#pragma once #include "ASMTItem.h" namespace MbD { class ASMTSimulationParameters : public ASMTItem { // public: void parseASMT(std::vector& lines) override; double tstart = 0.0, tend = 1.0, hmin = 1.0e-9, hmax = 1.0e9, hout = 0.1, errorTol = 1.0e-6; double errorTolPosKine = 1.0e-6, errorTolAccKine = 1.0e-6, corAbsTol = 1.0e-6, corRelTol = 1.0e-6; double intAbsTol = 1.0e-6, intRelTol = 1.0e-6, translationLimit = 1.0e9, rotationLimit = 1.0e9; int iterMaxPosKine = 25, iterMaxAccKine = 25, iterMaxDyn = 4, orderMax = 5; }; }