* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
72 lines
3.7 KiB
C
72 lines
3.7 KiB
C
/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef __openglwrapper_h__
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#define __openglwrapper_h__
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#ifdef CAM_SIM_USE_GLEW
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#include "GL/glew.h"
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#else
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#include "DlgCAMSimulator.h"
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extern QOpenGLContext* gOpenGlContext;
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#define gSimWindow CAMSimulator::DlgCAMSimulator::GetInstance()
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#define glGenBuffers gSimWindow->glGenBuffers
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#define glBindBuffer gSimWindow->glBindBuffer
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#define glBufferData gSimWindow->glBufferData
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#define glGenVertexArrays gSimWindow->glGenVertexArrays
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#define glBindVertexArray gSimWindow->glBindVertexArray
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#define glEnableVertexAttribArray gSimWindow->glEnableVertexAttribArray
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#define glVertexAttribPointer gSimWindow->glVertexAttribPointer
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#define glShaderSource gSimWindow->glShaderSource
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#define glCompileShader gSimWindow->glCompileShader
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#define glAttachShader gSimWindow->glAttachShader
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#define glLinkProgram gSimWindow->glLinkProgram
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#define glGetProgramiv gSimWindow->glGetProgramiv
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#define glGetUniformLocation gSimWindow->glGetUniformLocation
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#define glGetError gSimWindow->glGetError
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#define glEnable gSimWindow->glEnable
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#define glColorMask gSimWindow->glColorMask
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#define glCullFace gSimWindow->glCullFace
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#define glDepthFunc gSimWindow->glDepthFunc
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#define glStencilFunc gSimWindow->glStencilFunc
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#define glStencilOp gSimWindow->glStencilOp
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#define glDepthMask gSimWindow->glDepthMask
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#define glDisable gSimWindow->glDisable
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#define glMatrixMode gSimWindow->glMatrixMode
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#define glUseProgram gSimWindow->glUseProgram
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#define glDrawElements gSimWindow->glDrawElements
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#define glDeleteVertexArrays gSimWindow->glDeleteVertexArrays
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#define glUniformMatrix4fv gSimWindow->glUniformMatrix4fv
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#define glUniform3fv gSimWindow->glUniform3fv
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#define glUniform1i gSimWindow->glUniform1i
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#define glCreateShader gSimWindow->glCreateShader
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#define glCreateProgram gSimWindow->glCreateProgram
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#define glDeleteBuffers gSimWindow->glDeleteBuffers
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#define glActiveTexture gSimWindow->glActiveTexture
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#define glBindTexture gSimWindow->glBindTexture
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#define glGenTextures gSimWindow->glGenTextures
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#define glTexParameteri gSimWindow->glTexParameteri
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#define glTexImage2D gSimWindow->glTexImage2D
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#define glDeleteTextures gSimWindow->glDeleteTextures
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#endif // HAVE_OPENGL_EXT
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#endif // !__openglwrapper_h__
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