#include "Translation.h" #include "CREATE.h" #include "System.h" using namespace MbD; MbD::Translation::Translation() { } MbD::Translation::Translation(const char* str) { } void MbD::Translation::initializeGlobally() { if (constraints->empty()) { initMotions(); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 0)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 1)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 2)); this->root()->hasChanged = true; } else { PrescribedMotion::initializeGlobally(); } } void MbD::Translation::initMotions() { }