=============================================== Before this implementation, specific status via former mergeOverlayIcon() was greyed out with the visibility. With this commit, the developer has two options: a) override mergeGreyableOverlayIcons, in which case the overlay will be greyed out when the item is greyed out as per former mergeOverlayIcon() b) override mergeColorfulOverlayIcons, in which case the overlay will be superimposed after the icon is greyed out as it is the case for stardard error and recompute flags.
576 lines
23 KiB
C++
576 lines
23 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_VIEWPROVIDER_H
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#define GUI_VIEWPROVIDER_H
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#include <map>
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#include <vector>
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#include <string>
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#include <bitset>
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#include <QIcon>
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#include <boost_signals2.hpp>
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#include <boost/intrusive_ptr.hpp>
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#include <App/TransactionalObject.h>
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#include <App/Material.h>
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#include <Base/Vector3D.h>
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#include <Base/BoundBox.h>
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class SbVec2s;
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class SbVec3f;
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class SoNode;
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class SoPath;
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class SoSeparator;
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class SoEvent;
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class SoSwitch;
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class SoTransform;
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class SbMatrix;
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class SoEventCallback;
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class SoPickedPoint;
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class SoDetail;
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class SoFullPath;
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class QString;
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class QMenu;
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class QObject;
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namespace Base {
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class Matrix4D;
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}
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namespace App {
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class Color;
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}
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class SoGroup;
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namespace Gui {
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namespace TaskView {
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class TaskContent;
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}
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class View3DInventorViewer;
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class ViewProviderPy;
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class ObjectItem;
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class MDIView;
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enum ViewStatus {
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UpdateData = 0,
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Detach = 1,
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isRestoring = 2,
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UpdatingView = 3,
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TouchDocument = 4,
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};
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/** Convenience smart pointer to wrap coin node.
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*
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* It is basically boost::intrusive plus implicit pointer conversion to save the
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* trouble of typing get() all the time.
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*/
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template<class T>
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class CoinPtr: public boost::intrusive_ptr<T> {
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public:
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// Too bad, VC2013 does not support constructor inheritance
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//using boost::intrusive_ptr<T>::intrusive_ptr;
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typedef boost::intrusive_ptr<T> inherited;
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CoinPtr() {}
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CoinPtr(T *p, bool add_ref=true):inherited(p,add_ref){}
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template<class Y> CoinPtr(CoinPtr<Y> const &r):inherited(r){}
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operator T *() const {
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return this->get();
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}
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};
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/** Helper function to deal with bug in SoNode::removeAllChildren()
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*
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* @sa https://bitbucket.org/Coin3D/coin/pull-requests/119/fix-sochildlist-auditing/diff
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*/
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void GuiExport coinRemoveAllChildren(SoGroup *node);
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/** General interface for all visual stuff in FreeCAD
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* This class is used to generate and handle all around
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* visualizing and presenting objects from the FreeCAD
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* App layer to the user. This class and its descendents
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* have to be implemented for any object type in order to
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* show them in the 3DView and TreeView.
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*/
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class GuiExport ViewProvider : public App::TransactionalObject
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{
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PROPERTY_HEADER(Gui::ViewProvider);
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public:
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/// constructor.
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ViewProvider();
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/// destructor.
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virtual ~ViewProvider();
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// returns the root node of the Provider (3D)
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virtual SoSeparator* getRoot(void) const {return pcRoot;}
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// return the mode switch node of the Provider (3D)
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SoSwitch *getModeSwitch(void) const {return pcModeSwitch;}
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SoTransform *getTransformNode() const {return pcTransform;}
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// returns the root for the Annotations.
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SoSeparator* getAnnotation(void);
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// returns the root node of the Provider (3D)
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virtual SoSeparator* getFrontRoot(void) const;
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// returns the root node where the children gets collected(3D)
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virtual SoGroup* getChildRoot(void) const;
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// returns the root node of the Provider (3D)
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virtual SoSeparator* getBackRoot(void) const;
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///Indicate whether to be added to scene graph or not
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virtual bool canAddToSceneGraph() const {return true;}
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/** deliver the children belonging to this object
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* this method is used to deliver the objects to
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* the 3DView which should be grouped under its
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* scene graph. This affects the visibility and the 3D
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* position of the object.
