Property: * Extended property status bitset. Mirror most of PropertyType and allow dynamic change property type. * Cache property name and type to improve performance * Centralize property status change signalling * Change aboutToSetValue()/hasSetValue() to virtual * Add new API getFullName() to obtain full quanlified name of the property AtomicPropertyChangeInterface: * Allow calling aboutToSetValue()/hasSetValue() when actually changed PropertyLists: * Refactor implementation by an abstract class PropertyListBase and a template class PropertyListsT, to allow better code reuse. PropertyListT is derived from AtomicPropertyChangeInterface to allow more efficient change on individual elements. * All list type property now accept setting python value as a dictionary with index as key to set individual element of a list. * Add touch list for more efficient handling of value changes. The list contains the index of changed value. And empty touch list should be treated as the entire list is changed. PropertyContainerPy expose this functionality with getPropertyTouchList(). PropertyPersistentObject: * New property to allow dynamic creation of any FreeCAD object derived from Base::Persistence, and use it as a property. DynamicProperty: * Use boost multi_index_container for efficient property lookup while keeping order. * Modify to be allowed to use in PropertyContainer directly PropertyContainer: * Use boost multi_index_container for efficient property lookup while keeping order. * Allow adding/removing dynamic property on all property container * Modify Save/Restore() to persist property status, and better handle transient property which can now be dynamically enabled/disabled per object. * Add new API getFullName() to obtain full quanlified name of the property. Implemented by Document, DocumentObject, and also ViewProviderDocumentObject if future patch DocumentObject and FeaturePython are modified to accommondate the dynamic property changes. Removed get/setCustomAttribute() implementation from DocumentObjectPy, and rely on PropertyContainerPy for the implementation, because of the additional dynamic property support in property container. Gui::ViewProviderDocumentObject, which is derived from PropertyContainer, is also modified accordingly
967 lines
31 KiB
C++
967 lines
31 KiB
C++
/***************************************************************************
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* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <assert.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Exception.h>
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#include <Base/Writer.h>
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#include <Base/Reader.h>
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#include <Base/Stream.h>
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#include <Base/Rotation.h>
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#include <Base/Quantity.h>
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#include <Base/Tools.h>
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#include <Base/VectorPy.h>
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#include <Base/MatrixPy.h>
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#include <Base/PlacementPy.h>
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#include "Placement.h"
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#include "PropertyGeo.h"
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#include "ObjectIdentifier.h"
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using namespace App;
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using namespace Base;
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using namespace std;
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//**************************************************************************
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//**************************************************************************
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// PropertyVector
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyVector , App::Property);
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//**************************************************************************
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// Construction/Destruction
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PropertyVector::PropertyVector()
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{
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}
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PropertyVector::~PropertyVector()
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{
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}
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//**************************************************************************
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// Base class implementer
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void PropertyVector::setValue(const Base::Vector3d &vec)
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{
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aboutToSetValue();
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_cVec=vec;
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hasSetValue();
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}
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void PropertyVector::setValue(double x, double y, double z)
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{
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aboutToSetValue();
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_cVec.Set(x,y,z);
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hasSetValue();
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}
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const Base::Vector3d & PropertyVector::getValue(void)const
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{
