"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
283 lines
8.5 KiB
C++
283 lines
8.5 KiB
C++
/***************************************************************************
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* Copyright 2011 (c) Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <QAction>
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# include <QApplication>
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# include <QDebug>
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# include <QDockWidget>
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# include <QPointer>
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#include <App/AutoTransaction.h>
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#include <Gui/ComboView.h>
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#include <Gui/DockWindowManager.h>
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#include <Gui/MainWindow.h>
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#include "Control.h"
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#include "BitmapFactory.h"
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#include "Tree.h"
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#include "TaskView/TaskView.h"
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using namespace Gui;
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using namespace std;
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/* TRANSLATOR Gui::ControlSingleton */
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ControlSingleton* ControlSingleton::_pcSingleton = nullptr;
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ControlSingleton::ControlSingleton()
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: ActiveDialog(nullptr)
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, oldTabIndex(-1)
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{
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}
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ControlSingleton::~ControlSingleton() = default;
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Gui::TaskView::TaskView* ControlSingleton::taskPanel() const
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{
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auto taskView = qobject_cast<Gui::TaskView::TaskView*>
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(Gui::DockWindowManager::instance()->getDockWindow("Tasks"));
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return taskView;
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}
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void ControlSingleton::showDockWidget(QWidget* widget)
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{
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QWidget* parent = widget->parentWidget();
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if (parent) {
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parent->show();
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parent->raise();
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}
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}
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QTabBar* ControlSingleton::findTabBar(QDockWidget* widget) const
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{
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int count = getMainWindow()->tabifiedDockWidgets(widget).size() + 1;
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if (count > 1) {
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QList<QTabBar*> bars = getMainWindow()->findChildren<QTabBar*>();
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for (auto it : bars) {
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if (it->count() <= count) {
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for (int i = 0; i < count; i++) {
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if (it->tabText(i) == widget->windowTitle()) {
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return it;
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}
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}
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}
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}
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}
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return nullptr;
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}
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void ControlSingleton::aboutToShowDialog(QDockWidget* widget)
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{
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static QIcon icon = Gui::BitmapFactory().pixmap("edit-edit.svg");
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QTabBar* bar = findTabBar(widget);
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if (bar) {
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oldTabIndex = bar->currentIndex();
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for (int i = 0; i < bar->count(); i++) {
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if (bar->tabText(i) == widget->windowTitle()) {
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bar->setTabIcon(i, icon);
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break;
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}
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}
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}
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widget->show();
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widget->raise();
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}
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void ControlSingleton::aboutToHideDialog(QDockWidget* widget)
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{
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QTabBar* bar = findTabBar(widget);
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if (bar) {
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bar->setCurrentIndex(oldTabIndex);
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for (int i = 0; i < bar->count(); i++) {
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if (bar->tabText(i) == widget->windowTitle()) {
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bar->setTabIcon(i, QIcon());
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break;
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}
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}
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}
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}
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void ControlSingleton::showTaskView()
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{
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Gui::TaskView::TaskView* taskView = taskPanel();
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if (taskView) {
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showDockWidget(taskView);
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}
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}
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void ControlSingleton::showModelView()
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{
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auto treeView = qobject_cast<Gui::TreeDockWidget*>
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(Gui::DockWindowManager::instance()->getDockWindow("Tree view"));
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if (treeView) {
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showDockWidget(treeView);
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}
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else {
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auto comboView = qobject_cast<Gui::DockWnd::ComboView*>
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(Gui::DockWindowManager::instance()->getDockWindow("Model"));
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if (comboView) {
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showDockWidget(comboView);
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}
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}
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}
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void ControlSingleton::showDialog(Gui::TaskView::TaskDialog *dlg)
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{
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// only one dialog at a time, print a warning instead of raising an assert
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if (ActiveDialog && ActiveDialog != dlg) {
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if (dlg) {
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qWarning() << "ControlSingleton::showDialog: Can't show "
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<< dlg->metaObject()->className()
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<< " since there is already an active task dialog";
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}
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else {
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qWarning() << "ControlSingleton::showDialog: Task dialog is null";
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}
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return;
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}
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// Since the caller sets up a modeless task panel, it indicates intention
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// for prolonged editing. So disable auto transaction in the current call
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// stack.
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// Do this before showing the dialog because its open() function is called
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// which may open a transaction but fails when auto transaction is still active.
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App::AutoTransaction::setEnable(false);
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Gui::TaskView::TaskView* taskView = taskPanel();
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// should return the pointer to combo view
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if (taskView) {
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taskView->showDialog(dlg);
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// make sure that the combo view is shown
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auto dw = qobject_cast<QDockWidget*>(taskView->parentWidget());
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if (dw) {
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aboutToShowDialog(dw);
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dw->setVisible(true);
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dw->toggleViewAction()->setVisible(true);
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dw->setFeatures(QDockWidget::DockWidgetMovable|QDockWidget::DockWidgetFloatable);
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}
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if (ActiveDialog == dlg)
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return; // dialog is already defined
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ActiveDialog = dlg;
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connect(dlg, &TaskView::TaskDialog::aboutToBeDestroyed,
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this, &ControlSingleton::closedDialog);
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}
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}
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Gui::TaskView::TaskDialog* ControlSingleton::activeDialog() const
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{
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return ActiveDialog;
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}
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void ControlSingleton::accept()
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{
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Gui::TaskView::TaskView* taskView = taskPanel();
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if (taskView) {
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taskView->accept();
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qApp->processEvents(QEventLoop::ExcludeUserInputEvents |
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QEventLoop::ExcludeSocketNotifiers);
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}
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}
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void ControlSingleton::reject()
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{
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Gui::TaskView::TaskView* taskView = taskPanel();
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if (taskView) {
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taskView->reject();
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qApp->processEvents(QEventLoop::ExcludeUserInputEvents |
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QEventLoop::ExcludeSocketNotifiers);
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}
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}
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void ControlSingleton::closeDialog()
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{
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Gui::TaskView::TaskView* taskView = taskPanel();
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if (taskView)
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taskView->removeDialog();
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}
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void ControlSingleton::closedDialog()
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{
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ActiveDialog = nullptr;
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Gui::TaskView::TaskView* taskView = taskPanel();
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assert(taskView);
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// make sure that the combo view is shown
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auto dw = qobject_cast<QDockWidget*>(taskView->parentWidget());
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if (dw) {
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aboutToHideDialog(dw);
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dw->setFeatures(QDockWidget::DockWidgetClosable
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| QDockWidget::DockWidgetMovable
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| QDockWidget::DockWidgetFloatable);
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}
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}
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bool ControlSingleton::isAllowedAlterDocument() const
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{
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if (ActiveDialog)
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return ActiveDialog->isAllowedAlterDocument();
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return true;
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}
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bool ControlSingleton::isAllowedAlterView() const
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{
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if (ActiveDialog)
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return ActiveDialog->isAllowedAlterView();
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return true;
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}
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bool ControlSingleton::isAllowedAlterSelection() const
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{
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if (ActiveDialog)
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return ActiveDialog->isAllowedAlterSelection();
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return true;
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}
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// -------------------------------------------
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ControlSingleton& ControlSingleton::instance()
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{
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if (!_pcSingleton)
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_pcSingleton = new ControlSingleton;
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return *_pcSingleton;
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}
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void ControlSingleton::destruct ()
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{
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if (_pcSingleton)
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delete _pcSingleton;
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_pcSingleton = nullptr;
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}
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// -------------------------------------------
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#include "moc_Control.cpp"
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