* bugprone-throw-keyword-missing * bugprone-unhandled-self-assignment * bugprone-suspicious-string-compare * bugprone-reserved-identifier * bugprone-narrowing-conversions * bugprone-macro-parentheses * bugprone-implicit-widening-of-multiplication-result * bugprone-exception-escape * bugprone-copy-constructor-init
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/***************************************************************************
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* Copyright (c) 2019 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 51 Franklin Street, *
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* Fifth Floor, Boston, MA 02110-1301, USA *
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* *
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***************************************************************************/
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#ifndef BASE_CONVERTER_H
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#define BASE_CONVERTER_H
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#include <tuple>
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#include "Rotation.h"
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#include "Vector3D.h"
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namespace Base
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{
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template<class vecT>
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struct vec_traits
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{
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};
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template<>
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struct vec_traits<Vector3f>
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{
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using vec_type = Vector3f;
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using float_type = float;
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explicit vec_traits(const vec_type& vec)
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: v(vec)
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{}
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inline std::tuple<float_type, float_type, float_type> get() const
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{
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return std::make_tuple(v.x, v.y, v.z);
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}
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private:
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const vec_type& v;
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};
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template<>
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struct vec_traits<Vector3d>
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{
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using vec_type = Vector3d;
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using float_type = double;
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explicit vec_traits(const vec_type& vec)
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: v(vec)
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{}
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inline std::tuple<float_type, float_type, float_type> get() const
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{
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return std::make_tuple(v.x, v.y, v.z);
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}
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private:
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const vec_type& v;
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};
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template<>
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struct vec_traits<Rotation>
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{
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using vec_type = Rotation;
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using float_type = double;
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explicit vec_traits(const vec_type& vec)
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: v(vec)
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{}
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inline std::tuple<float_type, float_type, float_type, float_type> get() const
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{
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float_type q1 {};
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float_type q2 {};
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float_type q3 {};
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float_type q4 {};
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v.getValue(q1, q2, q3, q4);
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return std::make_tuple(q1, q2, q3, q4);
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}
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private:
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const vec_type& v;
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};
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// type with three floats
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template<class Vec, typename float_type>
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Vec make_vec(const std::tuple<float_type, float_type, float_type>&& ft)
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{
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using traits_type = vec_traits<Vec>;
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using float_traits_type = typename traits_type::float_type;
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return Vec(float_traits_type(std::get<0>(ft)),
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float_traits_type(std::get<1>(ft)),
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float_traits_type(std::get<2>(ft)));
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}
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// type with four floats
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template<class Vec, typename float_type>
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Vec make_vec(const std::tuple<float_type, float_type, float_type, float_type>&& ft)
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{
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using traits_type = vec_traits<Vec>;
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using float_traits_type = typename traits_type::float_type;
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return Vec(float_traits_type(std::get<0>(ft)),
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float_traits_type(std::get<1>(ft)),
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float_traits_type(std::get<2>(ft)),
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float_traits_type(std::get<3>(ft)));
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}
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template<class Vec1, class Vec2>
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inline Vec1 convertTo(const Vec2& vec)
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{
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using traits_type = vec_traits<Vec2>;
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using float_type = typename traits_type::float_type;
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traits_type tt(vec);
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auto tuple = tt.get();
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return make_vec<Vec1, float_type>(std::move(tuple));
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}
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} // namespace Base
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#endif // BASE_CONVERTER_H
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