OndselSolver can read and write *.asmt files
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@@ -42,3 +42,20 @@ void MbD::ASMTAnimationParameters::parseASMT(std::vector<std::string>& lines)
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lines.erase(lines.begin());
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}
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void MbD::ASMTAnimationParameters::storeOnLevel(std::ofstream& os, int level)
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{
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storeOnLevelString(os, level, "AnimationParameters");
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storeOnLevelString(os, level + 1, "nframe");
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storeOnLevelInt(os, level + 2, nframe);
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storeOnLevelString(os, level + 1, "icurrent");
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storeOnLevelInt(os, level + 2, icurrent);
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storeOnLevelString(os, level + 1, "istart");
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storeOnLevelInt(os, level + 2, istart);
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storeOnLevelString(os, level + 1, "iend");
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storeOnLevelInt(os, level + 2, iend);
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storeOnLevelString(os, level + 1, "isForward");
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storeOnLevelBool(os, level + 2, isForward);
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storeOnLevelString(os, level + 1, "framesPerSecond");
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storeOnLevelInt(os, level + 2, framesPerSecond);
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}
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