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return _cVec;
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}
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PyObject *PropertyVector::getPyObject(void)
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{
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return new Base::VectorPy(_cVec);
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}
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void PropertyVector::setPyObject(PyObject *value)
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{
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if (PyObject_TypeCheck(value, &(Base::VectorPy::Type))) {
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Base::VectorPy *pcObject = static_cast<Base::VectorPy*>(value);
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Base::Vector3d* val = pcObject->getVectorPtr();
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setValue(*val);
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}
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else if (PyTuple_Check(value)&&PyTuple_Size(value)==3) {
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PyObject* item;
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Base::Vector3d cVec;
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// x
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item = PyTuple_GetItem(value,0);
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if (PyFloat_Check(item))
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cVec.x = PyFloat_AsDouble(item);
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#if PY_MAJOR_VERSION < 3
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else if (PyInt_Check(item))
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cVec.x = (double)PyInt_AsLong(item);
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#else
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else if (PyLong_Check(item))
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cVec.x = (double)PyLong_AsLong(item);
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#endif
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else
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throw Base::TypeError("Not allowed type used in tuple (float expected)...");
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// y
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item = PyTuple_GetItem(value,1);
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if (PyFloat_Check(item))
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cVec.y = PyFloat_AsDouble(item);
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#if PY_MAJOR_VERSION < 3
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else if (PyInt_Check(item))
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cVec.y = (double)PyInt_AsLong(item);
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#else
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else if (PyLong_Check(item))
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cVec.y = (double)PyLong_AsLong(item);
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#endif
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else
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throw Base::TypeError("Not allowed type used in tuple (float expected)...");
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// z
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item = PyTuple_GetItem(value,2);
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if (PyFloat_Check(item))
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cVec.z = PyFloat_AsDouble(item);
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#if PY_MAJOR_VERSION < 3
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else if (PyInt_Check(item))
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cVec.z = (double)PyInt_AsLong(item);
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#else
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else if (PyLong_Check(item))
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cVec.z = (double)PyLong_AsLong(item);
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#endif
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else
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throw Base::TypeError("Not allowed type used in tuple (float expected)...");
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setValue( cVec );
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}
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else {
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std::string error = std::string("type must be 'Vector' or tuple of three floats, not ");
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error += value->ob_type->tp_name;
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throw Base::TypeError(error);
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}
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}
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void PropertyVector::Save (Base::Writer &writer) const
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{
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writer.Stream() << writer.ind() << "<PropertyVector valueX=\"" << _cVec.x << "\" valueY=\"" << _cVec.y << "\" valueZ=\"" << _cVec.z <<"\"/>" << endl;
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}
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void PropertyVector::Restore(Base::XMLReader &reader)
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{
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// read my Element
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reader.readElement("PropertyVector");
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// get the value of my Attribute
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aboutToSetValue();
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_cVec.x = reader.getAttributeAsFloat("valueX");
