertyLink);
//**************************************************************************
// Construction/Destruction
PropertyPlacementLink::PropertyPlacementLink()
{
}
PropertyPlacementLink::~PropertyPlacementLink()
{
}
App::Placement * PropertyPlacementLink::getPlacementObject(void) const
{
if (_pcLink->getTypeId().isDerivedFrom(App::Placement::getClassTypeId()))
return dynamic_cast<App::Placement*>(_pcLink);
else
return 0;
}
//**************************************************************************
// Base class implementer
Property *PropertyPlacementLink::Copy(void) const
{
PropertyPlacementLink *p= new PropertyPlacementLink();
p->_pcLink = _pcLink;
return p;
}
void PropertyPlacementLink::Paste(const Property &from)
{
aboutToSetValue();
_pcLink = dynamic_cast<const PropertyPlacementLink&>(from)._pcLink;
hasSetValue();
}
// ------------------------------------------------------------
TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyGeometry , App::Property);
PropertyGeometry::PropertyGeometry()
{
}
PropertyGeometry::~PropertyGeometry()
{
}
// ------------------------------------------------------------
TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyComplexGeoData , App::PropertyGeometry);
PropertyComplexGeoData::PropertyComplexGeoData()
{
}
PropertyComplexGeoData::~PropertyComplexGeoData()
{
}