OndselSolver can read and write *.asmt files
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@@ -5,7 +5,7 @@
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* *
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* See LICENSE file for details about copyright. *
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***************************************************************************/
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#include "ASMTMarker.h"
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#include "ASMTRefItem.h"
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#include "ASMTPart.h"
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@@ -60,3 +60,11 @@ void MbD::ASMTMarker::createMbD(std::shared_ptr<System> mbdSys, std::shared_ptr<
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mkr->aApm = aApm();
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mbdObject = mkr->endFrames->at(0);
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}
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void MbD::ASMTMarker::storeOnLevel(std::ofstream& os, int level)
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{
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storeOnLevelString(os, level, "Marker");
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storeOnLevelString(os, level + 1, "Name");
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storeOnLevelString(os, level + 2, name);
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ASMTSpatialItem::storeOnLevel(os, level);
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}
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