83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_WORKBENCHMANAGER_H
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#define GUI_WORKBENCHMANAGER_H
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#include <list>
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#include <map>
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#include <string>
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#include <FCGlobal.h>
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namespace Gui {
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class Workbench;
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/**
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* The WorkbenchManager class manages all workbench objects.
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* @author Werner Mayer
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*/
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class GuiExport WorkbenchManager
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{
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public:
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/** Creates the only instance of the WorkbenchManager. */
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static WorkbenchManager* instance();
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static void destruct();
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/** Searches for and returns an existing workbench object with name \a name. If no
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* such workbench exists then a workbench of class \a className gets created, if possible.
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* If the workbench cannot be created 0 is returned.
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*/
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Workbench* createWorkbench (const std::string& name, const std::string& className);
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/** Removes the workbench with name \a name. If there is no such
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* workbench exists nothing happens.
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*/
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void removeWorkbench(const std::string& name);
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/** Returns an instance of the workbench with name \a name. If there is
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* no such workbench 0 is returned.
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*/
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Workbench* getWorkbench (const std::string& name) const;
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/** Activates the workbench with name \a name. */
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bool activate(const std::string& name, const std::string& className);
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/** Returns the active workbench. */
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Workbench* active() const;
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/** Returns the name of the active workbench. */
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std::string activeName() const;
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/** Returns a list of all created workbench objects. */
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std::list<std::string> workbenches() const;
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protected:
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WorkbenchManager();
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~WorkbenchManager();
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private:
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static WorkbenchManager* _instance;
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Workbench* _activeWorkbench{nullptr};
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std::map<std::string, Workbench*> _workbenches;
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};
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} // namespace Gui
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#endif // GUI_WORKBENCHMANAGER_H
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