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_cVec.y = reader.getAttributeAsFloat("valueY");
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_cVec.z = reader.getAttributeAsFloat("valueZ");
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hasSetValue();
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}
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Property *PropertyVector::Copy(void) const
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{
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PropertyVector *p= new PropertyVector();
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p->_cVec = _cVec;
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return p;
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}
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void PropertyVector::Paste(const Property &from)
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{
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aboutToSetValue();
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_cVec = dynamic_cast<const PropertyVector&>(from)._cVec;
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hasSetValue();
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}
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void PropertyVector::getPaths(std::vector<ObjectIdentifier> &paths) const
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{
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paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
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<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("x")));
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paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
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<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("y")));
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paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
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<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("z")));
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}
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//**************************************************************************
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// PropertyVectorDistance
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyVectorDistance , App::PropertyVector);
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//**************************************************************************
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// Construction/Destruction
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PropertyVectorDistance::PropertyVectorDistance()
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{
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}
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const boost::any PropertyVectorDistance::getPathValue(const ObjectIdentifier &path) const
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{
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std::string p = path.getSubPathStr();
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if (p == ".x" || p == ".y" || p == ".z") {
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// Convert double to quantity
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return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
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}
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else
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return Property::getPathValue(path);
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}
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PropertyVectorDistance::~PropertyVectorDistance()
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{
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}
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//**************************************************************************
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// PropertyPosition
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyPosition , App::PropertyVector);
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//**************************************************************************
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// Construction/Destruction
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PropertyPosition::PropertyPosition()
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{
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}
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PropertyPosition::~PropertyPosition()
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{
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}
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const boost::any PropertyPosition::getPathValue(const ObjectIdentifier &path) const
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{
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std::string p = path.getSubPathStr();
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if (p == ".x" || p == ".y" || p == ".z") {
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// Convert double to quantity
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return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
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}
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else
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return Property::getPathValue(path);
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}
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//**************************************************************************
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// PropertyPosition
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyDirection , App::PropertyVector);