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*/
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virtual std::vector<App::DocumentObject*> claimChildren3D(void) const;
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/** @name Selection handling
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* This group of methods do the selection handling.
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* Here you can define how the selection for your ViewProfider
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* works.
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*/
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//@{
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/// indicates if the ViewProvider use the new Selection model
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virtual bool useNewSelectionModel(void) const;
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virtual bool isSelectable(void) const {return true;}
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/// return a hit element given the picked point which contains the full node path
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virtual bool getElementPicked(const SoPickedPoint *, std::string &subname) const;
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/// return a hit element to the selection path or 0
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virtual std::string getElement(const SoDetail *) const { return std::string(); }
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/// return the coin node detail of the subelement
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virtual SoDetail* getDetail(const char *) const { return 0; }
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/** return the coin node detail and path to the node of the subelement
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*
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* @param subname: dot separated string reference to the sub element
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* @param pPath: output coin path leading to the returned element detail
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* @param append: If true, pPath will be first appended with the root node and
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* the mode switch node of this view provider.
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*
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* @return the coint detail of the subelement
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*
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* If this view provider links to other view provider, then the
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* implementation of getDetailPath() shall also append all intermediate
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* nodes starting just after the mode switch node up till the mode switch of
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* the linked view provider.
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*/
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virtual bool getDetailPath(const char *subname, SoFullPath *pPath, bool append, SoDetail *&det) const;
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/** partial rendering setup
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*
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* @param subelements: a list of dot separated string refer to the sub element
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* @param clear: if true, remove the the subelement from partial rendering.
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* If else, add the subelement for rendering.
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*
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* @return Return the number of subelement found
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*
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* Partial rendering only works if there is at least one SoFCSelectRoot node
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* in this view provider
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*/
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int partialRender(const std::vector<std::string> &subelements, bool clear);
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virtual std::vector<Base::Vector3d> getModelPoints(const SoPickedPoint *) const;
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/// return the highlight lines for a given element or the whole shape
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virtual std::vector<Base::Vector3d> getSelectionShape(const char* Element) const {
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(void)Element;
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return std::vector<Base::Vector3d>();
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}
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/** Return the bound box of this view object
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*
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* This method shall work regardless whether the current view object is
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* visible or not.
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*/
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Base::BoundBox3d getBoundingBox(const char *subname=0, bool transform=true, MDIView *view=0) const;
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/**
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* Get called if the object is about to get deleted.
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* Here you can delete other objects, switch their visibility or prevent the deletion of the object.
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* @param subNames list of selected subelements
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* @return true if the deletion is approved by the view provider.
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*/
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virtual bool onDelete(const std::vector<std::string> &subNames);
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/** Called before deletion
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*
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* Unlike onDelete(), this function is guaranteed to be called before
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* deletion, either by Document::remObject(), or on document deletion.
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*/
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virtual void beforeDelete();
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/**
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* @brief Asks the view provider if the given object that is part of its
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* outlist can be removed from there without breaking it.
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* @param obj is part of the outlist of the object associated to the view provider
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* @return true if the removal is approved by the view provider.
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*/
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virtual bool canDelete(App::DocumentObject* obj) const;
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//@}
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/** @name Methods used by the Tree
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* If you want to take control over the
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* appearance of your object in the tree you
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* can reimplement these methods.
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*/
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//@{
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/// deliver the icon shown in the tree view
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virtual QIcon getIcon(void) const;
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/** @name Methods used by the Tree
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* If you want to take control over the
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* viewprovider specific overlay icons that will be drawn with color
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* regardless of whether the icon is greyed out or not, such as status, you
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* can reimplement this method.
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*/
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virtual QIcon mergeColorfulOverlayIcons (const QIcon & orig) const;
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/** deliver the children belonging to this object
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* this method is used to deliver the objects to
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* the tree framework which should be grouped under its
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* label. Obvious is the usage in the group but it can
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* be used for any kind of grouping needed for a special
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* purpose.
