Files
create/src/Mod/Mesh/App/Facet.cpp
2011-10-10 13:44:52 +00:00

72 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (c) 2007 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <sstream>
#endif
#include "Facet.h"
#include "Mesh.h"
using namespace Mesh;
Facet::Facet(const MeshCore::MeshFacet& face, MeshObject* obj, unsigned long index)
: Index(index), Mesh(obj)
{
for (int i=0; i<3; i++) {
PIndex[i] = face._aulPoints[i];
NIndex[i] = face._aulNeighbours[i];
}
if (Mesh.isValid() && index != ULONG_MAX) {
for (int i=0; i<3; i++) {
Base::Vector3d vert = Mesh->getPoint(PIndex[i]);
_aclPoints[i].Set((float)vert.x, (float)vert.y, (float)vert.z);
}
}
}
Facet::Facet(const Facet& f)
: MeshCore::MeshGeomFacet(f), Index(f.Index), Mesh(f.Mesh)
{
for (int i=0; i<3; i++) {
PIndex[i] = f.PIndex[i];
NIndex[i] = f.NIndex[i];
}
}
Facet::~Facet()
{
}
void Facet::operator = (const Facet& f)
{
MeshCore::MeshGeomFacet::operator = (f);
Mesh = f.Mesh;
Index = f.Index;
for (int i=0; i<3; i++) {
PIndex[i] = f.PIndex[i];
NIndex[i] = f.NIndex[i];
}
}