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//**************************************************************************
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// Construction/Destruction
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PropertyDirection::PropertyDirection()
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{
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}
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PropertyDirection::~PropertyDirection()
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{
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}
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const boost::any PropertyDirection::getPathValue(const ObjectIdentifier &path) const
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{
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std::string p = path.getSubPathStr();
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if (p == ".x" || p == ".y" || p == ".z") {
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// Convert double to quantity
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return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
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}
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else
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return Property::getPathValue(path);
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}
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//**************************************************************************
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// PropertyVectorList
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyVectorList , App::PropertyLists);
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//**************************************************************************
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// Construction/Destruction
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PropertyVectorList::PropertyVectorList()
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{
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}
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PropertyVectorList::~PropertyVectorList()
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{
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}
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//**************************************************************************
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// Base class implementer
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void PropertyVectorList::setValue(double x, double y, double z)
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{
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setValue(Base::Vector3d(x,y,z));
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}
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PyObject *PropertyVectorList::getPyObject(void)
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{
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PyObject* list = PyList_New( getSize() );
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for (int i = 0;i<getSize(); i++)
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PyList_SetItem( list, i, new VectorPy( _lValueList[i]));
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return list;
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}
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Base::Vector3d PropertyVectorList::getPyValue(PyObject *item) const {
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PropertyVector val;
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val.setPyObject( item );
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return val.getValue();
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}
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void PropertyVectorList::Save (Base::Writer &writer) const
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{
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if (!writer.isForceXML()) {
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writer.Stream() << writer.ind() << "<VectorList file=\"" << writer.addFile(getName(), this) << "\"/>" << std::endl;
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}
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}
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void PropertyVectorList::Restore(Base::XMLReader &reader)
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{
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reader.readElement("VectorList");
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std::string file (reader.getAttribute("file") );
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if (!file.empty()) {
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// initiate a file read
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reader.addFile(file.c_str(),this);
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}
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}
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void PropertyVectorList::SaveDocFile (Base::Writer &writer) const
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{
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Base::OutputStream str(writer.Stream());
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uint32_t uCt = (uint32_t)getSize();
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str << uCt;
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if (!isSinglePrecision()) {
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for (std::vector<Base::Vector3d>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
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str << it->x << it->y << it->z;
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}
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}
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else {
