#include "Constraint.h" //#include "Item.h" using namespace MbD; Constraint::Constraint() { } Constraint::Constraint(const char* str) : Item(str) { } void Constraint::initialize() { iG = -1; aG = 0.0; lam = 0.0; } void MbD::Constraint::postInput() { } void Constraint::setOwner(Item* x) { owner = x; } Item* Constraint::getOwner() { return owner; }