stopping point
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@@ -248,7 +248,7 @@ void MbD::ASMTAssembly::runSinglePendulum()
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assembly->setName(str);
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auto pos3D = std::make_shared<FullColumn<double>>(ListD{ 0, 0, 0 });
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assembly->setPosition3D(pos3D);
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auto rotMat = std::make_shared<FullMatrix<double>>(ListListD{
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auto rotMat = std::make_shared<FullMatrixDouble>(ListListD{
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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@@ -266,7 +266,7 @@ void MbD::ASMTAssembly::runSinglePendulum()
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massMarker->setMomentOfInertias(aJ);
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pos3D = std::make_shared<FullColumn<double>>(ListD{ 0, 0, 0 });
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massMarker->setPosition3D(pos3D);
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rotMat = std::make_shared<FullMatrix<double>>(ListListD{
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rotMat = std::make_shared<FullMatrixDouble>(ListListD{
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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@@ -279,7 +279,7 @@ void MbD::ASMTAssembly::runSinglePendulum()
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mkr->setName(str);
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pos3D = std::make_shared<FullColumn<double>>(ListD{ 0, 0, 0 });
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mkr->setPosition3D(pos3D);
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rotMat = std::make_shared<FullMatrix<double>>(ListListD{
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rotMat = std::make_shared<FullMatrixDouble>(ListListD{
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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@@ -292,7 +292,7 @@ void MbD::ASMTAssembly::runSinglePendulum()
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part->setName(str);
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pos3D = std::make_shared<FullColumn<double>>(ListD{ -0.1, -0.1, -0.1 });
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part->setPosition3D(pos3D);
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rotMat = std::make_shared<FullMatrix<double>>(ListListD{
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rotMat = std::make_shared<FullMatrixDouble>(ListListD{
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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@@ -311,7 +311,7 @@ void MbD::ASMTAssembly::runSinglePendulum()
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massMarker->setMomentOfInertias(aJ);
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pos3D = std::make_shared<FullColumn<double>>(ListD{ 0.5, 0.1, 0.05 });
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massMarker->setPosition3D(pos3D);
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rotMat = std::make_shared<FullMatrix<double>>(ListListD{
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rotMat = std::make_shared<FullMatrixDouble>(ListListD{
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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@@ -324,7 +324,7 @@ void MbD::ASMTAssembly::runSinglePendulum()
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mkr->setName(str);
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pos3D = std::make_shared<FullColumn<double>>(ListD{ 0.1, 0.1, 0.1 });
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mkr->setPosition3D(pos3D);
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rotMat = std::make_shared<FullMatrix<double>>(ListListD{
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rotMat = std::make_shared<FullMatrixDouble>(ListListD{
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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