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for (std::vector<Base::Vector3d>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
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float x = (float)it->x;
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float y = (float)it->y;
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float z = (float)it->z;
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str << x << y << z;
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}
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}
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}
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void PropertyVectorList::RestoreDocFile(Base::Reader &reader)
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{
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Base::InputStream str(reader);
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uint32_t uCt=0;
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str >> uCt;
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std::vector<Base::Vector3d> values(uCt);
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if (!isSinglePrecision()) {
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for (std::vector<Base::Vector3d>::iterator it = values.begin(); it != values.end(); ++it) {
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str >> it->x >> it->y >> it->z;
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}
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}
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else {
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float x,y,z;
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for (std::vector<Base::Vector3d>::iterator it = values.begin(); it != values.end(); ++it) {
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str >> x >> y >> z;
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it->Set(x, y, z);
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}
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}
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setValues(values);
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}
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Property *PropertyVectorList::Copy(void) const
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{
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PropertyVectorList *p= new PropertyVectorList();
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p->_lValueList = _lValueList;
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return p;
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}
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void PropertyVectorList::Paste(const Property &from)
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{
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setValues(dynamic_cast<const PropertyVectorList&>(from)._lValueList);
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}
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unsigned int PropertyVectorList::getMemSize (void) const
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{
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return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3d));
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}
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//**************************************************************************
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//**************************************************************************
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// PropertyMatrix
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyMatrix , App::Property);
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//**************************************************************************
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// Construction/Destruction
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PropertyMatrix::PropertyMatrix()
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{
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}
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PropertyMatrix::~PropertyMatrix()
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{
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}
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//**************************************************************************
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// Base class implementer
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void PropertyMatrix::setValue(const Base::Matrix4D &mat)
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{
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aboutToSetValue();
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_cMat=mat;
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hasSetValue();
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}
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const Base::Matrix4D & PropertyMatrix::getValue(void)const
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{
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return _cMat;
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}
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PyObject *PropertyMatrix::getPyObject(void)
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{
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return new Base::MatrixPy(_cMat);
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}
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void PropertyMatrix::setPyObject(PyObject *value)
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{
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if (PyObject_TypeCheck(value, &(Base::MatrixPy::Type))) {
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Base::MatrixPy *pcObject = (Base::MatrixPy*)value;
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setValue( pcObject->value() );
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}
