The findDistance function did not work properly for arcs that crossed the 9 o'clock point.
530 lines
16 KiB
Python
530 lines
16 KiB
Python
# ***************************************************************************
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# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides various functions for general geometrical calculations."""
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## @package geometry
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# \ingroup draftgeoutils
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# \brief Provides various functions for general geometrical calculations.
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import math
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import lazy_loader.lazy_loader as lz
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import FreeCAD as App
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import DraftVecUtils
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import draftutils.gui_utils as gui_utils
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from draftgeoutils.general import geomType, vec
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# Delay import of module until first use because it is heavy
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Part = lz.LazyLoader("Part", globals(), "Part")
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## \addtogroup draftgeoutils
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# @{
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def findPerpendicular(point, edgeslist, force=None):
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"""Find the perpendicular distance between a point and a list of edges.
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If force is specified, only the edge[force] will be considered,
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and it will be considered infinite.
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Returns
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-------
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[vector_from_point_to_closest_edge, edge_index]
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The vector and the index in the list.
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None
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If no perpendicular vector could be found.
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"""
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if not isinstance(edgeslist, list):
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try:
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edgeslist = edgeslist.Edges
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except AttributeError:
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print("Doesn't have 'Edges'")
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return None
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if force is None:
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valid = None
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for edge in edgeslist:
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dist = findDistance(point, edge, strict=True)
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if dist:
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if not valid:
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valid = [dist, edgeslist.index(edge)]
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else:
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if dist.Length < valid[0].Length:
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valid = [dist, edgeslist.index(edge)]
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return valid
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else:
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edge = edgeslist[force]
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dist = findDistance(point, edge)
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if dist:
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return [dist, force]
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else:
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return None
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return None
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def findDistance(point, edge, strict=False):
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"""Return a vector from the point to its closest point on the edge.
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If `strict` is `True`, the vector will be returned
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only if its endpoint lies on the `edge`.
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Edge can also be a list of 2 points.
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"""
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if isinstance(point, App.Vector):
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if isinstance(edge, list):
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segment = edge[1].sub(edge[0])
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chord = edge[0].sub(point)
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norm = segment.cross(chord)
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perp = segment.cross(norm)
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dist = DraftVecUtils.project(chord, perp)
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if not dist:
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return None
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newpoint = point.add(dist)
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if dist.Length == 0:
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return None
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if strict:
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s1 = newpoint.sub(edge[0])
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s2 = newpoint.sub(edge[1])
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if (s1.Length <= segment.Length
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and s2.Length <= segment.Length):
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return dist
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else:
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return None
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else:
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return dist
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elif geomType(edge) == "Line":
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segment = vec(edge)
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chord = edge.Vertexes[0].Point.sub(point)
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norm = segment.cross(chord)
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perp = segment.cross(norm)
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dist = DraftVecUtils.project(chord, perp)
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if not dist:
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return None
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newpoint = point.add(dist)
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if (dist.Length == 0):
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return None
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if strict:
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s1 = newpoint.sub(edge.Vertexes[0].Point)
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s2 = newpoint.sub(edge.Vertexes[-1].Point)
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if (s1.Length <= segment.Length
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and s2.Length <= segment.Length):
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return dist
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else:
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return None
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else:
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return dist
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elif geomType(edge) == "Circle":
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ve1 = edge.Vertexes[0].Point
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if len(edge.Vertexes) > 1:
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ve2 = edge.Vertexes[-1].Point
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else:
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ve2 = None
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center = edge.Curve.Center
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segment = center.sub(point)
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if segment.Length == 0:
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return None
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ratio = (segment.Length - edge.Curve.Radius) / segment.Length
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dist = segment.multiply(ratio)
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newpoint = App.Vector.add(point, dist)
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if dist.Length == 0:
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return None
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if strict and ve2:
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# Note 1: DraftVecUtils.angle(App.Vector(1, 1, 0)) => -0.7854
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# Note 2: Angles are in the +pi to -pi range.
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ang1 = DraftVecUtils.angle(ve1.sub(center))
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ang2 = DraftVecUtils.angle(ve2.sub(center))
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angpt = DraftVecUtils.angle(newpoint.sub(center))
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if ang1 >= ang2: # Arc does not cross the 9 o'clock point.
