Files
create/src/Mod/CAM/PathSimulator/AppGL/OpenGlWrapper.h
Shai Seger ff40ef3586 New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
2024-05-22 10:16:34 -05:00

72 lines
3.7 KiB
C

/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __openglwrapper_h__
#define __openglwrapper_h__
#ifdef CAM_SIM_USE_GLEW
#include "GL/glew.h"
#else
#include "DlgCAMSimulator.h"
extern QOpenGLContext* gOpenGlContext;
#define gSimWindow CAMSimulator::DlgCAMSimulator::GetInstance()
#define glGenBuffers gSimWindow->glGenBuffers
#define glBindBuffer gSimWindow->glBindBuffer
#define glBufferData gSimWindow->glBufferData
#define glGenVertexArrays gSimWindow->glGenVertexArrays
#define glBindVertexArray gSimWindow->glBindVertexArray
#define glEnableVertexAttribArray gSimWindow->glEnableVertexAttribArray
#define glVertexAttribPointer gSimWindow->glVertexAttribPointer
#define glShaderSource gSimWindow->glShaderSource
#define glCompileShader gSimWindow->glCompileShader
#define glAttachShader gSimWindow->glAttachShader
#define glLinkProgram gSimWindow->glLinkProgram
#define glGetProgramiv gSimWindow->glGetProgramiv
#define glGetUniformLocation gSimWindow->glGetUniformLocation
#define glGetError gSimWindow->glGetError
#define glEnable gSimWindow->glEnable
#define glColorMask gSimWindow->glColorMask
#define glCullFace gSimWindow->glCullFace
#define glDepthFunc gSimWindow->glDepthFunc
#define glStencilFunc gSimWindow->glStencilFunc
#define glStencilOp gSimWindow->glStencilOp
#define glDepthMask gSimWindow->glDepthMask
#define glDisable gSimWindow->glDisable
#define glMatrixMode gSimWindow->glMatrixMode
#define glUseProgram gSimWindow->glUseProgram
#define glDrawElements gSimWindow->glDrawElements
#define glDeleteVertexArrays gSimWindow->glDeleteVertexArrays
#define glUniformMatrix4fv gSimWindow->glUniformMatrix4fv
#define glUniform3fv gSimWindow->glUniform3fv
#define glUniform1i gSimWindow->glUniform1i
#define glCreateShader gSimWindow->glCreateShader
#define glCreateProgram gSimWindow->glCreateProgram
#define glDeleteBuffers gSimWindow->glDeleteBuffers
#define glActiveTexture gSimWindow->glActiveTexture
#define glBindTexture gSimWindow->glBindTexture
#define glGenTextures gSimWindow->glGenTextures
#define glTexParameteri gSimWindow->glTexParameteri
#define glTexImage2D gSimWindow->glTexImage2D
#define glDeleteTextures gSimWindow->glDeleteTextures
#endif // HAVE_OPENGL_EXT
#endif // !__openglwrapper_h__