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else if (PyTuple_Check(value)&&PyTuple_Size(value)==16) {
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PyObject* item;
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Base::Matrix4D cMatrix;
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for (int x=0; x<4;x++) {
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for (int y=0; y<4;y++) {
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item = PyTuple_GetItem(value,x+y*4);
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if (PyFloat_Check(item))
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cMatrix[x][y] = PyFloat_AsDouble(item);
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#if PY_MAJOR_VERSION < 3
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else if (PyInt_Check(item))
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cMatrix[x][y] = (double)PyInt_AsLong(item);
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#else
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else if (PyLong_Check(item))
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cMatrix[x][y] = (double)PyLong_AsLong(item);
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#endif
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else
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throw Base::TypeError("Not allowed type used in matrix tuple (a number expected)...");
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}
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}
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setValue( cMatrix );
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}
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else {
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std::string error = std::string("type must be 'Matrix' or tuple of 16 float or int, not ");
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error += value->ob_type->tp_name;
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throw Base::TypeError(error);
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}
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}
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void PropertyMatrix::Save (Base::Writer &writer) const
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{
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writer.Stream() << writer.ind() << "<PropertyMatrix";
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writer.Stream() << " a11=\"" << _cMat[0][0] << "\" a12=\"" << _cMat[0][1] << "\" a13=\"" << _cMat[0][2] << "\" a14=\"" << _cMat[0][3] << "\"";
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writer.Stream() << " a21=\"" << _cMat[1][0] << "\" a22=\"" << _cMat[1][1] << "\" a23=\"" << _cMat[1][2] << "\" a24=\"" << _cMat[1][3] << "\"";
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writer.Stream() << " a31=\"" << _cMat[2][0] << "\" a32=\"" << _cMat[2][1] << "\" a33=\"" << _cMat[2][2] << "\" a34=\"" << _cMat[2][3] << "\"";
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writer.Stream() << " a41=\"" << _cMat[3][0] << "\" a42=\"" << _cMat[3][1] << "\" a43=\"" << _cMat[3][2] << "\" a44=\"" << _cMat[3][3] << "\"";
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writer.Stream() <<"/>" << endl;
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}
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void PropertyMatrix::Restore(Base::XMLReader &reader)
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{
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// read my Element
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reader.readElement("PropertyMatrix");
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// get the value of my Attribute
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aboutToSetValue();
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_cMat[0][0] = reader.getAttributeAsFloat("a11");
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_cMat[0][1] = reader.getAttributeAsFloat("a12");
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_cMat[0][2] = reader.getAttributeAsFloat("a13");
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_cMat[0][3] = reader.getAttributeAsFloat("a14");
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_cMat[1][0] = reader.getAttributeAsFloat("a21");
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_cMat[1][1] = reader.getAttributeAsFloat("a22");
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_cMat[1][2] = reader.getAttributeAsFloat("a23");
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_cMat[1][3] = reader.getAttributeAsFloat("a24");
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|
|
|
_cMat[2][0] = reader.getAttributeAsFloat("a31");
|
|
_cMat[2][1] = reader.getAttributeAsFloat("a32");
|
|
_cMat[2][2] = reader.getAttributeAsFloat("a33");
|
|
_cMat[2][3] = reader.getAttributeAsFloat("a34");
|
|
|
|
_cMat[3][0] = reader.getAttributeAsFloat("a41");
|
|
_cMat[3][1] = reader.getAttributeAsFloat("a42");
|
|
_cMat[3][2] = reader.getAttributeAsFloat("a43");
|
|
_cMat[3][3] = reader.getAttributeAsFloat("a44");
|
|
hasSetValue();
|
|
}
|
|
|
|
|
|
Property *PropertyMatrix::Copy(void) const
|
|
{
|
|
PropertyMatrix *p= new PropertyMatrix();
|
|
p->_cMat = _cMat;
|
|
return p;
|
|
}
|
|
|
|
void PropertyMatrix::Paste(const Property &from)
|
|
{
|
|
aboutToSetValue();
|
|
_cMat = dynamic_cast<const PropertyMatrix&>(from)._cMat;
|
|
hasSetValue();
|
|
}
|
|
|
|
//**************************************************************************
|
|
//**************************************************************************
|
|
// PropertyPlacement
|
|
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
TYPESYSTEM_SOURCE(App::PropertyPlacement , App::Property);
|
|
|
|
//**************************************************************************
|
|
// Construction/Destruction
|
|
|
|
|
|
PropertyPlacement::PropertyPlacement()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
