#include "FullMotion.h" #include "CREATE.h" #include "System.h" using namespace MbD; MbD::FullMotion::FullMotion() { } MbD::FullMotion::FullMotion(const char* str) { } void MbD::FullMotion::initializeGlobally() { if (constraints->empty()) { initMotions(); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 0)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 1)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 2)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 1, 0)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 2, 0)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 2, 1)); this->root()->hasChanged = true; } else { PrescribedMotion::initializeGlobally(); } } void MbD::FullMotion::initMotions() { }