Files
create/src/App/Property.h
luz.paz f976a4f734 Misc. typos and whitespace fixes
Found via `codespell -q 3 --skip="*.po,*.ts,./.git,./src/3rdParty,./src/CXX,./src/zipios++,./src/Mod/Assembly/App/opendcm" -I ../fc-word-whitelist.txt` and `grep`
2018-10-25 11:06:28 -03:00

269 lines
10 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_PROPERTY_H
#define APP_PROPERTY_H
// Std. configurations
#include <Base/Persistence.h>
#ifndef BOOST_105400
#include <boost/any.hpp>
#else
#include <boost_any_1_55.hpp>
#endif
#include <string>
#include <bitset>
namespace App
{
class PropertyContainer;
class ObjectIdentifier;
/** Base class of all properties
* This is the father of all properties. Properties are objects which are used
* in the document tree to parametrize e.g. features and their graphical output.
* They are also used to gain access from the scripting facility.
* /par
* This abstract base class defines all methods shared by all
* possible properties. It is also possible to define user properties
* and use them in the framework...
*/
class AppExport Property : public Base::Persistence
{
TYPESYSTEM_HEADER();
public:
enum Status
{
Touched = 0, // touched property
Immutable = 1, // can't modify property
ReadOnly = 2, // for property editor
Hidden = 3, // for property editor
Single = 4, // for save/load of floating point numbers
User1 = 28, // user-defined status
User2 = 29, // user-defined status
User3 = 30, // user-defined status
User4 = 31 // user-defined status
};
Property();
virtual ~Property();
/** This method is used to get the size of objects
* It is not meant to have the exact size, it is more or less an estimation
* which runs fast! Is it two bytes or a GB?
* This method is defined in Base::Persistence
* @see Base::Persistence
*/
virtual unsigned int getMemSize (void) const {
// you have to implement this method in all property classes!
return sizeof(father) + sizeof(StatusBits);
}
/// get the name of this property in the belonging container
const char* getName(void) const;
/// Get the class name of the associated property editor item
virtual const char* getEditorName(void) const { return ""; }
/// Get the type of the property in the container
short getType(void) const;
/// Get the group of this property
const char* getGroup(void) const;
/// Get the documentation of this property
const char* getDocumentation(void) const;
/// Is called by the framework to set the father (container)
void setContainer(PropertyContainer *Father);
/// Get a pointer to the PropertyContainer derived class the property belongs to
PropertyContainer *getContainer(void) const {return father;}
/// Set value of property
virtual void setPathValue(const App::ObjectIdentifier & path, const boost::any & value);
/// Get value of property
virtual const boost::any getPathValue(const App::ObjectIdentifier & path) const;
/// Convert p to a canonical representation of it
virtual const App::ObjectIdentifier canonicalPath(const App::ObjectIdentifier & p) const;
/// Get valid paths for this property; used by auto completer
virtual void getPaths(std::vector<App::ObjectIdentifier> & paths) const;
/** Property status handling
*/
//@{
/// Set the property touched
void touch();
/// Test if this property is touched
inline bool isTouched(void) const {
return StatusBits.test(Touched);
}
/// Reset this property touched
inline void purgeTouched(void) {
StatusBits.reset(Touched);
}
/// return the status bits
inline unsigned long getStatus() const {
return StatusBits.to_ulong();
}
inline bool testStatus(Status pos) const {
return StatusBits.test(static_cast<size_t>(pos));
}
inline void setStatus(Status pos, bool on) {
StatusBits.set(static_cast<size_t>(pos), on);
}
///Sets property editable/grayed out in property editor
void setReadOnly(bool readOnly);
inline bool isReadOnly() const {
return testStatus(App::Property::ReadOnly);
}
/// Sets precision of properties using floating point
/// numners to single, the default is double.
void setSinglePrecision(bool single) {
setStatus(App::Property::Single, single);
}
/// Gets precision of properties using floating point numbers
inline bool isSinglePrecision() const {
return testStatus(App::Property::Single);
}
//@}
/// Returns a new copy of the property (mainly for Undo/Redo and transactions)
virtual Property *Copy(void) const = 0;
/// Paste the value from the property (mainly for Undo/Redo and transactions)
virtual void Paste(const Property &from) = 0;
friend class PropertyContainer;
protected:
/** Status bits of the property
* The first 8 bits are used for the base system the rest can be used in
* descendent classes to mark special statuses on the objects.
* The bits and their meaning are listed below:
* 0 - object is marked as 'touched'
* 1 - object is marked as 'immutable'
* 2 - object is marked as 'read-only' (for property editor)
* 3 - object is marked as 'hidden' (for property editor)
*/
std::bitset<32> StatusBits;
protected:
/// Gets called by all setValue() methods after the value has changed
void hasSetValue(void);
/// Gets called by all setValue() methods before the value has changed
void aboutToSetValue(void);
/// Verify a path for the current property
virtual void verifyPath(const App::ObjectIdentifier & p) const;
private:
// forbidden
Property(const Property&);
Property& operator = (const Property&);
private:
PropertyContainer *father;
};
/** Base class of all property lists.
* The PropertyLists class is the base class for properties which can contain
* multiple values, not only a single value.
* All property types which may contain more than one value inherits this class.
*/
class AppExport PropertyLists : public Property
{
TYPESYSTEM_HEADER();
public:
virtual void setSize(int newSize)=0;
virtual int getSize(void) const =0;
};
/** A template class that is used to inhibit multiple nested calls to aboutToSetValue/hasSetValue for properties.
*
* A template class that is used to inhibit multiple nested calls to
* aboutToSetValue/hasSetValue for properties, and only invoke it the first and
* last time it is needed. This is useful in cases where you want to change multiple
* values in a property "atomically", using possibly multiple primitive functions
* that normally would trigger aboutToSetValue/hasSetValue calls on their own.
*
* To use, inherit privately from the AtomicPropertyChangeInterface class, using
* your class name as the template argument. In all cases where you normally would
* call aboutToSetValue/hasSetValue before and after a change, create an
* AtomicPropertyChange object before you do the change. Depending on a counter
* in the main property, the constructor might invoke aboutToSetValue. When the
* AtomicPropertyChange object is destructed, it might call hasSetValue if it is
* found necessary to do (i.e last item on the AtomicPropertyChange stack).
* This makes it easy to match the calls, and it is also exception safe in the
* sense that the destructors are guaranteed to be called during unwinding and
* exception handling, making the calls to boutToSetValue and hasSetValue balanced.
*
*/
template<class P> class AtomicPropertyChangeInterface {
protected:
AtomicPropertyChangeInterface() : signalCounter(0) { }
public:
class AtomicPropertyChange {
public:
AtomicPropertyChange(P & prop) : mProp(prop) {
// Signal counter == 0? Then we need to invoke the aboutToSetValue in the property.
if (mProp.signalCounter == 0)
mProp.aboutToSetValue();
mProp.signalCounter++;
}
~AtomicPropertyChange() {
mProp.signalCounter--;
// Signal counter == 0? Then we need to invoke the hasSetValue in the property.
if (mProp.signalCounter == 0)
mProp.hasSetValue();
}
private:
P & mProp; /**< Referenced to property we work on */
};
static AtomicPropertyChange * getAtomicPropertyChange(P & prop) { return new AtomicPropertyChange(prop); }
private:
int signalCounter; /**< Counter for invoking transaction start/stop */
};
} // namespace App
#endif // APP_PROPERTY_H