PropertyPlacement::~PropertyPlacement()
|
|
{
|
|
|
|
}
|
|
|
|
//**************************************************************************
|
|
// Base class implementer
|
|
|
|
|
|
void PropertyPlacement::setValue(const Base::Placement &pos)
|
|
{
|
|
aboutToSetValue();
|
|
_cPos=pos;
|
|
hasSetValue();
|
|
}
|
|
|
|
bool PropertyPlacement::setValueIfChanged(const Base::Placement &pos,double tol,double atol)
|
|
{
|
|
if(_cPos.getPosition().IsEqual(pos.getPosition(),tol)
|
|
&& _cPos.getRotation().isSame(pos.getRotation(),atol))
|
|
{
|
|
return false;
|
|
}
|
|
setValue(pos);
|
|
return true;
|
|
}
|
|
|
|
|
|
const Base::Placement & PropertyPlacement::getValue(void)const
|
|
{
|
|
return _cPos;
|
|
}
|
|
|
|
void PropertyPlacement::getPaths(std::vector<ObjectIdentifier> &paths) const
|
|
{
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Base"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("x")));
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Base"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("y")));
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Base"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("z")));
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Angle")));
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Axis"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("x")));
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Axis"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("y")));
|
|
paths.push_back(ObjectIdentifier(getContainer()) << ObjectIdentifier::Component::SimpleComponent(getName())
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Rotation"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("Axis"))
|
|
<< ObjectIdentifier::Component::SimpleComponent(ObjectIdentifier::String("z")));
|
|
}
|
|
|
|
void PropertyPlacement::setPathValue(const ObjectIdentifier &path, const boost::any &value)
|
|
{
|
|
if (path.getSubPathStr() == ".Rotation.Angle") {
|
|
double avalue;
|
|
|
|
if (value.type() == typeid(Base::Quantity))
|
|
avalue = boost::any_cast<Base::Quantity>(value).getValue();
|
|
else if (value.type() == typeid(double))
|
|
avalue = boost::any_cast<double>(value);
|
|
else if (value.type() == typeid(int))
|
|
avalue = boost::any_cast<int>(value);
|
|
else if (value.type() == typeid(unsigned int))
|
|
avalue = boost::any_cast<unsigned int >(value);
|
|
else if (value.type() == typeid(short))
|
|
avalue = boost::any_cast<short>(value);
|
|
else if (value.type() == typeid(unsigned short))
|
|
avalue = boost::any_cast<unsigned short>(value);
|
|
else
|
|
throw std::bad_cast();
|
|
|
|
Property::setPathValue(path, Base::toRadians(avalue));
|
|
}
|
|
else
|
|
Property::setPathValue(path, value);
|
|
}
|
|
|
|
const boost::any PropertyPlacement::getPathValue(const ObjectIdentifier &path) const
|
|
{
|
|
std::string p = path.getSubPathStr();
|
|
|
|
if (p == ".Rotation.Angle") {
|
|
// Convert angle to degrees
|
|
return Base::Quantity(Base::toDegrees(boost::any_cast<double>(Property::getPathValue(path))), Unit::Angle);
|
|
}
|
|
else if (p == ".Base.x" || p == ".Base.y" || p == ".Base.z") {
|
|
// Convert double to quantity
|
|
return Base::Quantity(boost::any_cast<double>(Property::getPathValue(path)), Unit::Length);
|
|
}
|
|
else
|
|
return Property::getPathValue(path);
|
|
}
|
|
|
|
PyObject *PropertyPlacement::getPyObject(void)
|
|
{
|
|
return new Base::PlacementPy(new Base::Placement(_cPos));
|
|
}
|
|
|
|
void PropertyPlacement::setPyObject(PyObject *value)
|
|
{
|
|
if (PyObject_TypeCheck(value, &(Base::MatrixPy::Type))) {
|
|
Base::MatrixPy *pcObject = (Base::MatrixPy*)value;
|
|
Base::Matrix4D mat = pcObject->value();
|
|
Base::Placement p;
|
|
p.fromMatrix(mat);
|
|
setValue(p);
|
|
}
|
|
else if (PyObject_TypeCheck(value, &(Base::PlacementPy::Type))) {
|
|
setValue(*static_cast<Base::PlacementPy*>(value)->getPlacementPtr());
|
|
}
|
|
else {
|
|
std::string error = std::string("type must be 'Matrix' or 'Placement', not ");
|
|
error += value->ob_type->tp_name;
|
|
throw Base::TypeError(error);
|
|
}
|
|
}
|
|
|
|
void PropertyPlacement::Save (Base::Writer &writer) const
|
|
{
|
|
writer.Stream() << writer.ind() << "<PropertyPlacement";
|
|
writer.Stream() << " Px=\"" << _cPos.getPosition().x
|
|
<< "\" Py=\"" << _cPos.getPosition().y
|
|
<< "\" Pz=\"" << _cPos.getPosition().z << "\"";
|
|
|
|
writer.Stream() << " Q0=\"" << _cPos.getRotation()[0]
|
|
<< "\" Q1=\"" << _cPos.getRotation()[1]
|
|
<< "\" Q2=\"" << _cPos.getRotation()[2]
|
|
<< "\" Q3=\"" << _cPos.getRotation()[3] << "\"";
|
|
Vector3d axis;
|
|
double rfAngle;
|
|
_cPos.getRotation().getValue(axis, rfAngle);
|
|
writer.Stream() << " A=\"" << rfAngle
|
|
<< "\" Ox=\"" << axis.x
|
|
<< "\" Oy=\"" << axis.y
|
|
<< "\" Oz=\"" << axis.z << "\"";
|
|
writer.Stream() <<"/>" << endl;
|
|
}
|
|
|
|
void PropertyPlacement::Restore(Base::XMLReader &reader)
|
|
{
|
|
// read my Element
|
|
reader.readElement("PropertyPlacement");
|
|
// get the value of my Attribute
|
|
aboutToSetValue();
|
|
|
|
if (reader.hasAttribute("A")) {
|
|
_cPos = Base::Placement(Vector3d(reader.getAttributeAsFloat("Px"),
|
|
reader.getAttributeAsFloat("Py"),
|
|
reader.getAttributeAsFloat("Pz")),
|
|
Rotation(Vector3d(reader.getAttributeAsFloat("Ox"),
|
|
reader.getAttributeAsFloat("Oy"),
|
|
reader.getAttributeAsFloat("Oz")),
|
|
reader.getAttributeAsFloat("A")));
|
|
}
|
|
else {
|
|
_cPos = Base::Placement(Vector3d(reader.getAttributeAsFloat("Px"),
|
|
reader.getAttributeAsFloat("Py"),
|
|
reader.getAttributeAsFloat("Pz")),
|
|
Rotation(reader.getAttributeAsFloat("Q0"),
|
|
reader.getAttributeAsFloat("Q1"),
|
|
reader.getAttributeAsFloat("Q2"),
|
|
reader.getAttributeAsFloat("Q3")));
|
|
}
|
|
|
|
hasSetValue();
|
|
}
|
|
|
|
|
|
Property *PropertyPlacement::Copy(void) const
|
|
{
|
|
PropertyPlacement *p= new PropertyPlacement();
|
|
p->_cPos = _cPos;
|
|
return p;
|
|
}
|
|
|
|
void PropertyPlacement::Paste(const Property &from)
|
|
{
|
|
