Files
create/src/Mod/Assembly/Gui/ViewProviderAssembly.cpp
2016-04-12 18:11:45 +02:00

101 lines
3.7 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoGroup.h>
#endif
#include "ViewProviderAssembly.h"
#include <Gui/Command.h>
#include <Gui/Document.h>
#include <Mod/Assembly/App/ItemAssembly.h>
using namespace AssemblyGui;
PROPERTY_SOURCE(AssemblyGui::ViewProviderItemAssembly,AssemblyGui::ViewProviderItem)
ViewProviderItemAssembly::ViewProviderItemAssembly()
{
}
ViewProviderItemAssembly::~ViewProviderItemAssembly()
{
}
bool ViewProviderItemAssembly::doubleClicked(void)
{
Gui::Command::assureWorkbench("AssemblyWorkbench");
Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.setActiveAssembly(App.activeDocument().%s)",this->getObject()->getNameInDocument());
return true;
}
void ViewProviderItemAssembly::attach(App::DocumentObject *pcFeat)
{
// call parent attach method
ViewProviderGeometryObject::attach(pcFeat);
// putting all together with the switch
addDisplayMaskMode(getChildRoot(), "Main");
}
void ViewProviderItemAssembly::setDisplayMode(const char* ModeName)
{
if ( strcmp("Main",ModeName)==0 )
setDisplayMaskMode("Main");
ViewProviderGeometryObject::setDisplayMode( ModeName );
}
std::vector<std::string> ViewProviderItemAssembly::getDisplayModes(void) const
{
// get the modes of the father
std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
// add your own modes
StrList.push_back("Main");
return StrList;
}
std::vector<App::DocumentObject*> ViewProviderItemAssembly::claimChildren(void)const
{
std::vector<App::DocumentObject*> temp(static_cast<Assembly::ItemAssembly*>(getObject())->Items.getValues());
temp.insert(temp.end(),
static_cast<Assembly::ItemAssembly*>(getObject())->Annotations.getValues().begin(),
static_cast<Assembly::ItemAssembly*>(getObject())->Annotations.getValues().end());
return temp;
}
std::vector<App::DocumentObject*> ViewProviderItemAssembly::claimChildren3D(void)const
{
return static_cast<Assembly::ItemAssembly*>(getObject())->Items.getValues();
}