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*/
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virtual std::vector<App::DocumentObject*> claimChildren(void) const;
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//@}
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/** @name Drag and drop
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* To enable drag and drop you have to re-implement \ref canDragObjects() and
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* \ref canDropObjects() to return true. For finer control you can also re-implement
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* \ref canDragObject() or \ref canDropObject() to filter certain object types, by
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* default these methods don't filter any types.
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* To take action of drag and drop the method \ref dragObject() and \ref dropObject()
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* must be re-implemented, too.
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*/
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//@{
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/** Check whether children can be removed from the view provider by drag and drop */
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virtual bool canDragObjects() const;
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/** Check whether the object can be removed from the view provider by drag and drop */
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virtual bool canDragObject(App::DocumentObject*) const;
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/** Remove a child from the view provider by drag and drop */
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virtual void dragObject(App::DocumentObject*);
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/** Check whether objects can be added to the view provider by drag and drop or drop only */
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virtual bool canDropObjects() const;
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/** Check whether the object can be dropped to the view provider by drag and drop or drop only*/
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virtual bool canDropObject(App::DocumentObject*) const;
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/** Return false to force drop only operation for a given object*/
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virtual bool canDragAndDropObject(App::DocumentObject*) const;
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/** Add an object to the view provider by drag and drop */
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virtual void dropObject(App::DocumentObject*);
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/** Query object dropping with full qualified name
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*
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* Tree view now calls this function instead of canDropObject(), and may
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* query for objects from other document. The default implementation
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* (actually in ViewProviderDocumentObject) inhibites cross document
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* dropping, and calls canDropObject(obj) for the rest. Override this
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* function to enable cross document linking.
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*
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* @param obj: the object being dropped
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*
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* @param owner: the (grand)parent object of the dropping object. Maybe
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* null. This may not be the top parent object, as tree view will try to
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* find a parent of the dropping object relative to this object to avoid
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* cyclic dependency
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*
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* @param subname: subname reference to the dropping object
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*
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* @param elements: non-object sub-elements, e.g. Faces, Edges, selected
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* when the object is being dropped
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*
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* @return Return whether the dropping action is allowed.
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* */
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virtual bool canDropObjectEx(App::DocumentObject *obj, App::DocumentObject *owner,
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const char *subname, const std::vector<std::string> &elements) const;
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/// return a subname referencing the sub-object holding the dropped objects
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virtual std::string getDropPrefix() const { return std::string(); }
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/** Add an object with full qualified name to the view provider by drag and drop
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*
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* @param obj: the object being dropped
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*
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* @param owner: the (grand)parent object of the dropping object. Maybe
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* null. This may not be the top parent object, as tree view will try to
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* find a parent of the dropping object relative to this object to avoid
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* cyclic dependency
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*
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* @param subname: subname reference to the dropping object
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*
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* @param elements: non-object sub-elements, e.g. Faces, Edges, selected
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* when the object is being dropped
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*
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* @return Optionally returns a subname reference locating the dropped
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* object, which may or may not be the actual dropped object, e.g. it may be
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* a link.
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*/
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virtual std::string dropObjectEx(App::DocumentObject *obj, App::DocumentObject *owner,
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const char *subname, const std::vector<std::string> &elements);
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/** Replace an object to the view provider by drag and drop
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*
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* @param oldObj: object to be replaced
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* @param newObj: object to replace with
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*
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* @return Returns 0 if not found, 1 if succeeded, -1 if not supported
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*/
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virtual int replaceObject(App::DocumentObject *oldObj, App::DocumentObject *newObj);
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//@}
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/** Tell the tree view if this object should appear there */
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virtual bool showInTree() const { return true; }
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/** Tell the tree view to remove children items from the tree root*/
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virtual bool canRemoveChildrenFromRoot() const {return true;}
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/** @name Signals of the view provider */
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//@{
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/// signal on icon change
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boost::signals2::signal<void ()> signalChangeIcon;
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/// signal on tooltip change
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boost::signals2::signal<void (const QString&)> signalChangeToolTip;
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/// signal on status tip change
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boost::signals2::signal<void (const QString&)> signalChangeStatusTip;
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//@}
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/** update the content of the ViewProvider
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* this method have to implement the recalculation
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* of the ViewProvider. There are different reasons to
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* update. E.g. only the view attribute has changed, or
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* the data has manipulated.
