Added many Joints. Parse asmt file.
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34
MbDCode/FullMotion.cpp
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34
MbDCode/FullMotion.cpp
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#include "FullMotion.h"
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#include "CREATE.h"
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#include "System.h"
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using namespace MbD;
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MbD::FullMotion::FullMotion()
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{
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}
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MbD::FullMotion::FullMotion(const char* str)
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{
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}
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void MbD::FullMotion::initializeGlobally()
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{
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if (constraints->empty()) {
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initMotions();
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addConstraint(CREATE<TranslationConstraintIJ>::ConstraintWith(frmI, frmJ, 0));
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addConstraint(CREATE<TranslationConstraintIJ>::ConstraintWith(frmI, frmJ, 1));
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addConstraint(CREATE<TranslationConstraintIJ>::ConstraintWith(frmI, frmJ, 2));
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addConstraint(CREATE<DirectionCosineConstraintIJ>::ConstraintWith(frmI, frmJ, 1, 0));
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addConstraint(CREATE<DirectionCosineConstraintIJ>::ConstraintWith(frmI, frmJ, 2, 0));
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addConstraint(CREATE<DirectionCosineConstraintIJ>::ConstraintWith(frmI, frmJ, 2, 1));
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this->root()->hasChanged = true;
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}
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else {
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PrescribedMotion::initializeGlobally();
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}
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}
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void MbD::FullMotion::initMotions()
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{
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}
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