Files
create/src/Mod/Fem/Gui/ViewProviderFemConstraintTransform.cpp
2020-03-06 08:39:29 +01:00

319 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) 2015 FreeCAD Developers *
* Authors: Michael Hindley <hindlemp@eskom.co.za> *
* Ruan Olwagen <olwager@eskom.co.za> *
* Oswald van Ginkel <vginkeo@eskom.co.za> *
* Ofentse Kgoa <kgoaot@eskom.co.za> *
* Based on Force constraint by Jan Rheinländer *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Standard_math.hxx>
# include <Precision.hxx>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoTranslation.h>
# include <Inventor/nodes/SoRotation.h>
# include <Inventor/nodes/SoMultipleCopy.h>
# include <Inventor/nodes/SoCylinder.h>
# include <Inventor/nodes/SoSphere.h>
# include <Inventor/nodes/SoCube.h>
# include <Inventor/nodes/SoText3.h>
# include <Inventor/nodes/SoFont.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoMaterialBinding.h>
# include <Inventor/nodes/SoScale.h>
# include <math.h>
#endif
#include <Gui/Command.h>
#include "Mod/Fem/App/FemConstraintTransform.h"
#include "TaskFemConstraintTransform.h"
#include "ViewProviderFemConstraintTransform.h"
#include <Base/Console.h>
#include <Gui/Control.h>
#define PI (3.141592653589793238462643383279502884L)
using namespace FemGui;
PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintTransform, FemGui::ViewProviderFemConstraint)
ViewProviderFemConstraintTransform::ViewProviderFemConstraintTransform()
{
sPixmap = "FEM_ConstraintTransform";
//
//ADD_PROPERTY(FaceColor,(0.0f,0.2f,0.8f));
}
ViewProviderFemConstraintTransform::~ViewProviderFemConstraintTransform()
{
}
//FIXME setEdit needs a careful review
bool ViewProviderFemConstraintTransform::setEdit(int ModNum)
{
if (ModNum == ViewProvider::Default) {
// When double-clicking on the item for this constraint the
// object unsets and sets its edit mode without closing
// the task panel
Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
TaskDlgFemConstraintTransform *constrDlg = qobject_cast<TaskDlgFemConstraintTransform *>(dlg);
if (constrDlg && constrDlg->getConstraintView() != this)
constrDlg = 0; // another constraint left open its task panel
if (dlg && !constrDlg) {
if (constraintDialog != NULL) {
// Ignore the request to open another dialog
return false;
} else {
constraintDialog = new TaskFemConstraintTransform(this);
return true;
}
}
// clear the selection (convenience)
Gui::Selection().clearSelection();
// start the edit dialog
if (constrDlg)
Gui::Control().showDialog(constrDlg);
else
Gui::Control().showDialog(new TaskDlgFemConstraintTransform(this));
return true;
}
else {
return ViewProviderDocumentObject::setEdit(ModNum);
}
}
#define HEIGHTAXIS (20)
#define RADIUSAXIS (0.8)
#define ARROWLENGTH (3)
#define ARROWHEADRADIUS (ARROWLENGTH/3)
#define LENGTHDISC (0.25)
#define RADIUSDISC (0.8)
void ViewProviderFemConstraintTransform::updateData(const App::Property* prop)
{
// Gets called whenever a property of the attached object changes
Fem::ConstraintTransform* pcConstraint = static_cast<Fem::ConstraintTransform*>(this->getObject());
float scaledradiusaxis = RADIUSAXIS * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only
float scaledheightaxis = HEIGHTAXIS * pcConstraint->Scale.getValue();
float scaledheadradiusA = ARROWHEADRADIUS * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only
float scaledlengthA = ARROWLENGTH * pcConstraint->Scale.getValue();
std::string transform_type = pcConstraint->TransformType.getValueAsString();
if (transform_type == "Rectangular") {
if (strcmp(prop->getName(),"Points") == 0) {
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
if (points.size() != normals.size())
return;
std::vector<Base::Vector3d>::const_iterator n = normals.begin();
// Points and Normals are always updated together
Gui::coinRemoveAllChildren(pShapeSep);
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
SbVec3f basex(p->x, p->y, p->z);
SbVec3f basey(p->x, p->y, p->z);
double x_axis_x = 1;
double x_axis_y = 0;
double x_axis_z = 0;
double y_axis_x = 0;
double y_axis_y = 1;
double y_axis_z = 0;
double z_axis_x = 0;
double z_axis_y = 0;
double z_axis_z = 1;
double rot_x = (pcConstraint->X_rot.getValue() * (PI/180));
double rot_y = (pcConstraint->Y_rot.getValue() * (PI/180));
double rot_z = (pcConstraint->Z_rot.getValue() * (PI/180));
double x_axis_x_p;
double x_axis_y_p;
double x_axis_z_p;
