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create/src/Gui/GuiApplicationNativeEventAware.h
2021-04-02 10:10:37 +02:00

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2.8 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUIAPPLICATIONNATIVEEVENTAWARE_H
#define GUIAPPLICATIONNATIVEEVENTAWARE_H
#include <QApplication>
#include <vector>
class QMainWindow;
namespace Gui
{
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
class GuiNativeEvent;
#endif // Spacemice
class GUIApplicationNativeEventAware : public QApplication
{
Q_OBJECT
public:
GUIApplicationNativeEventAware(int &argc, char *argv[]);
~GUIApplicationNativeEventAware();
void initSpaceball(QMainWindow *window);
bool isSpaceballPresent() const {return spaceballPresent;}
void setSpaceballPresent(bool present) {spaceballPresent = present;}
bool processSpaceballEvent(QObject *object, QEvent *event);
void postMotionEvent(std::vector<int> motionDataArray);
void postButtonEvent(int buttonNumber, int buttonPress);
private:
bool spaceballPresent;
void importSettings(std::vector<int>& motionDataArray);
float convertPrefToSensitivity(int value);
#if defined(_USE_3DCONNEXION_SDK) || defined(SPNAV_FOUND)
GuiNativeEvent *nativeEvent;
#endif
}; // end class GUIApplicationNativeEventAware
} // end namespace Gui
#endif // GUIAPPLICATIONNATIVEEVENTAWARE_H