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*/
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virtual void update(const App::Property*);
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virtual void updateData(const App::Property*);
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bool isUpdatesEnabled () const;
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void setUpdatesEnabled (bool enable);
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/// return the status bits
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unsigned long getStatus() const {return StatusBits.to_ulong();}
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bool testStatus(ViewStatus pos) const {return StatusBits.test((size_t)pos);}
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void setStatus(ViewStatus pos, bool on) {StatusBits.set((size_t)pos, on);}
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std::string toString() const;
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PyObject* getPyObject();
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/** @name Display mode methods
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*/
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//@{
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std::string getActiveDisplayMode(void) const;
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/// set the display mode
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virtual void setDisplayMode(const char* ModeName);
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/// get the default display mode
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virtual const char* getDefaultDisplayMode() const;
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/// returns a list of all possible display modes
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virtual std::vector<std::string> getDisplayModes(void) const;
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/// Hides the view provider
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virtual void hide(void);
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/// Shows the view provider
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virtual void show(void);
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/// checks whether the view provider is visible or not
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virtual bool isShow(void) const;
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void setVisible(bool);
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bool isVisible() const;
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void setLinkVisible(bool);
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bool isLinkVisible() const;
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/// Overrides the display mode with mode.
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virtual void setOverrideMode(const std::string &mode);
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const std::string getOverrideMode();
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//@}
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/** @name Color management methods
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*/
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//@{
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virtual std::map<std::string, App::Color> getElementColors(const char *element=0) const {
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(void)element;
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return {};
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}
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virtual void setElementColors(const std::map<std::string, App::Color> &colors) {
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(void)colors;
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}
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static const std::string &hiddenMarker();
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static const char *hasHiddenMarker(const char *subname);
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//@}
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/** @name Edit methods
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* if the Viewprovider goes in edit mode
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* you can handle most of the events in the viewer by yourself
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*/
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//@{
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enum EditMode {Default = 0,
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Transform,
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Cutting,
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Color,
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};
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protected:
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/// is called by the document when the provider goes in edit mode
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virtual bool setEdit(int ModNum);
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/// is called when you lose the edit mode
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virtual void unsetEdit(int ModNum);
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/// return the edit mode or -1 if nothing is being edited
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int getEditingMode() const;
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public:
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virtual ViewProvider *startEditing(int ModNum=0);
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bool isEditing() const;
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void finishEditing();
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/// adjust viewer settings when editing a view provider
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virtual void setEditViewer(View3DInventorViewer*, int ModNum);
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/// restores viewer settings when leaving editing mode
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virtual void unsetEditViewer(View3DInventorViewer*);
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//@}
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/** @name Task panel
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* With this interface the ViewProvider can steer the
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* appearance of widgets in the task view
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*/
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//@{
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/// get a list of TaskBoxes associated with this object
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virtual void getTaskViewContent(std::vector<Gui::TaskView::TaskContent*>&) const {}
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//@}
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/// is called when the provider is in edit and a key event occurs. Only ESC ends edit.
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virtual bool keyPressed(bool pressed, int key);
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/// Is called by the tree if the user double clicks on the object. It returns the string
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/// for the transaction that will be shown in the undo/redo dialog.
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/// If null is returned then no transaction will be opened.