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if ang1 >= angpt and angpt >= ang2:
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return dist
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else:
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return None
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elif ang1 >= angpt or angpt >= ang2:
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return dist
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else:
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return None
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else:
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return dist
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elif (geomType(edge) == "BSplineCurve"
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or geomType(edge) == "BezierCurve"):
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try:
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pr = edge.Curve.parameter(point)
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np = edge.Curve.value(pr)
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dist = np.sub(point)
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except Part.OCCError:
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print("DraftGeomUtils: Unable to get curve parameter "
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"for point ", point)
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return None
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else:
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return dist
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else:
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print("DraftGeomUtils: Couldn't project point")
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return None
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else:
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print("DraftGeomUtils: Couldn't project point")
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return None
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def get_spline_normal(edge, tol=-1):
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"""Find the normal of a BSpline edge."""
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if edge.isNull():
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return None
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if is_straight_line(shape, tol):
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return None
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plane = edge.findPlane(tol)
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if plane:
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normal = plane.Axis
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return normal
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else:
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return None
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def get_normal(shape, tol=-1):
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"""Find the normal of a shape or list of points, if possible."""
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# for points
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if isinstance(shape, (list, tuple)):
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if len(shape) <= 2:
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return None
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else:
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poly = Part.makePolygon(shape)
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if is_straight_line(poly, tol):
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return None
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plane = poly.findPlane(tol)
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if plane:
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normal = plane.Axis
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return normal
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else:
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return None
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# for shapes
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if shape.isNull():
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return None
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if is_straight_line(shape, tol):
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return None
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else:
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plane = find_plane(shape, tol)
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if plane:
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normal = plane.Axis
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else:
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return None
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# Check the 3D view to flip the normal if the GUI is available
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if App.GuiUp:
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v_dir = gui_utils.get_3d_view().getViewDirection()
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if normal.getAngle(v_dir) < 0.78:
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normal = normal.negative()
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return normal
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def getRotation(v1, v2=App.Vector(0, 0, 1)):
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"""Get the rotation Quaternion between 2 vectors."""
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if (v1.dot(v2) > 0.999999) or (v1.dot(v2) < -0.999999):
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# vectors are opposite
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return None
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axis = v1.cross(v2)
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axis.normalize()
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# angle = math.degrees(math.sqrt(v1.Length^2 * v2.Length^2) + v1.dot(v2))
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angle = math.degrees(DraftVecUtils.angle(v1, v2, axis))
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return App.Rotation(axis, angle)
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def is_planar(shape, tol=-1):
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"""Return True if the given shape or list of points is planar."""
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# for points
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if isinstance(shape, list):
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if len(shape) <= 3:
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return True
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else:
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poly = Part.makePolygon(shape)
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if is_straight_line(poly, tol):
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return True
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plane = poly.findPlane(tol)
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if plane:
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return True
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else:
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return False
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# for shapes
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if shape.isNull():
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return False
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# because Part.Shape.findPlane return None for Vertex and straight edges
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if shape.ShapeType == "Vertex":
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return True
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if is_straight_line(shape, tol):
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return True
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plane = find_plane(shape, tol)
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if plane:
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return True
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else:
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return False
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def is_straight_line(shape, tol=-1):
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"""Return True if shape is a straight line.
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function used in other methods because Part.Shape.findPlane assign a
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plane and normal to straight wires creating privileged directions
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and to deal with straight wires with overlapped edges."""
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if shape.isNull():
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return False
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if len(shape.Faces) != 0:
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return False
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if len(shape.Edges) == 0:
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return False
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if len(shape.Edges) >= 1:
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start_edge = shape.Edges[0]
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dir_start_edge = start_edge.tangentAt(start_edge.FirstParameter)
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#set tolerance
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if tol <=0:
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err = shape.globalTolerance(tol)
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else:
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err = tol
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for edge in shape.Edges:
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first_point = edge.firstVertex().Point
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last_point = edge.lastVertex().Point
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dir_edge = edge.tangentAt(edge.FirstParameter)
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# check if edge is curve or no parallel to start_edge
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# because sin(x) = x + O(x**3), for small angular deflection it's
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# enough use the cross product of directions (or dot with a normal)
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if (abs(edge.Length - first_point.distanceToPoint(last_point)) > err
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or dir_start_edge.cross(dir_edge).Length > err):
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return False
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return True
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def are_coplanar(shape_a, shape_b, tol=-1):
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"""Return True if exist a plane containing both shapes."""