aboutToSetValue();
|
|
_cPos = dynamic_cast<const PropertyPlacement&>(from)._cPos;
|
|
hasSetValue();
|
|
}
|
|
|
|
|
|
//**************************************************************************
|
|
// PropertyPlacementList
|
|
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
TYPESYSTEM_SOURCE(App::PropertyPlacementList , App::PropertyLists);
|
|
|
|
//**************************************************************************
|
|
// Construction/Destruction
|
|
|
|
PropertyPlacementList::PropertyPlacementList()
|
|
{
|
|
|
|
}
|
|
|
|
PropertyPlacementList::~PropertyPlacementList()
|
|
{
|
|
|
|
}
|
|
|
|
//**************************************************************************
|
|
// Base class implementer
|
|
|
|
PyObject *PropertyPlacementList::getPyObject(void)
|
|
{
|
|
PyObject* list = PyList_New( getSize() );
|
|
|
|
for (int i = 0;i<getSize(); i++)
|
|
PyList_SetItem( list, i, new Base::PlacementPy(new Base::Placement(_lValueList[i])));
|
|
|
|
return list;
|
|
}
|
|
|
|
Base::Placement PropertyPlacementList::getPyValue(PyObject *item) const {
|
|
PropertyPlacement val;
|
|
val.setPyObject( item );
|
|
return val.getValue();
|
|
}
|
|
|
|
void PropertyPlacementList::Save (Base::Writer &writer) const
|
|
{
|
|
if (!writer.isForceXML()) {
|
|
writer.Stream() << writer.ind() << "<PlacementList file=\"" << writer.addFile(getName(), this) << "\"/>" << std::endl;
|
|
}
|
|
}
|
|
|
|
void PropertyPlacementList::Restore(Base::XMLReader &reader)
|
|
{
|
|
reader.readElement("PlacementList");
|
|
std::string file (reader.getAttribute("file") );
|
|
|
|
if (!file.empty()) {
|
|
// initiate a file read
|
|
reader.addFile(file.c_str(),this);
|
|
}
|
|
}
|
|
|
|
void PropertyPlacementList::SaveDocFile (Base::Writer &writer) const
|
|
{
|
|
Base::OutputStream str(writer.Stream());
|
|
uint32_t uCt = (uint32_t)getSize();
|
|
str << uCt;
|
|
if (!isSinglePrecision()) {
|
|
for (std::vector<Base::Placement>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
|
|
str << it->getPosition().x << it->getPosition().y << it->getPosition().z
|
|
<< it->getRotation()[0] << it->getRotation()[1] << it->getRotation()[2] << it->getRotation()[3] ;
|
|
}
|
|
}
|
|
else {
|
|
for (std::vector<Base::Placement>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
|
|
float x = (float)it->getPosition().x;
|
|
float y = (float)it->getPosition().y;
|
|
float z = (float)it->getPosition().z;
|
|
float q0 = (float)it->getRotation()[0];
|
|
float q1 = (float)it->getRotation()[1];
|
|
float q2 = (float)it->getRotation()[2];
|
|
float q3 = (float)it->getRotation()[3];
|
|
str << x << y << z << q0 << q1 << q2 << q3;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PropertyPlacementList::RestoreDocFile(Base::Reader &reader)
|
|
{
|
|
Base::InputStream str(reader);
|
|
uint32_t uCt=0;
|
|
str >> uCt;
|
|
std::vector<Base::Placement> values(uCt);
|
|
if (!isSinglePrecision()) {
|
|
for (std::vector<Base::Placement>::iterator it = values.begin(); it != values.end(); ++it) {
|
|
Base::Vector3d pos;
|
|
double q0, q1, q2, q3;
|
|
str >> pos.x >> pos.y >> pos.z >> q0 >> q1 >> q2 >> q3;
|
|
Base::Rotation rot(q0,q1,q2,q3);
|
|
it->setPosition(pos);
|
|
it->setRotation(rot);
|
|
}
|
|
}
|
|
else {
|
|
float x,y,z,q0,q1,q2,q3;
|
|
for (std::vector<Base::Placement>::iterator it = values.begin(); it != values.end(); ++it) {
|
|
str >> x >> y >> z >> q0 >> q1 >> q2 >> q3;
|
|
Base::Vector3d pos(x, y, z);
|
|
Base::Rotation rot(q0,q1,q2,q3);
|
|
it->setPosition(pos);
|
|
it->setRotation(rot);
|
|
}
|
|
}
|
|
setValues(values);
|
|
}
|
|
|
|
Property *PropertyPlacementList::Copy(void) const
|
|
{
|
|
PropertyPlacementList *p= new PropertyPlacementList();
|
|
p->_lValueList = _lValueList;
|
|
return p;
|
|
}
|
|
|
|
void PropertyPlacementList::Paste(const Property &from)
|
|
{
|
|
setValues(dynamic_cast<const PropertyPlacementList&>(from)._lValueList);
|
|
}
|
|
|
|
unsigned int PropertyPlacementList::getMemSize (void) const
|
|
{
|
|
return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3d));
|
|
}
|
|
|
|
|
|
|
|
|
|
//**************************************************************************
|
|
//**************************************************************************
|
|
// PropertyPlacement
|
|
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
TYPESYSTEM_SOURCE(App::PropertyPlacementLink , App::PropertyLink);
|
|
|
|
//**************************************************************************
|
|
// Construction/Destruction
|
|
|
|
|
|
PropertyPlacementLink::PropertyPlacementLink()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
PropertyPlacementLink::~PropertyPlacementLink()
|
|
{
|
|
|
|
}
|
|
|
|
App::Placement * PropertyPlacementLink::getPlacementObject(void) const
|
|
{
|
|
if (_pcLink->getTypeId().isDerivedFrom(App::Placement::getClassTypeId()))
|
|
return dynamic_cast<App::Placement*>(_pcLink);
|
|
else
|
|
return 0;
|
|
|
|
}
|
|
|
|
//**************************************************************************
|
|
// Base class implementer
|
|
|
|
Property *PropertyPlacementLink::Copy(void) const
|
|
{
|
|
PropertyPlacementLink *p= new PropertyPlacementLink();
|
|
p->_pcLink = _pcLink;
|
|
return p;
|
|
}
|
|
|
|
void PropertyPlacementLink::Paste(const Property &from)
|
|
{
|
|
aboutToSetValue();
|
|
_pcLink = dynamic_cast<const PropertyPlacementLink&>(from)._pcLink;
|
|
hasSetValue();
|
|
}
|
|
|
|
// ------------------------------------------------------------
|
|
|
|
TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyGeometry , App::Property);
|
|
|
|
PropertyGeometry::PropertyGeometry()
|
|
{
|
|
|
|
}
|
|
|
|
PropertyGeometry::~PropertyGeometry()
|
|
{
|
|
|
|
}
|
|
|
|
// ------------------------------------------------------------
|
|
|
|
TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyComplexGeoData , App::PropertyGeometry);
|
|
|
|
PropertyComplexGeoData::PropertyComplexGeoData()
|
|
{
|
|
|
|
}
|
|
|
|
PropertyComplexGeoData::~PropertyComplexGeoData()
|
|
{
|
|
|
|
}
|