double y_axis_x_p;
double y_axis_y_p;
double y_axis_z_p;
double z_axis_x_p;
double z_axis_y_p;
double z_axis_z_p;
if (rot_x!=0){
x_axis_z_p = x_axis_z*cos(rot_x) - x_axis_y*sin(rot_x);
x_axis_y_p = x_axis_y*cos(rot_x) + x_axis_z*sin(rot_x);
x_axis_z = x_axis_z_p;
x_axis_y = x_axis_y_p;
y_axis_z_p = y_axis_z*cos(rot_x) - y_axis_y*sin(rot_x);
y_axis_y_p = y_axis_y*cos(rot_x) + y_axis_z*sin(rot_x);
y_axis_z = y_axis_z_p;
y_axis_y = y_axis_y_p;
z_axis_z_p = z_axis_z*cos(rot_x) - z_axis_y*sin(rot_x);
z_axis_y_p = z_axis_y*cos(rot_x) + z_axis_z*sin(rot_x);
z_axis_z = z_axis_z_p;
z_axis_y = z_axis_y_p;
}
if (rot_y != 0){
x_axis_z_p = x_axis_z*cos(rot_y) + x_axis_x*sin(rot_y);
x_axis_x_p = x_axis_x*cos(rot_y) - x_axis_z*sin(rot_y);
x_axis_z = x_axis_z_p;
x_axis_x = x_axis_x_p;
y_axis_z_p = y_axis_z*cos(rot_y) + y_axis_x*sin(rot_y);
y_axis_x_p = y_axis_x*cos(rot_y) - y_axis_z*sin(rot_y);
y_axis_z = y_axis_z_p;
y_axis_x = y_axis_x_p;
z_axis_z_p = z_axis_z*cos(rot_y) + z_axis_x*sin(rot_y);
z_axis_x_p = z_axis_x*cos(rot_y) - z_axis_z*sin(rot_y);
z_axis_z = z_axis_z_p;
z_axis_x = z_axis_x_p;
}
if (rot_z !=0){
x_axis_x_p = x_axis_x*cos(rot_z) + x_axis_y*sin(rot_z);
x_axis_y_p = x_axis_y*cos(rot_z) - x_axis_x*sin(rot_z);
x_axis_x = x_axis_x_p;
x_axis_y = x_axis_y_p;
y_axis_x_p = y_axis_x*cos(rot_z) + y_axis_y*sin(rot_z);
y_axis_y_p = y_axis_y*cos(rot_z) - y_axis_x*sin(rot_z);
y_axis_x = y_axis_x_p;
y_axis_y = y_axis_y_p;
z_axis_x_p = z_axis_x*cos(rot_z) + z_axis_y*sin(rot_z);
z_axis_y_p = z_axis_y*cos(rot_z) - z_axis_x*sin(rot_z);
z_axis_x = z_axis_x_p;
z_axis_y = z_axis_y_p;
}
SbVec3f dirz(z_axis_x, z_axis_y ,z_axis_z);
SbRotation rot(SbVec3f(0, 1, 0), dirz);
SbVec3f dirx(x_axis_x, x_axis_y ,x_axis_z);
SbRotation rotx(SbVec3f(0, 1, 0), dirx);
SbVec3f diry(y_axis_x, y_axis_y ,y_axis_z);
SbRotation roty(SbVec3f(0, 1, 0), diry);
base = base + dirz * scaledlengthA * 0.75f;
basex = basex + dirx * scaledlengthA * 0.65f;
basey = basey + diry * scaledlengthA * 0.65f;
SoSeparator* sep = new SoSeparator();
SoMaterial* myMaterial = new SoMaterial;
myMaterial->diffuseColor.set1Value(0,SbColor(0,0,1));//RGB
sep->addChild(myMaterial);
createPlacement(sep, base, rot);
createArrow(sep, scaledlengthA*0.75 , scaledheadradiusA*0.9); //OvG: Scaling
pShapeSep->addChild(sep);
SoSeparator* sepx = new SoSeparator();
SoMaterial* myMaterialx = new SoMaterial;
myMaterialx->diffuseColor.set1Value(0,SbColor(1,0,0));//RGB
sepx->addChild(myMaterialx);
createPlacement(sepx, basex, rotx);
createArrow(sepx, scaledlengthA*0.65 , scaledheadradiusA*0.65); //OvG: Scaling
pShapeSep->addChild(sepx);
SoSeparator* sepy = new SoSeparator();
SoMaterial* myMaterialy = new SoMaterial;
myMaterialy->diffuseColor.set1Value(0,SbColor(0,1,0));//RGB
sepy->addChild(myMaterialy);
createPlacement(sepy, basey, roty);
createArrow(sepy, scaledlengthA*0.65 , scaledheadradiusA*0.65); //OvG: Scaling
pShapeSep->addChild(sepy);
n++;
}
}
} else if (transform_type == "Cylindrical") {
// Points and Normals are always updated together
Gui::coinRemoveAllChildren(pShapeSep);
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
if (points.size() != normals.size())
return;
std::vector<Base::Vector3d>::const_iterator n = normals.begin();
if (points.size() > 0) {
Base::Vector3d base = pcConstraint->BasePoint.getValue();
Base::Vector3d axis = pcConstraint->Axis.getValue();
SbVec3f b(base.x, base.y, base.z);
SbVec3f ax(axis.x, axis.y, axis.z);
SbRotation rots(SbVec3f(0,-1,0), ax);
b = b - ax * scaledheightaxis/2;
SoSeparator* sepAx = new SoSeparator();
SoMaterial* myMaterial = new SoMaterial;
myMaterial->diffuseColor.set1Value(0,SbColor(0,0,1));//RGB
sepAx->addChild(myMaterial);
createPlacement(sepAx, b, rots);
createArrow(sepAx, scaledheightaxis, scaledradiusaxis);
pShapeSep->addChild(sepAx);
}
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
SbVec3f dir(n->x, n->y, n->z);
base = base + dir * scaledlengthA; //OvG: Scaling
SbRotation rot(SbVec3f(0, 1, 0), dir);
SoSeparator* sep = new SoSeparator();
SoMaterial* myMaterials = new SoMaterial;
myMaterials->diffuseColor.set1Value(0,SbColor(1,0,0));//RGB
sep->addChild(myMaterials);
createPlacement(sep, base, rot);
createArrow(sep, scaledlengthA , scaledheadradiusA); //OvG: Scaling
pShapeSep->addChild(sep);
n++;
}
}
// Gets called whenever a property of the attached object changes
ViewProviderFemConstraint::updateData(prop);
}