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if shape_a.isNull() or shape_b.isNull():
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return False
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if not is_planar(shape_a, tol) or not is_planar(shape_b, tol):
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return False
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if shape_a.isEqual(shape_b):
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return True
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plane_a = find_plane(shape_a, tol)
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plane_b = find_plane(shape_b, tol)
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#set tolerance
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if tol <=0:
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err = 1e-7
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else:
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err = tol
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if plane_a and plane_b:
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normal_a = plane_a.Axis
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normal_b = plane_b.Axis
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proj = plane_a.projectPoint(plane_b.Position)
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if (normal_a.cross(normal_b).Length > err
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or plane_b.Position.sub(proj).Length > err):
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return False
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else:
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return True
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elif plane_a and not plane_b:
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normal_a = plane_a.Axis
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for vertex in shape_b.Vertexes:
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dir_ver_b = vertex.Point.sub(plane_a.Position).normalize()
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if abs(normal_a.dot(dir_ver_b)) > err:
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proj = plane_a.projectPoint(vertex.Point)
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if vertex.Point.sub(proj).Length > err:
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return False
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return True
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elif plane_b and not plane_a:
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normal_b = plane_b.Axis
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for vertex in shape_a.Vertexes:
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dir_ver_a = vertex.Point.sub(plane_b.Position).normalize()
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if abs(normal_b.dot(dir_ver_a)) > err:
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proj = plane_b.projectPoint(vertex.Point)
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if vertex.Point.sub(proj).Length > err:
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return False
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return True
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# not normal_a and not normal_b:
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else:
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points_a = [vertex.Point for vertex in shape_a.Vertexes]
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points_b = [vertex.Point for vertex in shape_b.Vertexes]
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poly = Part.makePolygon(points_a + points_b)
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if is_planar(poly, tol):
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return True
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else:
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return False
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def get_spline_surface_normal(shape, tol=-1):
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"""Check if shape formed by BSpline surfaces is planar and get normal.
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If shape is not planar return None."""
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if shape.isNull():
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return None
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if len(shape.Faces) == 0:
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return None
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#set tolerance
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if tol <=0:
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err = shape.globalTolerance(tol)
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else:
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err = tol
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first_surf = shape.Faces[0].Surface
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if not first_surf.isPlanar(tol):
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return None
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# find bounds of first_surf
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u0, u1, v0, v1 = first_surf.bounds()
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u = (u0 + u1)/2
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v = (v0 + v1)/2
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first_normal = first_surf.normal(u, v)
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# check if all faces are planar and parallel
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for face in shape.Faces:
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surf = face.Surface
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if not surf.isPlanar(tol):
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return None
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u0, u1, v0, v1 = surf.bounds()
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u = (u0 + u1)/2
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v = (v0 + v1)/2
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surf_normal = surf.normal(u, v)
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if first_normal.cross(surf_normal).Length > err:
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return None
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normal = first_normal
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return normal
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def find_plane(shape, tol=-1):
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"""Find the plane containing the shape if possible.
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Use this function as a workaround due Part.Shape.findPlane
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fail to find plane on BSpline surfaces."""
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if shape.isNull():
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return None
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if shape.ShapeType == "Vertex":
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return None
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if is_straight_line(shape, tol):
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return None
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plane = shape.findPlane(tol)
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if plane:
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return plane
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elif len(shape.Faces) >= 1:
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# in case shape have BSpline surfaces
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normal = get_spline_surface_normal(shape, tol)
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if normal:
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position = shape.CenterOfMass
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return Part.Plane(position, normal)
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else:
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return None
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else:
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return None
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def calculatePlacement(shape):
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"""Return a placement located in the center of gravity of the shape.
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If the given shape is planar, return a placement located at the center
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of gravity of the shape, and oriented towards the shape's normal.
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Otherwise, it returns a null placement.
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"""
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if not is_planar(shape):
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return App.Placement()
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pos = shape.BoundBox.Center
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norm = get_normal(shape)
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# for backward compatibility with previous getNormal implementation
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if norm is None:
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norm = App.Vector(0, 0, 1)
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pla = App.Placement()
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pla.Base = pos
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r = getRotation(norm)
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if r:
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pla.Rotation = r
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return pla
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def mirror(point, edge):
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"""Find mirror point relative to an edge."""
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normPoint = point.add(findDistance(point, edge, False))
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if normPoint:
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normPoint_point = App.Vector.sub(point, normPoint)
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normPoint_refl = normPoint_point.negative()
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refl = App.Vector.add(normPoint, normPoint_refl)
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return refl
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else:
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return None
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#compatibility layer
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getSplineNormal = get_spline_normal
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getNormal = get_normal
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isPlanar = is_planar
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## @}
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