/*************************************************************************** * Copyright (c) 2023 Ondsel, Inc. * * * * This file is part of OndselSolver. * * * * See LICENSE file for details about copyright. * ***************************************************************************/ #include #include "DirectionCosineIecJec.h" #include "EndFramec.h" using namespace MbD; DirectionCosineIecJec::DirectionCosineIecJec() = default; DirectionCosineIecJec::DirectionCosineIecJec(EndFrmsptr frmi, EndFrmsptr frmj, size_t axisi, size_t axisj) : KinematicIeJe(frmi, frmj), axisI(axisi), axisJ(axisj) { } void DirectionCosineIecJec::calcPostDynCorrectorIteration() { aAjOIe = frmI->aAjOe(axisI); aAjOJe = frmJ->aAjOe(axisJ); aAijIeJe = aAjOIe->dot(aAjOJe); } double MbD::DirectionCosineIecJec::value() { return aAijIeJe; }