OndselSolver can read and write *.asmt files
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@@ -5,7 +5,8 @@
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* *
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* See LICENSE file for details about copyright. *
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***************************************************************************/
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#include <fstream>
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#include "ASMTTranslationalMotion.h"
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#include "ASMTAssembly.h"
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#include "SymbolicParser.h"
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@@ -22,21 +23,6 @@ void MbD::ASMTTranslationalMotion::parseASMT(std::vector<std::string>& lines)
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readName(lines);
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readMotionJoint(lines);
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readTranslationZ(lines);
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//size_t pos = lines[0].find_first_not_of("\t");
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//auto leadingTabs = lines[0].substr(0, pos);
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//assert(lines[0] == (leadingTabs + "Name"));
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//lines.erase(lines.begin());
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//name = lines[0];
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//lines.erase(lines.begin());
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//assert(lines[0] == (leadingTabs + "MotionJoint"));
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//lines.erase(lines.begin());
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//motionJoint = lines[0];
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//lines.erase(lines.begin());
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//assert(lines[0] == (leadingTabs + "TranslationZ"));
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//lines.erase(lines.begin());
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//translationZ = lines[0];
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//lines.erase(lines.begin());
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}
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void MbD::ASMTTranslationalMotion::initMarkers()
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@@ -81,3 +67,17 @@ void MbD::ASMTTranslationalMotion::readTranslationZ(std::vector<std::string>& li
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translationZ = readString(lines[0]);
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lines.erase(lines.begin());
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}
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void MbD::ASMTTranslationalMotion::storeOnLevel(std::ofstream& os, int level)
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{
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storeOnLevelString(os, level, "TranslationalMotion");
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storeOnLevelString(os, level + 1, "Name");
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storeOnLevelString(os, level + 2, name);
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ASMTItemIJ::storeOnLevel(os, level);
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}
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void MbD::ASMTTranslationalMotion::storeOnTimeSeries(std::ofstream& os)
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{
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os << "TranslationalMotionSeries\t" << fullName("") << std::endl;
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ASMTItemIJ::storeOnTimeSeries(os);
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}
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