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virtual const char* getTransactionText() const { return nullptr; }
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/// is called by the tree if the user double clicks on the object
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virtual bool doubleClicked(void) { return false; }
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/// is called when the provider is in edit and the mouse is moved
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virtual bool mouseMove(const SbVec2s &cursorPos, View3DInventorViewer* viewer);
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/// is called when the Provider is in edit and the mouse is clicked
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virtual bool mouseButtonPressed(int button, bool pressed, const SbVec2s &cursorPos,
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const View3DInventorViewer* viewer);
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/// set up the context-menu with the supported edit modes
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virtual void setupContextMenu(QMenu*, QObject*, const char*);
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/** @name direct handling methods
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* This group of methods is to direct influence the
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* appearance of the viewed content. It's only for fast
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* interactions! If you want to set the visual parameters
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* you have to do it on the object viewed by this provider!
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*/
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//@{
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/// set the viewing transformation of the provider
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virtual void setTransformation(const Base::Matrix4D &rcMatrix);
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virtual void setTransformation(const SbMatrix &rcMatrix);
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static SbMatrix convert(const Base::Matrix4D &rcMatrix);
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static Base::Matrix4D convert(const SbMatrix &sbMat);
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//@}
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virtual MDIView *getMDIView() const {
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return nullptr;
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}
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public:
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// this method is called by the viewer when the ViewProvider is in edit
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static void eventCallback(void * ud, SoEventCallback * node);
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//restoring the object from document:
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//this may be of interest to extensions, hence call them
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virtual void Restore(Base::XMLReader& reader);
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bool isRestoring() {return testStatus(Gui::isRestoring);}
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/** @name Display mask modes
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* Mainly controls an SoSwitch node which selects the display mask modes.
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* The number of display mask modes doesn't necessarily match with the number
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* of display modes.
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* E.g. various display modes like Gaussian curvature, mean curvature or gray
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* values are displayed by one display mask mode that handles color values.
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*/
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//@{
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/// Adds a new display mask mode
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void addDisplayMaskMode( SoNode *node, const char* type );
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/// Activates the display mask mode \a type
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void setDisplayMaskMode( const char* type );
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/// Get the node to the display mask mode \a type
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SoNode* getDisplayMaskMode(const char* type) const;
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/// Returns a list of added display mask modes
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std::vector<std::string> getDisplayMaskModes() const;
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void setDefaultMode(int);
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int getDefaultMode() const;
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//@}
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virtual void setRenderCacheMode(int);
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protected:
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/** Helper method to check that the node is valid, i.e. it must not cause
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* and infinite recursion.
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*/
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bool checkRecursion(SoNode*);
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/** Helper method to get picked entities while editing.
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* It's in the responsibility of the caller to delete the returned instance.
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*/
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SoPickedPoint* getPointOnRay(const SbVec2s& pos,
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const View3DInventorViewer* viewer) const;
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/** Helper method to get picked entities while editing.
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* It's in the responsibility of the caller to delete the returned instance.
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*/
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SoPickedPoint* getPointOnRay(const SbVec3f& pos, const SbVec3f& dir,
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const View3DInventorViewer* viewer) const;
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/// Reimplemented from subclass
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void onBeforeChange(const App::Property* prop);
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/// Reimplemented from subclass
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void onChanged(const App::Property* prop);
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/** @name Methods used by the Tree
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* If you want to take control over the
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* viewprovider specific overlay icons, that will be grayed out together
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* with the base icon, you can reimplement this method.
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*/
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virtual QIcon mergeGreyableOverlayIcons (const QIcon & orig) const;
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/// Turn on mode switch
|
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virtual void setModeSwitch();
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protected:
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/// The root Separator of the ViewProvider
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SoSeparator *pcRoot;
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/// this is transformation for the provider
|
|
SoTransform *pcTransform;
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const char* sPixmap;
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/// this is the mode switch, all the different viewing modes are collected here
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SoSwitch *pcModeSwitch;
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/// The root separator for annotations
|
|
SoSeparator *pcAnnotation;
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ViewProviderPy* pyViewObject;
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std::string overrideMode;
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|
std::bitset<32> StatusBits;
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private:
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int _iActualMode;
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int _iEditMode;
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int viewOverrideMode;
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std::string _sCurrentMode;
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std::map<std::string, int> _sDisplayMaskModes;
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};
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} // namespace Gui
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#endif // GUI_VIEWPROVIDER_H
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