ASMT output, MBDyn input and output done.
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@@ -10,6 +10,7 @@
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#include "Units.h"
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#include "Part.h"
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#include "ASMTSpatialContainer.h"
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#include "EulerAngles.h"
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using namespace MbD;
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@@ -102,14 +103,50 @@ void MbD::ASMTSpatialItem::storeOnLevel(std::ofstream& os, int level)
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void MbD::ASMTSpatialItem::storeOnLevelPosition(std::ofstream& os, int level)
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{
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storeOnLevelString(os, level, "Position3D");
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storeOnLevelArray(os, level + 1, *position3D);
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if (xs == nullptr || xs->empty()) {
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storeOnLevelArray(os, level + 1, *position3D);
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}
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else {
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auto array = getPosition3D(0);
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storeOnLevelArray(os, level + 1, *array);
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}
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}
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void MbD::ASMTSpatialItem::storeOnLevelRotationMatrix(std::ofstream& os, int level)
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{
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storeOnLevelString(os, level, "RotationMatrix");
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for (int i = 0; i < 3; i++)
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{
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storeOnLevelArray(os, level + 1, *rotationMatrix->at(i));
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if (xs == nullptr || xs->empty()) {
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for (int i = 0; i < 3; i++)
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{
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storeOnLevelArray(os, level + 1, *rotationMatrix->at(i));
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}
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}
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else {
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auto rotMat = getRotationMatrix(0);
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for (int i = 0; i < 3; i++)
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{
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storeOnLevelArray(os, level + 1, *rotMat->at(i));
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}
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}
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}
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FColDsptr MbD::ASMTSpatialItem::getPosition3D(size_t i)
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{
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auto vec3 = std::make_shared<FullColumn<double>>(3);
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vec3->atiput(0, xs->at(i));
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vec3->atiput(1, ys->at(i));
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vec3->atiput(2, zs->at(i));
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return vec3;
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}
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FMatDsptr MbD::ASMTSpatialItem::getRotationMatrix(size_t i)
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{
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auto bryantAngles = std::make_shared<EulerAngles<double>>();
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bryantAngles->setRotOrder(1, 2, 3);
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bryantAngles->at(0) = bryxs->at(i);
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bryantAngles->at(1) = bryys->at(i);
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bryantAngles->at(2) = bryzs->at(i);
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bryantAngles->calc();
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return bryantAngles->aA;
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}
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